Pulse
Sticky Bomb
Ballistic Shield
First Aid
Deployable Turret
Greetings agents,
Just as much as we have different ways to approach situations with the weapons setup we choose, the skills we choose affect how we assess situations as well.
Some of you are all about death and destruction, some of you are about supporting your group to the best of your abilities. What it all comes down to is which skills you go for. Are you going for a full out attack setup, or would you rather help your friends stay alive by being very defensive or specialized in first aid?
We’d like to know what your favorite skill is and why.
//- End Transmission_
PLEASE FIX THE TURRET!!!!!! My turret should not cause me to go rogue. If I throw a turret out and someone shoots me a couple of times (and does not go rogue themselves) my turret then targets them and causes me to go rogue. This shouldn't happen. I really love the turret, but I'm not able to use because I don't want to rogue 80% of the time I use it.
The turret's VERY fun for me, but the pulse scan is a close second. As for the heal, it's not extremely fun, but it's so powerful that it's hard to ignore. At the very least, it gives you the ability to conserve medpacs, and heal yourself in a pinch if you have no medpacs left. I especially like the pulse scan when you can use it to mark containers of loot. I also like the sticky bomb too.
My favorite is the turret however. I like how you can throw it everywhere, even on top of cover. The fact that it can cover angles of approach and suppress opens up a lot of tactical options that you wouldn't have without it. Plus, unlike the sticky bomb, you can't just replace it with grenades.
I really like the turret for its versatility. Defensively it's a great distraction and can suppress enemies, and it puts out enough damage to be useful as a weapon too. With only two ability slots its flexibility can be a lifesaver. I haven't tried it in the dark zone yet though, I don't expect it to work as well there.
Ballistic shield is surprisingly good. It lets me freely reposition and when you're free to focus on getting headshots the pistols become much more useful. It doesn't work at all in the DZ though, enemies chew through it like paper and players just work around it.
First aid isn't very interesting but it is useful. Outside the DZ I find I don't need it, but in the DZ you need more healing than medkits alone can provide.
Sticky bomb is fun and powerful but grenades do the same job.
Pulse is necessary in the DZ so that you can actually find enemies and ambush/avoid being ambushed by other players. Outside the DZ I don't need it so I'd rather take something more dramatic.