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  1. #1

    Rogue Consequences

    I love the game thus far and am really excited for the release. I have a grievance though with the rogue system as many do. My grievance is that I would like to see more of a penalty or consequence presented when going rogue. As of yet I see none other than the fact you are seen in the minimap and are hunted by other agents potentially losing any loot derived along the way. But some don't even kill for loot and instead kill just to acquire the massive amount of dz funds you get for evading you rogue status. This leads to a death match in the dz. There have been times when I enter the dz gate and just walk into a firing squad who gunned me down for no reason. And this gets in the way of those wanting to explore and adventure.

    If there were some penalties or consequences for going rogue maybe it would cause people to stop and think hey is the penalty worth killing this person for loot or going on a spree outweigh the reward I can potentially get? Other than a manhunt which can be easily evaded and outlasted there are none, allowing people to receive both funds and loot.

    Going rogue has so many perks it's like what is the risk. I wish to just see a little more balance I guess in this aspect so it creates more of a balance between those who adventure and explore and those who are going rogue. Sorry for the wall of text.
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  2. #2
    A few things about the rogue nation

    They have to remove the skull of the radar when you go rogue if you know about RPG and how to Rol a character, just talk or write in the chat.... something like this: "a couple of rogues are in this coordinates, xx,xx,xx" coz... how you're character know entering for the first time in a dark zone, and he/she know where a rogue is on the map?
    So, they have to remove that.

    And if i a rogue why i can talk with NPC in safe zones? they have to say me "you are a rogue and we have nothing to talk to"

    i want to play like a Rogue when the game start...
    So any of the ppl in the forum is watching me writing... "punish the winnie the pooh squad, they are dancing in the dark zone"? no
    So why i have to read all the days about rogue and rogue and rogue and gues what... rogues!
    Deal with it!
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  3. #3
    I'm not throwing any shade towards rogues, it's all in the game man. I'm just saying that the rogues have the one up on the good guys right now and I just wish that with becoming a rogue and turning against the agency...there was more of a risk to that. Just like in any rogue move. The rogue has lack of resources contacts, etc. Adds a little edge and rpg. That's all. Right now rogues get the money the loot and the fame lol. Just want to see it be a little more strategic I guess in the thought process with going rogue instead if people just pushing that Go Mode! Button lol
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  4. #4
    joelsantos24's Avatar Senior Member
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    Originally Posted by DubKoffeeShot Go to original post
    I love the game thus far and am really excited for the release. I have a grievance though with the rogue system as many do. My grievance is that I would like to see more of a penalty or consequence presented when going rogue. As of yet I see none other than the fact you are seen in the minimap and are hunted by other agents potentially losing any loot derived along the way. But some don't even kill for loot and instead kill just to acquire the massive amount of dz funds you get for evading you rogue status. This leads to a death match in the dz. There have been times when I enter the dz gate and just walk into a firing squad who gunned me down for no reason. And this gets in the way of those wanting to explore and adventure.

    If there were some penalties or consequences for going rogue maybe it would cause people to stop and think hey is the penalty worth killing this person for loot or going on a spree outweigh the reward I can potentially get? Other than a manhunt which can be easily evaded and outlasted there are none, allowing people to receive both funds and loot.

    Going rogue has so many perks it's like what is the risk. I wish to just see a little more balance I guess in this aspect so it creates more of a balance between those who adventure and explore and those who are going rogue. Sorry for the wall of text.
    I generally agree. I have said it before, there should be a significant and variable demotion system in place, for everyone who turns rogue, with the significance of the demotion depending on and being directly proportional to the level of the misdeed.
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  5. #5
    Originally Posted by joelsantos24 Go to original post
    I generally agree. I have said it before, there should be a significant and variable demotion system in place, for everyone who turns rogue, with the significance of the demotion depending on and being directly proportional to the level of the misdeed.


    Wait, you want MORE negatives for going rogue? You already lose like 30% of your DZ credits and a ton of XP.


    You NEED that XP to be able to use your guns.... so it prevents rogues from dying repeatedly.


    The game as is promotes a rank 1 rogue gameplay style, instead of promoting a more challenging rank 2+ style. There aren't any objectives to entice rogues to fight, there's only reasons for them to kill you and run. It's not even a hard thing to survive as a rogue, killing you and running... while surviving fighting is nearly impossible.



