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  1. #21
    I could only play the beta for a few hours, my game like many others kept freezing then CTD
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  2. #22
    he1nz's Avatar Member
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    Originally Posted by Cortexian Go to original post
    I disagree wholeheartedly. There's more to design direction for a Tom Clancy game than the mechanics. IMO a Tom Clancy game needs to exist in a plausible version of the "Clancy-verse" from a storytelling perspective. It needs to have elements of cloak and dagger / black ops / espionage, and it needs to have a realistically plausible storyline that unfolds. Gameplay mechanics don't really factor into the "Tom Clancy" franchise at all for me. Look at H.A.W.X and Endwar as examples, they fit into the Clancy-verse just fine, but they're different genres of games from what people here are ASSUMING is what a Clancy game SHOULD BE.

    Escape From Tarkov is a survival game like DayZ / Rust / ARK: Survival Evolved as far as I can tell. Very different from an action RPG.

    The Division is a new IP. It's a new take on a Tom Clancy game in an the action RPG genre. So long as it meets the above design guidelines it's a valid Clancy game in my mind.

    That said, Ghost Recon, Rainbow Six, and Splinter Cell are existing franchises with history that needs to be taken into account. Historically they have all been a specific type of gameplay, and some of that history needs to be taken into consideration when creating a new title. In the case of Ghost Recon Wildlands, I believe the devs have done a good job at combining design guidelines from many of the previous Ghost Recon games. The game isn't just GRFS: Open World Edition... Based on what those of us saw in Paris when we played the game a year ago, the developers really want to create the best Ghost Recon game they can. Many of us came to the conclusion that this is the game the original Ghost Recon team would have made if they had the technology available to them at the time. We came to this opinion independently and once someone put it into words (I believe it was AI Bluefox who first said it), we all agreed.
    I just think the atmosphere and gameplay, combined with super unforgiving damage, makes EFT look like a TC game. I know EFT is a survival game. It still looks like a game that Redstorm could have made in the period leading up to Ghost Recon 2, where the game formula went of the rails in my opinion. But that is what happens when a big corporation buys a brand, and wants it to go mainstream. I think they could have benefitted from staying with the original recipe, in sted of trowing the title (ghost recon) around from realistic to arcade, to go for a wider audience. But that is how it goes in the world of business ☺

    The part about the original Ghost Recon team making a game like WL I don't understand at all, so I wont comment that.
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  3. #23
    For me, the Division is basically a combination of GTA / Watch Dogs and some elements of Splinter Cell. I've looked from afar at this game, and tried to not get involved with spoilers / trailers to keep a sense of mystery about it until now.

    I briefly saw it at EGX, but stayed off it knowing that I'd get my chance at the beta stage.

    The storyline under-pinning the game will be key and I'm really looking forward to getting stuck into the Missions aspect of the game and seeing how much this map opens up. I see a lot of people raving about the location aspect, however not being from the U.S. it wasn't a lot to get me excited about - but the idea of being able to get inside some of those buildings and the mission objectives therein kept me hunting around for things to do. Hopefully as time goes on, the apocolyptic world will extend to locations I'm more familiar with, closer to home.

    The Red Zone is an interesting idea that I can see only going one way. A camp-fest of loot stealing! So in all honesty, I'll probably give that a miss, dipping in only when someone I'm with wants to. Hopefully, future updates aren't just limited to this zone.

    As with any game, there were some basic issues. I mean, who runs into a wall and keeps running? Also, at some points the waypoint indicator had me going round in circles. Having lean would have been a useful addition, as would automatically entering cover when running into a solid object in your path. (One day the cover system and lean will appear together in the same game!!)

    For me, it'll be a good stop-gap for Wildlands. Between R6: Siege, The Division and Wildlands [assuming it meets expectation] (and maybe the odd Call of Duty) I think my gaming is set up for the next 7-10 years. By then the VR consoles will be all the rage and we'll be truly immersed in the next Ghost Recon.


    PS. Can someone kick Microsoft into getting the GRAWs released for backwards compatibility, I need something to do when I'm bored of Siege.
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  4. #24
    The beta was surprisingly better than I expected. Had my expectations lowered when I saw the leaked alpha footage, but that was probably due to the fact that the player was pretty bad. When I actually got hands on it was great and I'll definitely be picking it up. Can't wait for the open beta!
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  5. #25
    I think cover system are for something, but why enemy(and our) character can stand 100 rounds? 20 rounds is the limit for me if you want no regen/really slow regen, after all, we are playing as a person, not Master Chief or Guardians, I have other games to do that, all in all, it disappointed me greatly, and don't talk about weapon level system, I hate that since GRP, for tactical shooter, you don't need that bs, I'm still fine for the usage of weapon levels in Destiny, but not in Tom Clancy's game
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  6. #26
    ITK5's Avatar Senior Member
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    Originally Posted by StealthTallyFox Go to original post
    I think cover system are for something, but why enemy(and our) character can stand 100 rounds? 20 rounds is the limit for me if you want no regen/really slow regen, after all, we are playing as a person, not Master Chief or Guardians, I have other games to do that, all in all, it disappointed me greatly, and don't talk about weapon level system, I hate that since GRP, for tactical shooter, you don't need that bs, I'm still fine for the usage of weapon levels in Destiny, but not in Tom Clancy's game
    Yea I agree the game doesn't have a true representation of your weapon, but as I was told before its a MMO Shooter,
    honestly don't think it should be called a shooter..maybe should be called a MMO Bullet sponge RPG.

