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  1. #1

    Problems Tom Clancy's The Division

    The problem with the graphics settings. Sometimes they are not saved. Seen cheaters in the game. Little objects on the streets. Very few modes in the dark zone. Little missions and bots on the streets. There are a couple of bugs with the flying weapon. On the face of the players in the dark zone is not visible mask. Observed drawdown fps, even on powerful PC. Good luck!
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  2. #2

    Bugs in the beta

    I have played the beta day in day out since its release on ps4, during my many hours of gameplay I've ran in too a few bugs in need of addressing.

    1. During the missing persons side mission my friend and i encountered a wall glitch coming down the fire escape, i was somehow pushed through the wall of the building and was stuck inside. Although a simple fast travel fixed this, had it happened while i was alone and stuck in combatfrom active nearby AI, I would not have been able to fast travel and restarting the game made no difference as i respawned inside the wall before i tried fast travel.

    2. PvP is one of my favorite things to do but glitching and exploiting has made me quite displeased at times during the beta. Players have discovered both a way to wall hack allowing them to shoot accross the map through walls and buildings while they themselves can not be hit or shot, and also have discovered a god mode glitch where they do not take damage though i only ran into these issues a handful of times, i lost enough gear and DZ credits to make me stop playing pvp for a few hours. Theres some balancing issues with the guns but honestly as long as the wall hacksand god mode glitching are fixed i can deal with anything else, my 5 other ffriends i played with agree
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  3. #3
    I've seen hilarious glitches like clapping with a weapon in hand and player models gliding along the ground (think of it as Michael Jackson's famous moonwalk but the legs are not moving :P). One time another player and myself fell through the floor during the hostage rescue at Madison Square Garden. The falling through the floor only happened once for me but the clapping with weapon in hand and the Michael Jackson moonwalk seems to occur from time to time.
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  4. #4

    AI (bad guys) movement

    I noticed while play the Division closed beta that the AI movement for the villains is a bit jumpy. It seems at times that those bad guys you are trying to shoot are dancing around. This herky jerky movement looks a bit silly. Consequently, if the developers could change their movement to be more fluid, it would make it appear more realistic.
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  5. #5

    Played the BETA (ISSUES & FEEDBACK)

    Dear Ubisoft... first of all, I want to tell you that I love you! I also want thank you for allowing me to play the Beta... which gave me this opportunity to give you guys a nice a honest feedback, as I love the game and truly looking forward to getting the "Collector's Edition".

    1. The game is super awesome at first glance... however quickly becomes dull when we start excessively interacting with the world and people. People keep repeating the same stuff, and ultimately end up not responding anymore when you approach them too many times. A game on this level should have at least 10 layers of material for at least 10 immediate approaches. It will make the story and the environment much deeper and realistic. Also, if you can customize the interaction to each specific player (based on their experience and achievements and what's to do NEXT) that would be even better... as the game is super immersive and it will just be more valuable in the future for players to keep coming back for months and months to see how the world interacts with their new and upgraded self.

    2. Make the customization menu a little more intuitive... overall it's ok, but a little tough to get used to.

    3. I LOVE the DARK-ZONE!! BUT I got bored in it really quick, as all encounters were with thugs with the same hoodie and character. They look fine, and some of them outside the Dark Zone are extremely stupid! However, in the Dark-Zone I was expecting variety of thugs and villains. I know we also have "Looters" to worry about, but I don't consider them as villains or thugs.

    4. We keep hearing about "Virus and Contamination", we also keep seeing dead bodies laying all over the place covered with plastic bags... going down to the metro and the underground is also super, super exciting... however, there are no signs of monsters, or mutated beings from the virus... at least have some of the dead A-Holes wake up and try to kill you or something along those lines. Zombies? I don't know... after a while I got real tired of Pie-ING doorways and being careful and started just running around to see what's available for looting. Turns out that I have to go up and kill bunch of identical looking thugs, to then get killed by some Jerk who was a looter and lose 1.5 hours of game play to come back and try the same routine again. At this point I didn't even bother going down the metro... just got stuck in a shoot fest with Purples and Reds which are almost impossible to take out all by 1 person. You need a team for these dudes and a lot of people are too busy looting each other. I don't know how this can be balanced... but just want to put it out there. THE LEAST... Please put monsters in key places and keep making more mutated monsters as the Virus evolves and catches up with our progression. I don't think this will take away or kill the purpose of the game... on the contrary, it will attract MORE hardcore players who like "Realistic Cause & Effect".

    5. Finally, make the A.I. more intelligent... 90% of the time, they are dumb as a doorknob... In the Dark-Zone they are still dumb, but now they got like 100% accuracy? loll!! NO... make them more intelligent so we have to come up with a game plan to take them out, instead of waiting till they stick their heads out or run out from cover to shoo them. That's not normal behavior... a real thug would try to flank you or tell his friends to flank you so he can rush you.... something along those lines... just more intelligent to keep us guessing instead of camping and running back because all of a sudden all 5 elites decide to pull the "Terminator-2" move... and come forward killing everyone.

