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  1. #1

    The game mechanics

    i have read a bit about the game, looked at Q&A videos and now i will try to describe what can be wrong in some situations of authentic content and mechanics and why is that so.

    1. Player camera and switching between third person and ironsights or something like that. This is a bit cheating at first becouse in some situations you are able to see around the corner and see other players while you are invisible. Why is that wrong? Have you ever seen any solder that can bend his view to see around the corner without any other equipment? I dont think so. Also you are automaticaly dropping out this game from VR enviroment and becouse you dont get VR feel from third person perspective. right? Now why is that important. Now the majority of developers are looking forward to implement support for VR and motion sickness problems that players are getting, even thought the Oculus rift device costs around 500usd it is valuable equipment and in my perspective it is near future display device that will get price drop fast and become mainstream device in gamers equipment. Same goes with custom tredmills that are used in VR navigation. So keep in mind that and focus on first person perspective.

    2. Multiplayer. Co-Op is fragile area and can be blown up by community very fast if the game will: have slow responce times (pings), non-accurate hitboxes and hit registration. Also this is important to implement the right balistics calculations.

    3. Startup content and enviroment. The initial content you will give will be the key to success to the game, As other shooter practics showes the initial content they gave to players has the biggest impact as an longlivity factor. Why? The DLC style is ok when it is free and for everyone and all the content comes like an update and within game fixes. Otherwise this will sepparate the community to those who will play retail and those who will buy all the extras so the playerbase will splint then. Lets avoid that. Please The enviroment is important when player can actualy use it and change it in the way he wants. Improvisation was and will be the most fun to watch and play thing of all times in games like this. And believe in me, creative pleople will be ambe even use the spoon to achieve what they want, so be detailed and destructable enviroment is more like a rule not a new to everyone. Am i right?

    4.Vehicles - the more you get on the map the better it is. Yes, there is gold middle of this and by testing and retesting and tuning the ammount you will be able to get the right, Logic way/count of vehicles to place on the map.The realistic control and detail on destruction can lead to replacement for military shooter like Arma3. For example if you have 6 wheel buggy you will receive shots from some angle and the shots will hit one or tho tires so depending on that what tires blown up the buggy will move or not.Also not all of the gasstanks are safe that cant be shot and explode, not all the engine bays are save from bullets, so imagine that bullet will hit the radiator and engine will normaly overheat. Get the idea? If you will be able to get that kind of detail to the real production game it will be spectacular.

    5. Kill cams and examination with rewind ability. I have played the farcry3 multiplayer, and also ghost recon phantom a bit. the bullet traejctories and hit logs with visual information doesnt leave any excuses to blame the netcode or something like that, unless the netcode is poor and player is shot behind cover, then it is like R.I.P. game already. Look at other titles, learn from them, dont make same misstakes as they did.

    I am looking forward to this game and Escape from Tarkov (russian devs) also awesome game with MMO FPS style gameplay with VERY authentic spearch and content in there, and btw can you do something like they did with gun customisation? Just asking.
    This is top of the good MMO FPS with openworld game that i see from my perspective.

    Thank you for reading this and good luck at development
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  2. #2
    Cortexian's Avatar Volunteer Moderator
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    1. The devs have basically said that the camera perspective isn't going to change. It's going to be a hybrid third/first person system. IMO games not developed from the ground up for VR aren't worth attempting to play with VR. I had an Oculus RIft DK1 and tried the CV1 already, it's a cool piece of kit for games designed for it. EVE Valkyrie is fantastic, and I think the resurgence of space sim games is going to really benefit from VR. That said, I don't see VR working well for any games not limited to a perspective of your character actually doing an activity while sitting... For example, flight/space sims sitting in a cockpit, racing games sitting in a car, etc...

    4. As far as I'm aware, Wildlands isn't a military simulation game like ArmA III. I wouldn't expect this level of detail out of the vehicles (individual component hitboxes and how damaged systems will effect vehicle usage. Perhaps individual tires getting shot out and the relevant changes to handling... But probably not much beyond that. This is just my assumption, I don't have definitive information on this.

