Things I'd like to see added into the game.

I've played the beta for roughly 10 hrs ish straight. I find it has a lot to offer and I know that it is a beta. With that said I see nothing wrong with its current build and actually love it even though there isn't much to do more than collecting killer loot(so far). These ideas are just there for future reference for what could be in the game later on in expansions or as free updated mechanics.



Stealth movements (crouching, takedowns, skill tree specifically for stealth)

Slight modification to combat ie.Fleshed out aggro system (highlights those with louder weapons that shoot more bullets DZ applications make those shooting more glow brighter than those not)

More variants of weapons (ie ACR-1B v.s variant ACR-3A with them having roughly the same spread and same colour quality BUT one shoots faster and the other has higher accuracy etc.), attachments, weapon traits. (In addition to adding sniper rifles. Adding more styles of attachment like potato grips, bayonets, muzzle breaks, etc. Included variability in weapons or even include it in the blueprint feature the ability when building a weapon to spend more resources to customize the weapons; stock/grip, receiver, barrel, internals ie. Trigger or modes of fire - burst - fullauto.)

Weapon mechanics like
Impact affecting suppression or flinch when hit or shot at
Penetration for damage able to reduce enemy armor rate.
the ability to look more in depth at the handling of a weapon ie. How fast to swap between, ADS, hip accuracy over aimed accuracy

Skill tree tied into physical performance and conditioning ie. Ability to use firearms more effectively, fast climbing and motions, flinch resistance, effect resistances, martial arts training.

Stealth tree - for heightened awareness and enemy targeting, quiet movements, stealth takedowns, aggro drops, ability to not be seen by thermal sights, or tech.

Survivor tree - more carieable equipment skills increasing max stock of grenades & consumables, leadership powers to enhance allies&self in the field, boosted scavenging.

Armor that matter - holster = faster swap and draw
Knees = reduced sound or increases speed or less fall damage
Gloves = better melee, further throws, better handling or stability for weapons
Chest = more ammo, more carried of specific gear
Etc. .. basically armor being more than it is so far

Field forging system? Create molotov, med packs, etc from resources on the fly

Mission types asking for allies to help out in doing things together or group specific missions, searching and collecting missions ie. Dog tags off enemies for fallen allies, more interaction with the locals and environment like having to find a smuggler in a safe zone and talk to him and then go to a meet and get ambushed or ambush the ambushers etc....

A store to buy and sell appearance items you find and don't want anymore.

Some other little tweaks in the game like enemy spawn rate, item spawn in DZ. More exploratory venues. (Which I know probably are all in the full build fixed up and ready to go)