    If you keep putting more and more punishments on rogues, no one will go rogue... and your DZ experience won't be the tense experience that it was meant to be. You won't fear for your life, you won't wonder if a player will backstab you, you'll just PvE.
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  6. #6
    Originally Posted by joelsantos24 Go to original post
    I generally agree. I have said it before, there should be a significant and variable demotion system in place, for everyone who turns rogue, with the significance of the demotion depending on and being directly proportional to the level of the misdeed.
    Agreed. There needs to be harsh consequences for going rogue. I really like what they created with the DZ and truly believe it could be something great, but lets all be real here for once. The way the internet and gaming is in general almost guarantees the DZ will be an absolute troll fest in it's current form. People have been talking about how that won't happen in the final release as there will be more to do and the beta was so limited that people had nothing else to do but troll. To that I say nonsense. It isn't going to take long before even the final build turns into what we saw in the beta. Regardless of how much there is to do or aquire in the game, it doesn't take certain groups long to acquire top gear and wealth. Like every game. We all get to a point where we have more credits and top gear than we know what to do with. The Division will be no exception. I guarantee if they don't do something about it now they'll just have to deal with it later on in the form of a massive update or DLC. By then they will have lost a lot of gamers.
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  7. #7
    Some players don't even kill for loot...they just kill. The point of rogue was to watch your back when you have that yellow bag round your waist....to have your wits about you and survive...there hasn't been much of the lobbies I've been in where that is applicable. Most the time I run into death matches where squads of three and four rogue players are killing everything on sight...no loot no reason. Then running to the nearest elevated position to camp out or doing that stupid reset where they run through the locked location and respawn somewhere else...evading captors.

    The point of Dz isn't strictly pvp...it's pvpve so there is plenty of xp to be had if you do both....and also rogues get a nice boost of xp and funds for eluding captors...of course you would get hit harder on the xp deductible if you were killed as rogue..that's nothing to complain about....
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  8. #8
    Originally Posted by DubKoffeeShot Go to original post
    Some players don't even kill for loot...they just kill. The point of rogue was to watch your back when you have that yellow bag round your waist....to have your wits about you and survive...there hasn't been much of the lobbies I've been in where that is applicable. Most the time I run into death matches where squads of three and four rogue players are killing everything on sight...no loot no reason. Then running to the nearest elevated position to camp out or doing that stupid reset where they run through the locked location and respawn somewhere else...evading captors.

    The point of Dz isn't strictly pvp...it's pvpve so there is plenty of xp to be had if you do both....and also rogues get a nice boost of xp and funds for eluding captors...of course you would get hit harder on the xp deductible if you were killed as rogue..that's nothing to complain about....

    You're only rewarded for rank 1 rogue as-is, though. The rest isn't worth the risk involved. Limits the rogue gameplay quite a bit, and negatively effects the PvE'ers experience since there will be so many rank 1 murderers running away with your loot.
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  9. #9
    joelsantos24's Avatar Senior Member
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    Originally Posted by drdent45 Go to original post
    Wait, you want MORE negatives for going rogue? You already lose like 30% of your DZ credits and a ton of XP.


    You NEED that XP to be able to use your guns.... so it prevents rogues from dying repeatedly.



    The game as is promotes a rank 1 rogue gameplay style, instead of promoting a more challenging rank 2+ style. There aren't any objectives to entice rogues to fight, there's only reasons for them to kill you and run. It's not even a hard thing to survive as a rogue, killing you and running... while surviving fighting is nearly impossible.



    If you keep putting more and more punishments on rogues, no one will go rogue... and your DZ experience won't be the tense experience that it was meant to be. You won't fear for your life, you won't wonder if a player will backstab you, you'll just PvE.
    There you go, that is exactly how it should be.

    You turn rogue? You should lose your DZ credits, a significant portion of your XP, and subsequently (and most importantly), all the weapons you could use in your previous level. And the rogues should die repeatedly, the same way that the game should not promote any level of the rogue protocol. There are no reasons for agents to turn on their teammates, friends and fellow agents, other than being *****s.
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  10. #10
    sandpants's Avatar Senior Member
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    Originally Posted by joelsantos24 Go to original post
    There are no reasons for agents to turn on their teammates, friends and fellow agents, other than being *****s.
    Debatable.

    I think I can save Manhattan with that yellow LMG better than you can so you better give it to me.
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