    And the devs have basically confirmed that the game will have a good amount of customization for weapons, like gunsmith from Ghost Recon Future Soldier at least.
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  3. #3
    Thank you for fast responce. Wll i see this third person cam going alot in the games from ubisoft and Ghost recon series, The division for example same thir person over the sholder style cam, so i gues there is someone who are use to it and puts in every game they make. Hybrid cam is showed at ghost reconhantom where i spent literaly 20-30 min in it and uninstalled after that. This is why the same Rockstar made first person and look what reaction it has in the community. I assume it wont be like PlanetSide 2 where ~500 players can play on the same time and it is still playable enought, CPU has hard time to process all the info but it is playeble. I assume it will be like max 4 players on huge map and they will choose where to go first and what to do first. Multiplayer will be limited to some areas and player count. It wont be crazy firefights between 10+ squads that will be in the same area, or atleast you will not hear other ones in the area near.
    Anothere idea: it wud be fun if real players wud completely replace AI and one side wud be to defend themselves but do some work also or save something if the firefight starts, and the other side wud have its own objectives and etc. This is only idea. Wills see how it will go after the release, but i do wish the best.
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  4. #4
    Lolssi's Avatar Senior Member
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    Originally Posted by daigtas Go to original post
    5. Kill cams and examination with rewind ability. I have played the farcry3 multiplayer, and also ghost recon phantom a bit. the bullet traejctories and hit logs with visual information doesnt leave any excuses to blame the netcode or something like that, unless the netcode is poor and player is shot behind cover, then it is like R.I.P. game already. Look at other titles, learn from them, dont make same misstakes as they did.
    As little as I care about multiplayer this is definately no from me.
    For example Graw 2 Lagoon map my objective was get almost all the way to enemy respawn from beach side. There was small rock before ridge that led to enemy respawn. Instead of looking at enemy respawn I'd go prone and look back towards my respawn and had most of the map on my sights. Let me point out that if you looked from my respawn I was totally in the open. Fortunately enemies usually just ran past me. Kill cam would have definately shown my spot and taken my interest away.
    Yeah I'm camper if it helps my team win and proud of it
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  5. #5
    Originally Posted by Lolssi Go to original post
    As little as I care about multiplayer this is definately no from me.
    For example Graw 2 Lagoon map my objective was get almost all the way to enemy respawn from beach side. There was small rock before ridge that led to enemy respawn. Instead of looking at enemy respawn I'd go prone and look back towards my respawn and had most of the map on my sights. Let me point out that if you looked from my respawn I was totally in the open. Fortunately enemies usually just ran past me. Kill cam would have definately shown my spot and taken my interest away.
    Yeah I'm camper if it helps my team win and proud of it
    Agreeed, If there is a kill cam Thsi game is done.
    When you die you don't look back and see who shot you - your dead. end of story
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  6. #6
    SuperBiscotCOT's Avatar Senior Member
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    Killcam it's a big NO for me. Lolssi explained it very well even if camping is not my favorite style of play, I'am still a sneaky peaky like player so NO.
    When you are talking of vehicles I think you go to far. But being able to shoot in wheels to stop a vehicle is something basic and a must have in this game (IMO).
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  7. #7
    Originally Posted by SuperBiscotCOT Go to original post
    Killcam it's a big NO for me. Lolssi explained it very well even if camping is not my favorite style of play, I'am still a sneaky peaky like player so NO.
    When you are talking of vehicles I think you go to far. But being able to shoot in wheels to stop a vehicle is something basic and a must have in this game (IMO).
    Hell even when your not camping if your moving slow like you should you might only move what equals 100 feet in 5 min. I remember where I would kill someone and his buddies would run over me(it would be cool to add where your player can trip over someone) or I would be hiding in a bush and have someone walk right by me
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  8. #8
    SuperBiscotCOT's Avatar Senior Member
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    Always have someone to cover you. Basic military rule.
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  9. #9
    Originally Posted by SuperBiscotCOT Go to original post
    Always have someone to cover you. Basic military rule.
    but not basic run and gun gaming rule - hence why i can be so hidden to those bums
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  10. #10
    SuperBiscotCOT's Avatar Senior Member
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    The game should be so hard when you try run and gun that it's should not worth it.
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