Try to work together
Live and let live
Shoot first, ask questions last
Help first, kill later
That sounds like a great idea, the more people that are protecting and work together, the better people will be able to grow their characters. The few that want to constantly attack other players need to be regulated.Originally Posted by XxMavr1kxX Go to original post
I would venture to say that most people would just prefer you just not play. I would think that most people are saving your gamertag when they read this and will just shoot you on sight as should be done to someone that is immature enough to want to be able to steal without punishment. See you soonOriginally Posted by Dat8bitFlow Go to original post
As someone new to enter the Dark Zone, it was unclear what the purpose was inside. First, as soon as you enter the zone, there is no “entry safe area”. So, as soon as you step through the door, you can be ambushed.
My first encounter, I took on some MPCs. The second time in, I wanted to venture further in but was cut down pretty quick. Third time, I accidently clipped another player which made me Rogue. It was very unclear what this meant or how to “reverse” the situation. The fourth time I went in, I barely got past the entrance when I was ambushed by a band of around 6 other players. I tried to flee back into the entrance, but it was not available. Needless to say, I stood no chance. None of the times was I able to get much further than the entrance. I am not an expert player, but I am also not a newbie.
While I am sure there are some explanations out there of the Dark Zone, there should be a better introduction within the game of what to expect and what needs to be done in the zone.
DZ to get not very fun until you spend enough time avoiding other players and farming enough for high-end weapons like the liberator. Not to mention going Rogue doesn't have any benefits that outweigh the penalties if you accidentally go rogue; especially with turrets attacking non-hostiles if they shoot them. There needs to be a Self-Defense timer that allows players being attacked by other "Non-Hostile" players to retaliate without going rogue.
It may be better to treat rogue status more like Eve Online's Security Status; where criminal actions have a period where they can be attacked without penalty, and can eventually become an "Outlaw" that can be attacked at any time. the Rogue system may also benefit from a player driven "Bounty" System, where players can tack on DZ currency to a player's bounty and would add a definite incentive for being a sort of bounty hunter.
Lastly, there are very few holdout areas for rogues, and almost always need more than a single squad of rogue players to survive a manhunt. For example, it actually took 5 players; three of my own squad members, and 2 neutral rogues to hold out against a much larger force of DZ players.
The dark zone was a tough place, I played it slowly and nice and found out that everybody was okay. But then the next day everybody is killing each other and rouges here and rouges there, so I stayed away. I truly do not see the point in going rouge unless you want to lose a lot of money and DZ xp. The time I went rouge was by accident when I accidentally shot somebody when trying to take down elites. After I turned rouge I would normally just surrender and the guys would see that it was an accident and let me be, but some people that have no heart would just kill me for more xp and I would lose all my stuff and xp and money.
Overall, I think the game was great, I had a lot of rage moments and fun. I can't wait to continue my journey in the full release. See you in the Dark Zone, oh and don't shoot me.
Sincerely,
Agent xXAngelo1111X
I think it can be altered by making going rogue a perm attribute. Like a reputation. I think that would change how quickly people just start ganking random people in large groups.Originally Posted by IFeda Go to original post
I am sure the Dark Zone will be the best and worst thing about this game. It will be a point of contention and the most talked about subject for the duration of The Division's existence, and probably afterward.
I'm not interested in killing other Agents. I'm interested in teamwork and killing AI controlled NPC's. If a Rogue starts making trouble, or is "asking for it", I'd have no problem going after them
i was both shocked and impressed by one player who clearly knew how to take advantage at a DZ extraction point. he managed to get to the rope 1 second faster than myself and got his loot on, as i was doing mine he hammered me down point blank, looted my stuff and extracted that too.
i dont wanna be one of those guys crying nofair and ill leave it to devs to decide if this is exploiting considering its all about loot and extracting it. but just wanted to bring this scenario to light.
dont like how when some ****** steps in front of your line of sight, you hit him, get marked and everyone around you guns you down.
not fun.
lastly i would like to suggest the possible tweak for groups in DZ. i think it would lend to authenticity and encourage a bit more tactical effort if when in group players could still damage their group mates. not to go rogue, but just to limit those lovely situational circle jerks when basically 4 guys can run at you point blank and blast you down without having to worry about crossfire. i dont see an issue with this because i found myself even being cautious even calling out when in groups when i used grenades for team mates to avoid the blast area. ofc it doesnt currently affect team mates but i kinda wish it would. i think this would add to the enjoyment of tactical playing.
^^ this.Originally Posted by Tactica01 Go to original post
I would hate to see PVE content suffer in favor of PVP content honestly