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  1. #11
    Originally Posted by Ghost Sniper33 Go to original post
    I think GR2 on the consols were the first to have it. I dont think ORG or Island thunder/desert segie did(I may be mistaken as I was on dial up then anyway)

    And don't get me wrong, I would love some Segie, or Last man standing, I jsut worry that any PVP will turn into this run and gun crap of "e-sports"
    Well that's up to Ubisoft to make a proper Ghost Recon game rather than blaming PvP for run and gun, None of the amazing Ghost Recon PvP were run and gun bar the last one they made.
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  2. #12
    he1nz's Avatar Member
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    ^^^
    On the original xbox there was no xbox live service in the beginning.. So no multiplayer for OGR. Then when xbox live was launched, the multiplayer menu (in game) sprung to life.. and I got my a** kicked on Embassy in LMS
    So the first few weeks (or months.. I dont really remember) there was no multiplayer in OGR. So yes, every GR has had multiplayer.
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  3. #13
    he1nz's Avatar Member
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    I only tried Xlink on Halo (1) Blue, and that was extremely laggy all the times I tried. At that time, I lived at a street in Copenhagen, that was the first to have fiberoptical internet installed.. so I just assumed Xlink was crap, and never tried it for GR. I should have
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  4. #14
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    Originally Posted by Flaw3dGenius23 Go to original post
    Well that's up to Ubisoft to make a proper Ghost Recon game rather than blaming PvP for run and gun, None of the amazing Ghost Recon PvP were run and gun bar the last one they made.
    That can easily be achieved.. they know the recipe for realistic multiplayer. They had it in OGR and GR Island Thunder.. ad a stamina bar + 1st person weapon view, and there we go

    The thing is that nobody dares to put out games like that anymore. On consoles at least. Theres more money to be made on a game with casual settings, aimed at a wider audience.

    I wonder how pc games like Squad and Insurgency are doing? I hope they will be succesfull and inspire the gaming industry to look into realism again! Im sick and tired of good looking games with bs hollywood effects, and hokus pokus physics :-/ I need to build a gaming pc I guess.
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  5. #15
    Originally Posted by he1nz Go to original post
    I wonder how pc games like Squad and Insurgency are doing? I hope they will be succesfull and inspire the gaming industry to look into realism again! Im sick and tired of good looking games with bs hollywood effects, and hokus pokus physics :-/ I need to build a gaming pc I guess.
    Both those games look fantastic, Any plans on bringing them to consoles?
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  6. #16
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    Originally Posted by Flaw3dGenius23 Go to original post
    Both those games look fantastic, Any plans on bringing them to consoles?
    They are only at around Alpha stage, and available as early acces games through steam I think. We can only hope that Microsoft and Playstation pur$uades them.. they talk about supporting indie game studios, making it easier to make games for consoles.
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  7. #17
    I never did like PvP, but once I got my headphone-mic, I'd probably get into Co-op instead PvP, that area is only for those tactical professionals, or in most FPS, the quick-scope-er
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  8. #18
    xxFratosxx's Avatar Senior Member
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    Let me tell you how no PVP would lead ghost recon to it's downfall. Again I am hoping ghost recon does have pvp. Doesn't have to be open real pvp but 6v6 or 8v8 is good. If ghost recon wildlands do not have pvp it can lose a lot of consumers. For one thing as far as we know ghost recon wildlands announce co-op. Meaning you can play up to 4 players co-op. So you being included you can only chat with 3 other people to play with. As for as us shooters go I like to talk to at least 5+ or 6+ teammates in a shooting game and 12+ people in a lobby. It is better for the communicate to have more communication going on at once. You can't really communicate with AI. Secondly, not everyone enjoys co-op after beating the game once. How many times did anyone play a shooting game campaign more than once or shall I say beat it more than once without any go back issues like data was erased or assisting a friend? Co-op only can cause a game to die quick due to repetition no matter how many times they allow us to take on missions in different ways. Good example is Batman. A game that's story mode only and so many people was hype for the game and within a month you didn't hear about it anymore. The only way to start talking about it again is by making a sequel. AI has it's limits for PVE but humans for PVP has different experience and grows stronger when playing the game. The game will be insufficient if it lack PVP. Besides what shooting games has good reviews on story/campaign? As far as I know reviewers favor online PVP. This would be another rainbow Six Siege disappointment if it lacks PVP or PVE. Minus well call it Just Cause 3 "2.0". Both need to stay and I hope Ubisoft use these 4 years to consider this
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  9. #19
    SuperBiscotCOT's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    PvP in Ghost Recon has always been like playing co-op; only against the smartest, most unpredictable, variable and clever AI that any computer programmer could ever hope to create.

    Forget the toxic and caustic communities that can are generated around twitch shooters that favour low damage, high speed, low communication every man for himself full on mayhem. Ghost Recon PvP is like PvE but better. The AI are real.
    I can't explain better
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  10. #20
    Originally Posted by AI BLUEFOX Go to original post
    PvP in Ghost Recon has always been like playing co-op; only against the smartest, most unpredictable, variable and clever AI that any computer programmer could ever hope to create.

    Forget the toxic and caustic communities that can are generated around twitch shooters that favour low damage, high speed, low communication every man for himself full on mayhem. Ghost Recon PvP is like PvE but better. The AI are real.
    Well it use to be, before GRFS tried to become a COD wanna be
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