Unnoticed? Like as if he just breezes past that last obstacle despite it being so tricky, but I just wonder how long it took him to get a decent run on a track like that, a while maybe, with that last obstacle being an absolute headache. But trust me, you are not a n00b, it's most definitely the obstacle.Originally Posted by ChemicalD Go to original post
And yeah, it is wise to save that for later, much much later, but I would say do the hardest tracks last, from the likes of The Quagmire, Hilltop Ghetto, Permafrost Climb, Chilled Cliffs, Traction Testground, Metal Mayhem, Fest Mine, Casino Rooftop, Dark Machine, Balance Avenue, the 12 Hardcore Pack tracks, and all of the island tracks except Fault Village, that's pretty much all of the tricky ones, I would say 28 very hard, extreme and super hardcore tracks in total. Until you feel comfortable doing some of these tracks that is, and after you've done the easier tracks as well, but it's up to you.I can surely say that you might find maybe 1 or 2 obstacles in the entire game in which you will find trickier then the slope on Sledridge Gorge, like the start of Metal Mayhem, or the various obstacles on Woodwork Conclave, the amount of times that I struggled on those obstacles drove me insane. Not sure which is the trickiest, I'm sure people might have their own opinions...
And after a couple of 15-minute sessions on Icy Foothills, my time is 17.1 secs, but the amount of times I've cleared that time-saver completely: 0. I can get a wheel on it and go from there, but I have never cleared it completely, and it's so hard to execute it or the way lesorsier executed it. Back to Icy Foothills for me...
well,...everything is about entry point on the slide and the spin from previous jump. And the slide itself. But put all together is not easy.Originally Posted by HeaverBeaver115 Go to original post
As regards Sledridge Gorge,...if you remember when we made the Donkey, many people complained that some tracks were impossible to finish.Sledridge Gorge was among them.
The easiest way is to use spin from previous jump. If you stop, it becomes harder
Now, this one is not so difficult to finish, but there is so many spots where you lose time. So putting all together in order to get good time, becomes hard. This route probably is not the best one, but it was best for me so far.. .
I think you should be given a ton of credit for pulling that time-saver off on Icy Foothills on that run, I underestimate how hard it really is to actually perfect that time-saver because it really is absolutely solid, and the success rate is actually a lot lower than I anticipated, but it's just about do-able.Originally Posted by lesorsier Go to original post
As for Hops of Fury, great run as usual, I'm not sure which is the best route, however at the 5 second mark, I would actually land on the 2nd curve after where you landed, but that's just me, although you did get a great time, but maybe it could be one of those tracks where both routes are just as good, give or take a few milliseconds, as for the rest of the run, looks good, that's another track on the to-do list again. Nicely done lesorsier.![]()
Thanks man...It wouldn't be right to give credits to me, except for making the video, and make available to anyone to see. Otherwise you have to follow some of top players ghost, and you have to be very close to actually see what is happening. And follow the no.1 ghost and pay attention of his riding is... not easy task to doOriginally Posted by HeaverBeaver115 Go to original post
You are right for the Hops of Fury, 2nd curve is probably faster. Some players lend even further, on the middle of the ramp. But it becomes harder to stabilize the bike after that. Then on 12th second it is possible to bounce, which is faster and then on next obstacle is possible to front flip over it. Just put all of this in one ride,... maybe I'll come back to it one day.
Now, one more route that can be discussed. 14th second. I was thinking of single bounce instead of two. Maybe is possible,.. maybe not... everybody is welcome to try
Well, I meant that you deserve to get massive credit for the video, which has a near-impossible time-saver in which only a very small handful of people have done successfully, it's a very useful video for anybody.Originally Posted by lesorsier Go to original postI don't normally follow ghosts anyway, but I don't think anybody on Android has a ghost with that time-saver nailed neatly, but there will be some who will come close, but it's probably harder to get that run when no-one's ghost has that time-saver in, it won't be as useful, unless you know what to do to get that right, but since there is your video, it's possible to know exactly what players will have to do, and to show that time-saver is possible, and of course it has helped me as well, since there wouldn't be a ghost with that in, meaning players on Android would have had to use an outside source other than ghost runs to help us.
