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  1. #1

    Magical Headshot/insta down Gun! the SMG-11

    This gun is OP, magical headshots, instant down, especially with the silencer and ACOG combo attachment. I've compile a video montage for the gun. Please check it out



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  2. #2
    Originally Posted by vasdcrak Go to original post
    This gun is OP, magical headshots, instant down, especially with the silencer and ACOG combo attachment. I've compile a video montage for the gun. Please check it out
    1 ) most of those kills could have been completed with ANY smg/rifle.
    2 ) this gun has a clip of 17 which goes very quickly, you can't kill more then 2 people max before reloading and reloading is slow.. you also only get less then 30 total count ammo
    3 ) its ROF is 1200+ so you can unload a lot of ammo but your quickly vulnerable because your small clip runs out and your stuck reloading or switching weapons
    4 ) this gun has a VERY sweet spot of close-mid range, outside of that.. its useless.. try getting into a longer range battle with this and you'll get killed quickly.
    5 ) silencer for this sucks, get the compensator and the grip

    IMHO no more overpowered then say a shotgun is or ASH's weapons or shields or any other specific powered guns/ops/items. Have you tried using this weapon extensively to see its flaws?
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  3. #3
    Yea its great gun but i have to say that stabilty with that rof just feels wrong and the fact that you can put an acog is crazy.
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  4. #4
    icemanwiggins's Avatar Banned
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    Originally Posted by mkeebler Go to original post
    1 ) most of those kills could have been completed with ANY smg/rifle.
    2 ) this gun has a clip of 17 which goes very quickly, you can't kill more then 2 people max before reloading and reloading is slow.. you also only get less then 30 total count ammo
    3 ) its ROF is 1200+ so you can unload a lot of ammo but your quickly vulnerable because your small clip runs out and your stuck reloading or switching weapons
    4 ) this gun has a VERY sweet spot of close-mid range, outside of that.. its useless.. try getting into a longer range battle with this and you'll get killed quickly.
    5 ) silencer for this sucks, get the compensator and the grip

    IMHO no more overpowered then say a shotgun is or ASH's weapons or shields or any other specific powered guns/ops/items. Have you tried using this weapon extensively to see its flaws?
    disagree with points 1 & 4, agree with 5.

    1. Not necessarily true, The fire-rate puts most enemies down for a one on one battle. It's just like the MP7 except on steroids.
    4. Again not necessarily true. Especially based on your #5 item. That's what my load out is and I have hit enemies from significant distances including spawn kills with the triangle sight.
    6. Which is your IMHO line. It's nice to see that your comparing it as a primary weapons even though it's a secondary weapon. Shows just how awesome this gun is.

    For a secondary weapon it is without a doubt OP, it's only saving grace is the total ammo count. I honestly would use this over the MP7 any day if the total ammo count was higher. Just love the feel of the gun and knowing if I hit en enemy in the chest there going down. A good portion of the time, I take a shotgun with this gun when defending. It gives me the best of both worlds. Especially useful in the garage.
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  5. #5
    1. it does have the highest fire rate of any weapon in the arsenal, but the kills could easily have been accomplished with any of the other weapons in the exact same fashion. and not like the mp7 because it has a much smaller clip and much faster ROF.

    4. notice how I mentioned 'get into longer range battle'.. but you mentioned sniping people who were unaware at their spawn, that can also be accomplished with any other weapons and the mac11. if you get into a firefight with someone, they have a major advantage with a slower ROF. I actually switch to semi-auto for long range engagements.

    6. if you use it so much, you would realize that it has a very specific purpose. I use it with a shotgun.. it is my 'primary' but because the shotgun that is pairs with is slow and really only functional at very close range. If your using the rifle, I would not see any reason to be using the mac11 as the rifle will serve your purpose nicely. mac11 mid range, shotgun close range.

    For a secondary weapon, compared to all the other pistols, yes it may be OP.. but with the operators that can use it and their weapon load-outs it is not OP.

    It sounds like you are using the mac11 for its intended purpose... along with the slow shotgun that the operators get. If your using it along with the rifles, its basically useless and once

    1 question for you... if your using it with a rifle, do you use it? I had it in my load out for a long time with the rifle and rarely if ever used it in place of the rifle.

    you say you would use it all day if the total ammo count was up, but its not and that is a major limitation of it and what is keeping it from being OP.... if it were so OP many more people would be using it.
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  6. #6
    I use it and I fully agree that it's OP. I'm sure its more OP with aim assist on console as shown by the video. The only time i have trouble with it is when im fighting the terrible netcode and frost.
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  7. #7
    As someone that plays smoke pretty often, I use the smg-11 as my long range gun and my fm7 for close range/spamming/drones/walls.

    Another thing to consider is that you can not put an ACOG on smoke's FM-7, so having the ability to put it on the smg-11 is nice.

    At long range, you need to land a head shot or a lot of bullets to get a kill, that takes the fire rate out of play since you'll be tap firing in 2-5 shot bursts.

    No sense comparing it to the mp7, since you can't use it on bandit's class. Smoke is the only defender that can use it, and Sledge is the only offensive player that can use it.

    I think they balanced it fairly well, considering the ammo count, the fact that one team can only possibly have 1 at a time, and it's low damage output.
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  8. #8
    somebooty619's Avatar Banned
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    it shown how bad the net-code n hit detection in this is.
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