Preferably, make it customizable like everything else. I would have a load penalty for the Ghosts so the individual can decide if they want to carry more health kits vs Body armor. Body armor would decrease mobility yet increase survivability to a degree. More health kits would increase stealth but mean you can't afford to get in a firefight and run and gun it. The health system wouldn't be a make or break for me. I just can't wait to see the game.
Thank you for the response. Having the choice to play stealth or the ambush option is fine. As long as ambush doesn't mean you can run & gun it with no consequences. As in metal gear 5, you can play stealth or run & gun it, but after taking 100 rounds I can go hide behind a rock for 10 seconds heal up wolverine style and get right back in the fight like nothing happened. Defeats the purpose of even going stealth if you can get by when it gets tough just by sprinting through a gun fight. If one shot one kill realism (which I prefer) isn't an option, at least have some kind of realistic wounding system with bleed out that targets limbs that requires a medkit or your teammates to patch you up. Obviously everyone is not for hardcore realism like me so make it an option to turn it on or off.Originally Posted by UbiKeeba Go to original post
There is not a single post in here asking for regenerating health. So I think it is safe to say that people would like that info forwarded.Originally Posted by UbiKeeba Go to original post
Originally Posted by UbiKeeba Go to original post
I vote none![]()
Bluefox had some good points.
Regenerating health during mission is pretty much no buy for me. However assuming that we have only four Ghosts and open world game there needs to be some way to get better. Perhaps something like you go in with just three guys next mission while injured soldier heals. Also I'd hope my Ghosts can also be killed.
But as always customizable difficulty and options would be the best way to go.
No regenerating health preferably. Bandages to stop the bleeding but where you're hit should have various effects on your character ie, shot in the arm reduces accuracy, shot in the leg you can't sprint etc. As far as being able to be healed all the way, have it tied into the gameplay. Ghosts can perform basic first aid but unless you go to whichever Ghost is trained specifically as medic, you still won't be 100%. Alternatively, if a town of civilians has a positive outlook on you and your actions, you could visit the local doctor to have him help you. If he's not supporting of you, offer a bribe. If all else fails, threaten him at gunpoint. Ramifications throughout regardless of the choice.
I would be fine with this so long as a reputation system was "gameified" by which I mean, I do not want to see some sort of color coded bar graph that shows me how "good" or "bad" my reputation is. That ought to be determined by both the player knowing what actions he's doing (ie, smart enough to realize shooting random civies in a village is bad news) and also how natives react to you. Do they fear you, cheer for you in battle, are they skeptical of your influence/power, have you inspired them to fight etc...Originally Posted by SuperBiscotCOT Go to original post
I'd certainly appreciate that too. I just feel like the big change Ubi needs to make is to not cater to the entire gaming community and handhold everything to make it accessible. They have franchises which hand holding is acceptable (AC I'm looking at you). The core Tom Clancy games like Ghost Recon, Splinter Cell and Rainbow Six have a different niche market. Gaming doesn't have to be dumbed down to the lowest common denominator, and I feel like that's especially true with TC branded games.and that means more reason to not go in and storm everything = more tactical gameplay, something I've been waiting to happen after that toxic game called (cough)"something" that(cough) releases every(cough)year(cough)
No hand holding, let us play smart, let us play tactical.