KarTanK's ghost must have had that time-saver in, since he's #1 on Icy Foothills - iOS - Donkey. It is hard to pay attention to every little detail to that ghost run on every obstacle but it's also harder without a ghost to guide you, since you don't know what techniques or routes or which time-savers is best, so I was using what techniques I thought was best and my own skill and judgement as well, my time on Icy Foothills has that time-saver done neatly, probably the 1st person to do so on Android... Maybe...
Another video already, are you spoiling us?Black Forest, another neat run. On the 14th second, it does look possible to get a single bounce in on the slope but it depends on how useful the bounce is before that, since it will determine where on the slope you will land, the higher the better, but I'm gonna say it's unlikely to get a good bounce that will get you enough height, and then to land neatly onto the next bit as well, but since it's another track on my to-do list again, I'll give it a try. Very nice indeed.
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Congratz if you did it,..Originally Posted by HeaverBeaver115 Go to original postI am not sure how many people did the jump, I followed Kartak, he did it on IOS.
Now I give you something that Kartank didn't do. (I mess up the end, so I am slower at the end)
But I think you can find it on Android. Some time ago Akrasia posted his version of it in TFG group. It was not clear jump and he mess up the end also, and it was slower then his best run. So you can check if he did it well after,...
Just to mention, it is very unlikely to do it in a first try...Good luck...good spin and the right bounce point is the key
Yeah, I did the time-saver on Icy Foothills and got a good time when I did that, well that's what I meant to say in the last post I posted, but the time could be slightly better, but it's a Donkey WR on Android for now... Not even Akrasiia can beat it, not sure why, but Akrasiia would normally beat a WR like that in an instant, but somehow he hasn't yet, so it must be that incredibly awkward time-saver which is obviously understandable, but actually quite surprising. The amount of players who would have done that time-saver, I imagine it will only be in single-figures still... It is a near impossible time-saver to conquer, mind...Originally Posted by lesorsier Go to original post
As for Urban Jungle, decent run again. Akrasiia's time is 29.4 on this, I think, so it's possible that Akrasiia has done a run better than the video that he made, so I'll check his ghost run. As for the time-saver where you do that bounce, it looks tricky, but definitely do-able. The technique you use at the start where you lean back and then lean forward on that slope looks good too. The other thing is, it's a simple track, but the ending can easily be messed up if you don't get the distance on the penultimate jump and if you don't get in the right position before the obstacle right before the finish line. My target will be sub 30-seconds, seems reasonable. I'll get to it when I can.![]()
Ah now I see you on bonxy, congratz... just to know, the day I post the video, android WR was above 17, by Akrasiia. The day after he improved to 16.8 (I guess he saw the video) and you beat him, so well doneOriginally Posted by HeaverBeaver115 Go to original post
It seem that it was not so hard for you...so let's try something harder. "near impossible" better describes jump I post next. As far as I know, nobody did it. I can't get it clear, but even in sloppy version is much faster then regular route. I mess up the end like usual, so I am not faster at the end... but that is not my point anyway...
Nice to see someone actually make the jump on video. I got it about week ago in bunker while fooling around. I accidently flew too high and just started doing frontflips and got a backwheelgrap from the barrel. I couldn't reproduce it afterwards. Have tried some several hundred times...Originally Posted by lesorsier Go to original post
Not sure about that, GTdave probably held the WR at some point, he has a time of 16.8 as well, but then Akrasiia had beaten it by a few milliseconds at some point, then I just beaten that WR. But thanks.Originally Posted by lesorsier Go to original post
Another video, you really are spoiling us.Yes, the time-saver on Rooftops does look challenging,,. but the technique required is very similar to the time-saver on Icy Foothills, except with the addition of landing on the barrel on the back wheel, and it isn't gonna be easy too, but challenge accepted! Don't get me wrong, the time-saver on Icy Foothills as I said before was very tricky, but near-impossible could be described for both time-savers, this one looks equally difficult too. My time needs improving on Rooftops anyway. And yes decent run too, even when you actually done the time-saver multiple times, I think you should get extra credit for that.
But a very helpful video indeed, and it shows that time-saver can be possible too. And right at the end of the video, I know how it feels when you got a good run going, you know it's gonna be good, and then it gets messed up near the end!
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