I died every time
I died most of the time but survived a few
I survived most of the time
I survived every time
there is one prob to this rogue system and that is me and my 1 friend (yes we 2 manned it) went rogue 5 (manhunt) but at diff times and after mine ran up and we kept killing and because his was still active i ended up going rogue 5 again and we ended up dieing because for once we had an active DZ and ran out of bullets and our pistols were not enough to hold off 2 groups of 4 any longer. with that being said any way to have surviving a rogue 5 lvl give you some ammo as well ?
Il really like to switch from hunting rogues to being rogue; and I like how the system work; but with the new system for the timer I think there is a problem.
When you run to survive with a rank 4; you run, your timer is going down and when you hit/kill it's going back up; but had a lot of time where it's not going up to rank5; and had a lot of encounters where my timer going down from 235 to 115, and back to 235,... in the worst case I ran for 25 minutes in rank4... Killed a lot more people thant when I was rank 5.
When you run to survive with a rank5; when you kill/hit your timer just pause now, so it's easier to finish the timer.
I think there is a problem for the way they pass you on the next level of rogues.
The rogue system has been improved by pausing the timer on someone when shot, but I strongly feel the timer should never EVER restart the way the reward system is currently implemented. As closed beta showed, it was nearly impossible to get out of rogue status when 10 people are trying to kill you. The reward FOR the actual Rogues is currently too low. The amount of DZ credits received for surviving alone or in a group up to 4(which is the best chance of survival) is not equivalent to the effort.
The entire server can see your ping and see the bobbing Rogue red skull as you run away or post up somewhere. You gain credits much faster farming NPC's or going Rogue hunting.
Please increase the amount of DZ credits rewarded for surviving Rogue level 3+. I currently die 95% of the time when getting to Rogue 5 and the payout is currently not worth the risk of either gaining 400 DZ credits by somehow surviving or losing 1K+ DZ credits along with a crap ton of DZ experience and many DZ keys at once.
Honestly the system in place now only appeals to those want to just pve. The reward/loss is not worth it to get to a high level. Getting shot adds more time on, you lose a pretty unfair amount of money. This system needs to be nerfed, or really reshaped. Getting shot shouldn't add more time, only killing players should. But the awards should be greater than the loss honestly. This will discourage all pvp play when the full game comes out. You lose too much rank and dark zone credits when you die. This will discourage most players from going rogue when our accounts dont get reset after the weekend.
While I haven't gone rogue a lot I have noticed that a lot of other players on reddit don't see the risk vs reward as very balanced. As it currently stands it seems like the reward isn't worth the risk, you stand to lose a lot more than you gain. While it is a lot of fun to go rogue and the potential for a few rewards from other players is nice, you end up losing a lot more in DZ credits than its worth. Level 30 could be a completely different story and we will have to wait and see but I would hate to see other players not participating in PvP because the risk greatly outweighs the reward. Especially since the DZ seems to be the major focus of the game.
On a side note thank you for making a great game and giving us a voice! I look forward to launch!
I survived most of the time, the trick I use is simple, RUN! set a path where you move in on general direction but move erratically through the city blocks so people can't guess where you're headed, It also helps if you have over 5k health, high armour & plenty of med packs/healing skill. Getting the manhunt status should never be on your mind unless you have a full set of high end gear & are confident in your ability to survive. It also helps if your are in a group that has the same idea of run to live, that way multiple pursuers cant decide which one they should all fire at the same time, it can also be done solo but in my experience its a tougher ordeal.
I've only been Rogue 5 once this beta, and it took someone running through the "beta zone" to get behind me a kill me. I really like the new timer mechanic, and think it's a big step up from the constant refresh timer from closed beta. Freezing the timer while in combat has made the experience feel much more survivable.
Ive gone rogue 5 once...we died. We lost over 2k XP and over 1k dz credits. Now I know people have made it and when you do you get 400 credits? Ive made level 2 a few times and died...also lost nearly 900 dz credits and 1800 xp and dropped 3 keys. Winning on level 2??? 190 credits.
So lets see..I get killed as a rogue 80 percent of the time, just as an example...and the max reward for that is 400 credits, im not sure the xp honestly, but for dying im losing about 800 credits and 1800xp each time. Where the incentive in that.
Also the patch notes said the reward for surviving rogue was increased by 1.5x the bounty..yet the amount you get now is lowered....so the patch notes said you raised it but in game it's actually lowered? What happened there?
I like the idea of the rogue system, with its high risk high reward policy, however it seems that as it currently stands, going rogue is always to risky, with half the payers hunting you down. What if the range at which other players can see you is reduced, giving rogues more of a chance, and slightly encouraging PvP in the dark zone.