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  1. #1

    Terrorist hunt issues that need to be changed or fixed

    Terrorist hunt issues
    This post is intended for terrorist hunt only and has nothing to do with multiplayer.

    First off I want to begin by saying that I am not intending this to be a rant that terrorist hunt is too hard this has nothing to do with difficulty whatsoever, it is specifically logic and realism that are intended here.

    So the first thing I want to talk about is terrorist spawning. Terrorists should not spawn outside the building at all because they would either be shot by the cops or at least seen by the police notifying us where they are. Also it kills the purpose of the siege, doesn't make any sense for us to siege the building then begin getting sieged by terrorists outside the building. So a way to fix this would either be to not allow terrorists to leave the building at all or mark them when they do leave the building. But either way terrorists should never ever be allowed to spawn outside the building. I have seen this go to extreme lengths, there's been times where the match just started and there was already terrorists that started the game outside of the building. For those of you saying that this would make terrorist hunt too easy then implement something to make it harder but it has to make sense for example replace terrorist spawning outside with there being 40 terrorists instead of 30 terrorists. There is always a work around for something that would make the game harder or easier.

    Second thing is extremely minor but I would like to see melee attacking be more accurate and realistic specifically speaking melee attacks against shields. There has been multiple times where a terrorist has melee attacked and he was not even facing me and somehow his knife went through my shield and killed me instantly. I like the fact that a melee attack can knock a shield away but that's not what I'm talking about here.

    Third thing is the hostage game modes. I have played on a hostage extraction game and the terrorist killed the hostage and we lost the game which is totally unfair, we should automatically win the game or we should only have to kill all the terrorists if they killed the hostage. Next is on the protect the hostage game mode and regards to the rules. Sometimes a terrorist will camp outside of the building and since the defenders cannot leave the building they cannot attack him and it forcibly ends the game. So a way to fix this is that when a round starts the terrorists have a time limit to attack the defenders and when that time limit expires all remaining terrorists will be slayed.

    Last thing is I would like to see more defend type terrorist hunt modes. The only one that exists now is protect the hostage
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  2. #2
    Some valid points, I would like to add that terrorist accuracy (especially bombers running at you) needs to be dropped DRAMATICALLY. I cant count how many times I've been shot across the map by guys just mag dumping. Terrorist AI should not be allowed to account for recoil. They also need to implement LoS to the AI, anything blocking vision should mean they cant "see" us. I've been shot through walls having never made a sound sneaking yet because the wall was destructable to them its not really there. I dont mind hard scenarios, personally I'd love for them to bring back enemy density so I can have 40 or 50 guys against me but the hack like aimbot has to go.
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  3. #3
    Originally Posted by Kharn121 Go to original post
    Some valid points, I would like to add that terrorist accuracy (especially bombers running at you) needs to be dropped DRAMATICALLY. I cant count how many times I've been shot across the map by guys just mag dumping. Terrorist AI should not be allowed to account for recoil. They also need to implement LoS to the AI, anything blocking vision should mean they cant "see" us. I've been shot through walls having never made a sound sneaking yet because the wall was destructable to them its not really there. I dont mind hard scenarios, personally I'd love for them to bring back enemy density so I can have 40 or 50 guys against me but the hack like aimbot has to go.
    Agree on many of these points. Tired of AI knifing or shooting me through a non-damaged barracade when I am clearly making no sound. And enemy density increase like in Vegas 2 would be dope too. 26 is not enough for a 5 man team. Even on hard you burn through them in just a few minutes. To me there's too much of a delta between HARD and REALISTIC. HARD seems much closer to normal than REALISTIC rather than being smack in the middle. I want a bit more of a challenge than HARD but don't want to play against the aimbots on REALISTIC
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  4. #4

    Seams that UBI really dosn't care

    I just wanted to point out that it has been more than 3 years now since this has been brought up and Ubisoft doesn't seem to care at all what the players have to say.
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  5. #5
    Originally Posted by Leonski_TFE Go to original post
    I just wanted to point out that it has been more than 3 years now since this has been brought up and Ubisoft doesn't seem to care at all what the players have to say.
    Ubi has no plans to, they've done absolutely nothing to Thunt in years. You can tell they don't care as they stopped making player gadgets that worked for both TH and MP.
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  6. #6

    So Many Bugs in T-Hut

    Originally Posted by Kharn121 Go to original post
    Ubi has no plans to, they've done absolutely nothing to Thunt in years. You can tell they don't care as they stopped making player gadgets that worked for both TH and MP.
    I tend to agree. Match making and hosting preferences have been broken since the beginning. Don't want to do classic terrorist hunt and you turn it off? Nope, we're going to make you do it anyways. Disable a map - nope, we'll still keep it in the rotation.

    I mean, they can't even respect their own preference settings, what hope do we have of them fixing broken melee, or making the smoke and breakable walls affect the AI like it does us?

    Zero. They don't make enough money off those of us who enjoy playing with friends against AI.

    They're removing bombers - not just simply adding a toggle to turn them off. Nope, no more. It's like how they launched Outbreak. Yeah, you can have this, for a little while, but we're going to completely remove it, because, screw you non-competitive players.
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