I just stumbled over a few looters. Why couldn't I challenge them verbally and try and defuse the situation - maybe even get them to drop their weapons and leave peacefully?
Why does the game force my agent to kill virtually everyone in sight all the damn time?
We need non-combat missions, and the ability to try and turn any combat misson into a non-combat mission by role playing and talking the people (NPC's and Humans) down.
Please use the Beta forums: http://forums.ubi.com/forumdisplay.p...on-Closed-Beta