    Still plan to get it for the Story & Coop..but will most likely pass on the PVP
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  7. #27
    Kydd_Amigo's Avatar Member
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    Originally Posted by Cortexian Go to original post
    I disagree wholeheartedly. There's more to design direction for a Tom Clancy game than the mechanics. IMO a Tom Clancy game needs to exist in a plausible version of the "Clancy-verse" from a storytelling perspective. It needs to have elements of cloak and dagger / black ops / espionage, and it needs to have a realistically plausible storyline that unfolds. Gameplay mechanics don't really factor into the "Tom Clancy" franchise at all for me. Look at H.A.W.X and Endwar as examples, they fit into the Clancy-verse just fine, but they're different genres of games from what people here are ASSUMING is what a Clancy game SHOULD BE.

    Escape From Tarkov is a survival game like DayZ / Rust / ARK: Survival Evolved as far as I can tell. Very different from an action RPG.

    The Division is a new IP. It's a new take on a Tom Clancy game in an the action RPG genre. So long as it meets the above design guidelines it's a valid Clancy game in my mind.

    Nailed it, 100%.

    Also, for those who keep saying it's an mmo, it's not. It's An online RPG shooter. I think it's a great game, fresh in a lot of ways, and Ubi have done a great job with the atmosphere and talent tree flexibility (I'm sure tweaks will come once end game is reached). Overall, I think this is going to be a great coop game.
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  8. #28
    ITK5's Avatar Senior Member
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    Originally Posted by Kydd_Amigo Go to original post
    Nailed it, 100%.

    Also, for those who keep saying it's an mmo, it's not. It's An online RPG shooter. I think it's a great game, fresh in a lot of ways, and Ubi have done a great job with the atmosphere and talent tree flexibility (I'm sure tweaks will come once end game is reached). Overall, I think this is going to be a great coop game.

    Whos this "New Kydd on the Block" joking bro


    Always great having new blood come to the REAL Ghost Forums!
    Welcome to the Party Pal! - John McClane

    ok 1st:

    Yes its an RPG,
    Yes its new its fresh,
    Yes its online
    Yes its an MMO (you explained it by commenting with the talent tree)
    Yes im still buying it..but will be a trade in after the campaign.

    NO its not a shooter,..that left with the 1st 4 FULL clips of
    Of ammo you use to kill a player 2 lvls ahead of you.


    Still I agree it will be a pretty good campaign and probably coop
    but thats it :/
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  9. #29
    S.V.'s Avatar Senior Member
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    Ghost Recon Wildlands needs to be a quality game as The Division is.
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  10. #30
    Kydd_Amigo's Avatar Member
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    Originally Posted by ITK5 Go to original post
    Whos this "New Kydd on the Block" joking bro


    Always great having new blood come to the REAL Ghost Forums!
    Welcome to the Party Pal! - John McClane

    ok 1st:

    Yes its an RPG,
    Yes its new its fresh,
    Yes its online
    Yes its an MMO (you explained it by commenting with the talent tree)
    Yes im still buying it..but will be a trade in after the campaign.

    NO its not a shooter,..that left with the 1st 4 FULL clips of
    Of ammo you use to kill a player 2 lvls ahead of you.


    Still I agree it will be a pretty good campaign and probably coop
    but thats it :/
    You realize you said "ok 1st" but never gave me a "ok 2nd" lol

    It is not an mmo. It's a hybrid RPG. MMOs have a persistent world and virtual economies. Division runs on various servers and has no in game economy.

    It is a shooter. Just because it's not a 1 shot kill doesn't exclude it from that category. I could name other games that involve shooting more than a single bullet that are considered shooters. But if you're insisting on a "realistic" shooter, then I agree it's not. But The Division never claimed to be.

    I came at it with no preconceived notions of what I think it *should* be, as a result I'll enjoy it for what it is. And what it is, is original in a number of ways.

    Same with Wildlands, I don't have a preconceived vision for what I want it to be, I'll follow the dev videos and Intel given and base an expectation (not preconception) off that.

    And if you're rolling Division with me... We will be pvping don't give me any "PVE only" soft talk. Amigos run hard or run home!! Ya hur!?!
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