    Besides these 5 eye pocking issues... the game is going in the right direction! It fees AWESOME!! Makes us feel isolated and skeptical about EVERYTHING... Not trusting people and not taking anything for granted. It's great! Looking forward to the final release!
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  6. #6

    General Feedback

    First off, I do want to say that I LOVED a lot of things about this game! It was very in-depth with lots of areas to customize the way your character looks, plays, and will interact within groups. I've already finished paying for my pre-order and look forward to the day it comes out. However, there are some things that I do believe needs tweeks, and here's my list:

    General
    1. Let me be able to inspect the loadout of the players within my group. This was one of the features I really liked about Destiny and found lots of times for practical use while playing the beta, and all my friends wished to do the same when we'd talk about the loot we'd get off of an enemy.
    2. A trading or item dropping system would be great to have in-game. I've seen many times where I've gotten loot that wasn't better than what I currently had on, but would be better for a friend of mine who maybe hadn't grinded as long as I did. There are still things in the game that would cause this to be fair, such as level requirements or dark zone rank requirements.
    3. When inspecting weapons, where the character would hold out his gun and you could look around at it, if you held a small firearm such as an uzi type gun, he'd hold it at his side and it'd be trying to inspect it as if it were a rifle and you could barely see it.
    4. When purchasing gun mods, let me see if it'd be better or worse than the ones I currently have equipped. It was annoying spending my credits or dark zone funds only find out that the mod was ****.
    5. When i'm changing the appearance of my character, let me have the option to do a close-up of the piece i'm changing. Was sometimes hard to tell.

    PvE
    1. When walking into the base of operations, let me run through the blue area. It's kind of annoying having to snail walk my way into the base.
    2. Differentiate which restock boxes will give medkits and grenades along with ammo as opposed to those that just give ammo. In example, the restock box in the base of operations will restock everything: ammo, grenades, medkits, etc. However, the restock boxes in the hospital during the main beta mission only restocks ammo. A visual indicator would be great to have to let me know what each box will restock.
    3. Sometimes the cover system would stick to the wrong surfaces. Such as if i were trying to take cover in a corner, it would stick to the side instead of the surfaces in front of me.
    4. Sometimes swapping to your pistol would want to work, and sometimes it wouldn't.

    PvP
    1. Obviously, what everyone is talking about: invisible players.
    2. Unintentionally going rogue. There were many instances where my team would be hunting down rogue players, but a non-hostile would walk directly into our stream of bullets and next thing we knew, we were rogue. The only conceivable way I could see this being fixed would be creating a system where if a rogue player were in a 100 or 200m radius of you, your bullets wouldn't affect non-hostiles. However, the second that rogue player is either killed or outside of the radius, your bullets would affect non-hostiles again.
    3. Man-hunt status or dark zone rogue rank 5 didn't feel rewarding enough. Granted, it may have been such low rewards due to the saferoom out-of-bounds interaction in the beta that wouldn't have been available in the full-game, but the rewards seemed just barely above rank 4, even though the visual indicators for rank 5 are much stronger and cause more people to try and hunt you down. My suggestion for surviving man-hunt rogue status would be 1,000 dz funds because it feels like it will be near impossible to survive in the full-game.
    4. Give a different color than red for non-hostiles who are suspicious, meaning that you've fired at them or they've fired at you. Sometimes it'd be confusing between suspicious non-hostiles and players who are rogue since both have red health bars. The little skull icon isn't enough to distinguish the two.
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  7. #7
    NeoGalaxy's Avatar Member
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    Sep 2009
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    Ile-de-France, France
    Posts
    195
    There's no monsters since the virus is deadly :P.
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  8. #8

    Things found.

    I only found a few mechanical problems/glitches while playing.

    1. Every time I was in a contamination zone with a friend, he couldn't see my mask and I couldn't see his.

    2. Often when rescuing hostages the freed hostage would block the door way.

    3. In the DZ, many times after I had hooked up and had my DZ gear extracted, it would still show up on my person. Making me a target with no rewards gained for killing me.

    Really enjoyed the game, looking forward to full access in March.
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  9. #9

    Need to fix the hacks

    Tons of people were talking about all of the hacks they had done in one server I was on. There was one group talking about how they couldn't die. In free roam that's obnoxious, in DZ that is completely unacceptable. I already am not a fan of having to fight my way through tons of trolls to get my loot, but adding invincible trolls to that list is not cool.
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  10. #10
    Originally Posted by ANARCHY_UBI Go to original post
    I have played the beta day in day out since its release on ps4, during my many hours of gameplay I've ran in too a few bugs in need of addressing.

    1. During the missing persons side mission my friend and i encountered a wall glitch coming down the fire escape, i was somehow pushed through the wall of the building and was stuck inside. Although a simple fast travel fixed this, had it happened while i was alone and stuck in combatfrom active nearby AI, I would not have been able to fast travel and restarting the game made no difference as i respawned inside the wall before i tried fast travel.

    2. PvP is one of my favorite things to do but glitching and exploiting has made me quite displeased at times during the beta. Players have discovered both a way to wall hack allowing them to shoot accross the map through walls and buildings while they themselves can not be hit or shot, and also have discovered a god mode glitch where they do not take damage though i only ran into these issues a handful of times, i lost enough gear and DZ credits to make me stop playing pvp for a few hours. Theres some balancing issues with the guns but honestly as long as the wall hacksand god mode glitching are fixed i can deal with anything else, my 5 other ffriends i played with agree
    The 2nd item you listed as an issue wasn't really a wall hack,sometimes a player would spawn in invisible for everyone else, however they would still be able to do damage to other players. I experienced it without even knowing until later when someone sent me a message about it, I just figured everyone was shooting at my friends and ignoring me, but it turned out I was invisible to everyone that wasn't in my group. Some players obviously exploited this glitch in the beta, but some probably didn't even know they were glitched considering there is no way to tell if you are invisible to everyone else other than receiving a message after you kill someone and they call you a hacker. It will more than likely be fixed on release, so it isn't really something you need to worry too much about.
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