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  1. #11
    Originally Posted by Magsmp31 Go to original post
    It would be cool to change your configurations such as 5.56, 6.8. or 7.62
    didn't hope for that, but it could be fun seeing M4A1 with AK-47 mags, maybe include .50 Beowulf & .300 BLK in the list?
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  2. #12
    GiveMeTactical's Avatar Banned
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    I don't much care what weapons the military use or not, what gets me is the fact that they give you way too many options but at the end of the day, they are feel pretty much the same, sound pretty much the same and there is no difference in the damage they make... I wish Devs would take as much time as they take designing all these beautiful weapons making sure the sounds and bullet penetration is different, that the ergonomics of one weapon is not the same as the others, etc, etc.

    Again, not full realism but something that makes sense and still enjoyable in the game. Offer me the option of a single, burst and full on all assault weapons and not just a couple of them. Perhaps in real life they don't have this option but again, aren't we playing a game? isn't this why we have TPV instead of FPV?
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  3. #13
    SuperBiscotCOT's Avatar Senior Member
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    The game have to be enjoyable and that's a key point.

    Then if we talk about weapon selection too many games have a lot of guns but whitch are almost identic. It would be awesone if a game like GRW give a different feeling beetween guns.
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  4. #14
    I understand where the creator of this thread is coming from but as the saying goes "varity is the spice of life." Considering most weapons in the US inventory are all based off of the M4 Platform...the majority of weapons would be based on that platform, wed all have different weapons based on that platform (M4/16, 416/417, M110, M468 etc etc) Gotta get weapons that arent based on them...the US wouldnt field firearms like the Famas, L85, G36, AUG because they are in the inventories of other forces. If the game was using the same cookie cutter mentality of firearms, they would all be the same so that's why we see weapons like the ACR and Kard...which havent been used in the field, but make for interisting weapons to add to a game.
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  5. #15
    Highly trained Special Forces are generally given the freedom to gear up however they choose.

    Army Rangers are known to carry tomahawks with them into battle.

    Navy Seals and other US SF units still use the old and "outdated" M14 battle rifle due to it's stopping power and reliability.

    Revolvers are occasionally used because of their reliability in harsh conditions, despite their limitations.

    The M1911 is still a very popular weapon among some special forces, despite it's relative age.

    And yes, having greater variety of weapons to choose from in the game is one of the things that makes it fun, despite not always being super-realistic.
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  6. #16
    GiveMeTactical's Avatar Banned
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    Yes, part of the problem with Far Cry 2 (let us not re-hash the issues ) was the jamming of every weapon every so often... it became an annoying inconvenience.

    Now, I see people having issues with weapons but I have not seen 1 thread regarding what those weapons do or how they sound... am I the only nit picker of the bunch?

    OK, before all of you gang up on me and answer YES... let us discuss this a bit further:

    1) No one cares that all weapons sound pretty much the same?

    2) No one cares that all weapons seem to have the same effect on enemy ai?

    3) The enemy can blast you with a shotgun before you can drop him with a sniper rifle or assault weapon? and in case no one understand my cynicism what I mean is enemy AI blasting you to smithering with a handgun or shotgun from far away

    4) Aiming down the sight or using optical aids and you have the guy dead center but the bullet went array and you missed him completely?

    I mean, there is more than this and IMHO, this is more of a buzsz kill for me than having more destructive environment or even having graphics capable of 8K/5D quality (Yes, a huge exaggeration to try make a point ).

    Or there is a thread already opened and I missed it?
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  7. #17
    Originally Posted by GiveMeTactical Go to original post
    ...Now, I see people having issues with weapons but I have not seen 1 thread regarding what those weapons do or how they sound... am I the only nit picker of the bunch?

    OK, before all of you gang up on me and answer YES... let us discuss this a bit further:

    1) No one cares that all weapons sound pretty much the same?

    2) No one cares that all weapons seem to have the same effect on enemy ai?

    3) The enemy can blast you with a shotgun before you can drop him with a sniper rifle or assault weapon? and in case no one understand my cynicism what I mean is enemy AI blasting you to smithering with a handgun or shotgun from far away

    4) Aiming down the sight or using optical aids and you have the guy dead center but the bullet went array and you missed him completely?...
    well, the sound IS important, and those weapons of course have the same effect to the AIs(which is killing them). and Ubi is a faithful user of what I call "point shoot" mechanic, by that I mean where your red dot is, that's where the bullet goes, unlike ARMA which requires you to have a basic understanding of muzzle possition(as all sights aren't in line with the barrel), but most shooters just put in what gun without considering authenticity or what the fans want(please the DT MDR, FN SCAR-H, and AK-12 Ubi), so yeah, besides, I don't really care that much about the sound as I'll always use suppressors, dunno other people though
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  8. #18
    GiveMeTactical's Avatar Banned
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    WEll, yes... Sound is not a deal breaker for me but it is annoying.

    Ditto on almost always using a suppressor. Honestly, I don't even know why because its not like it matters much in any UBI shooter game, if its scripted that they will see you, they will see you. If not, you can blow a guy in front of his friend and he won't even flinch LOL
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  9. #19
    I just like suppressors on my weapons, it's kinda like a need to be used for me, heck, even my name kinda state the obvious
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  10. #20
    Suppressors are always good, but I'd like to see GRW do something no other game has done before: Make it count and have accurate acoustics. Hollywood likes the public to believe that a suppressor automatically makes a gun sound like the typical 'Pewt' in movies. Fact is, it doesn't. Suppressors 'suppress', they don't silence. On a rifle like a typical M4 platform (and all subtypes etc) you need to use subsonic ammo if you want the most out of it. Sure, you're going to eliminate the major report of the rifle leaving the barrel, but that round is still traveling faster than Mach 1. A 556 round still makes a loud, considerable crack that can be heard from a pretty good distance if you use standard ammo with a suppressor. The second major issue is mechanical. If you have an M4 platform at home, pull the charging handle then tap the forward assist. That's the sound of the bolt cycling. Every time a round is fired, that sound will be made. There are ways to mitigate the mechanical end and quiet it down, but not much. These guns can be made quieter, but 'silent' isn't nearly so easy.

    So what I'd like to see? As I said, make it count. Use subsonic rounds with suppressors for maximum effect on target. Use suppressors with standard ball rounds? Well maybe everyone within 300 yards is alerted. Start with plenty of subsonic ammo and make it rare. Use it at your own discretion.

    Weapons I'd like to see heavily represented for Ghosts:
    M4/416/M6 - Same platform. It's going to be around in the future and for a good while. Its a dependable system with a proven track record.
    M1A/M14 - Same as the M4. Sometimes you need penetration. An M4 is going to have a real bad day trying to poke its way through some cover material like brick walls and structures. The old, reliable 762 NATO from an M14 or M1A has never had a problem. There's a saying that goes with these rifles, 'Turning cover into concealment'.
    Cheytac 408 - New. High speed. Reach out and touch someone at a mile reliably.
    Kriss Vector - Formerly TDI Kriss Super V or whatever. Ten names, same platform. Option this one in 9mm and .45ACP. Its a game-changer for SMG's.
    MP5 & MP7 - Both reliable as hell and do the job very well. I've got a preference for the 5-series over the 7, but I just like the flexibility of the design. It's mostly personal.
    AK-47 - Want to be stealthy? Don't drop a bunch of Lake City 556 brass all over Bolivia. Use what your enemy uses and plink out dirty steel case rounds. Leave them wondering if its the Americans or some other rival cartel taking down their guys across a target zone.
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