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  1. #31
    I actually have no problem with defenders being able to go outside or being able to shoot from windows. In my experience it hasn't been an issue and if you get killed as an attacker by a defender going outside or shooting form a window then that's your fault, their simply outplaying you.
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  2. #32
    Originally Posted by Nick Witucki Go to original post
    The real problem is the fact that all the guns in Siege are hitscan (bullet functions as a laser) as opposed to ballistic (you need to compensate for bullet drop at distance). It makes long distance shooting much easier than it ought to be.
    Yeah that seems kinda dumb for a game like this, a lot of shooter's seem to be ballistics so I'm not sure why they chose Siege to be hit scan.
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  3. #33
    To be honest I'm surprised that people are still getting caught out by this. Anyone rushes me they die simple as that. Same as if I do it I expect to die, hopefully after knocking out a Attacker or two. Sometimes times catching them off guard puts them off their game, helping your team size them up. Shooting from windows needs to stay, again if you get caught out you simply got out played. Can you not see or hear the window being broken? Chances are they're behind it at the time shoot at it. Stop making excuses for losing the balance is good now that you can't glitch out and wait for spawn kills.

    As for the plane they have to come out of the entrances, when really they could shoot out the windows and wait. Watch the exits and you should be good, I mean there's 5 of you at the spawn, instead of running off like headless chooks, fire back.
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  4. #34
    Udonitron's Avatar Senior Member
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    Originally Posted by NUP.Krizu Go to original post
    OMG GAIZ MY GAME DOESN'T PLAY LIKE THE NEWS ON YOUTUBE PLS FIX.

    WTF is your problem?

    - A team of friends with TS has an advantage over a bunch of random people who all want to play sniper because in CoD it's so fezhit? No ****, Sherlock! The same will happen in Barbie online or Mario Kart. The game forces you to built a team quickly and adapt or die. Simple. For maximum entertainment value, have or make friends to play.
    - You're getting shot at while on the way to a hostage/bomb situation? Enjoy the free tension, it's part of the game. Get off your comfy bum learn to clear your sectors ffs.
    - You want R6:S to be another game because you know better? Well, wakeup call. R6:S is built around TDM as the main gamemode as per dev interviews, and Imo it does it better than ANY shooter for the last 10-15 years.

    Of course it is TDM...2 teams fighting to take control of an objective or one team is wiped out....duh!
    Yeah...you definitely did not play previous R6 games.
    Shame your angry rant is weightless as a result.
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  5. #35
    Udonitron's Avatar Senior Member
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    Originally Posted by Bigishgun Go to original post
    Terrorists using "cheap tactics" and not "doing the right thing" . Imaging that! What has this world come to when terrorist don't play "fair" hahahahaha Your fighting terrorists and your talking like its recess,
    We are fighting terrorists?
    Really?
    In Terrorist Hunt, right?
    You're saying we are fighting terrorists in Multiplayer?
    Sounds like you need to take a facts recess.
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  6. #36
    Neg273Celcius's Avatar Member
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    my problem with this game, honestly, is organized teams vs random teams. If you can get 3-5 people with mics that agree on a plan or report enemy locations, win.
    "hey guys, lets go outside and kill the other team" said no one not in a squad. Have a separate lobby for players in a team and those without (aka hot join).
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  7. #37
    Udonitron's Avatar Senior Member
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    Originally Posted by BROMETH3U5 Go to original post
    It's a cheap move that needs to be addressed more seriously by Ubisoft. There is a delay in the "spotted" mechanic when a defender goes outside. A defender who play on Casual can guess quite easily which spawn point the attackers are going to start at. The spawns are too open and it is entirely easier for a defender to get the drop on an attacker who hasn't had his character spawn yet.

    Here's an idea. Have a choice whether or not to spawn as a character or a drone. If you choose character, you get a an area in which you can move freely inside so you can position yourself for the start of the round. That way, if a turd of a defender wants to play "oh look at me guys I'm so funny watch this" he will soon be regretful in his choice of actions as the attacker who chose to spawn already can see him goofing off with the windows and doors.

    It seems to be that it's always ranked groups that either aren't mature enough to play the game as intended or they got embarrassed in ranked and wanted to take it out on the random casual teams by going outside right away or running 5 recruit shields.
    Good idea and agree with you.
    It needs to be immediate notification and the perps body needs to be highlighted red that clips all the environment, not just a name that you have to look around to spot.
    You wanna come outside and have a chuckle then pay a fat price.
    If UBI wanted you to go outside in the 1st place then there would be no timer or notification to begin with.
    Incorporate an immediate handicap and those who cry about, well take the risk and see if it pays off.
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  8. #38
    Why an outline the bright red name and Operator logo work just fine. But whatever, it's not going to stop it. I don't understand why it upsets people so much, is your team that bad that they can't pick off one little guy Clearly marked outside?

    If a attacking team is dominating us once they get inside, and we go into overtime. You bet your *** one of us will try and catch you off guard before you get inside. Why is this not a valid tactic?
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  9. #39
    Neg273Celcius's Avatar Member
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    Originally Posted by THE_REAPER_83 Go to original post
    Why an outline the bright red name and Operator logo work just fine. But whatever, it's not going to stop it. I don't understand why it upsets people so much, is your team that bad that they can't pick off one little guy Clearly marked outside?

    If a attacking team is dominating us once they get inside, and we go into overtime. You bet your *** one of us will try and catch you off guard before you get inside. Why is this not a valid tactic?
    The key word is TEAM. Most of the time (for me, hot/randomly joining a match), there is not team and there is no communication. If you have a full team, sure this sounds great. I usually don't spend the time to assemble a full team and just want to sit down and play a match.
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  10. #40
    Originally Posted by Neg273Celcius Go to original post
    The key word is TEAM. Most of the time (for me, hot/randomly joining a match), there is not team and there is no communication. If you have a full team, sure this sounds great. I usually don't spend the time to assemble a full team and just want to sit down and play a match.
    Fair call then yeah it could become a real issue for randoms I guess. But then coordinating a attack can be hard for randoms too.
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