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  1. #21
    SuperBiscotCOT's Avatar Senior Member
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    Originally Posted by S.V. Go to original post
    and you should realize that postpone every game every time it's not good for reputation company.
    And you should realize that realease a game which is not finished it's also not good for the reputation of a company. And it's why they should take their time to make a good game.
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  2. #22
    ES-Ulukai's Avatar Senior Member
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    If the game has to be release in 2018 then i'm fine with that, do I want the game to be release sure but I prefer it's out when finalised and optimised.
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  3. #23
    S.V.'s Avatar Senior Member
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    Originally Posted by SuperBiscotCOT Go to original post
    And you should realize that realease a game which is not finished it's also not good for the reputation of a company. And it's why they should take their time to make a good game.
    so, you think I would like to play an unfinished game?
    Try again Man.

    I mean, announce a game with it's real graphic engine and gameplay... take all the time to optimize... then launch on the market... and enjoy .
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  4. #24
    SuperBiscotCOT's Avatar Senior Member
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    Also 2 days ago Ubisoft announced they will realease maximum 5 AAA games per year, will try to take longer devlopment time and also support games longer.
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  5. #25
    Kydd_Amigo's Avatar Member
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    Originally Posted by SuperBiscotCOT Go to original post
    Also 2 days ago Ubisoft announced they will realease maximum 5 AAA games per year, will try to take longer devlopment time and also support games longer.
    Personally, I think that's the best model. Quality / longevity over quantity.

    I hope they take as long as they need and aren't rushed into a release because of financial/fiscal quarters or because of a fixed release date. Better to release when it's ready and fit the date based on the product as opposed to vice versa.
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  6. #26
    S.V.'s Avatar Senior Member
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    the best thing is to announce a date when you know the game is complete.
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  7. #27
    to be honest, I'd like Ubi to take real deep breath, and do this one correctly, so waiting until 2018 is fine for me, I'll have plenty of time to upgrade my hardwares first before jumping in, though end of 2017 could be nice too <me looked at my pocket>
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  8. #28
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by S.V. Go to original post
    the best thing is to announce a date when you know the game is complete.
    In an ideal world that would be perfect, but they just can't do it. They NEED to plan and ship a game for a specific release date at some point. Why? Think of all the logistics involved in actually having the game produced (physical copies, boxes, box art printed, collectors edition items commissioned and created, etc). They also need to reinforce the distribution servers for uPlay and the like for digital versions when AAA games are released so they don't crash and burn (as much) as they normally would otherwise.

    There's a lot of preparation for a AAA game launch. Simply waiting until the devs believe it is finished and THEN doing all this prep work adds a delay to eventual release. They need to try and predict when they think the dev team will have the game ready and then launch on that date, or delay a few months.
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  9. #29
    hopefully they will say something during E3 2016, I'm ready to go and preorder the collectors edition
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  10. #30
    meathead_79's Avatar Senior Member
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    Originally Posted by SuperBiscotCOT Go to original post
    Also 2 days ago Ubisoft announced they will realease maximum 5 AAA games per year, will try to take longer devlopment time and also support games longer.
    That is great news. Ubisoft has been terrible with game support. GRAW2 support on PS3 was ZERO! GRFS was supported on all three systems for 6 months, then nothing. It got so bad that they took down the "number of players currently playing online" because it got so low.
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