1. #11
    funktastic-'s Avatar Banned
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    Ok dude i never played them so cant really be sure but will take your skilled advice bud and put them in the same cat as they was no problem. Not sure which one i will have ago at but will deffo give it a crack when i have finished my track im working on at the moment.

    Cheers for the quick reply dude
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  2. #12
    Sandholm's Avatar Senior Member
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    Originally Posted by funktastic- Go to original post
    Ok dude i never played them so cant really be sure but will take your skilled advice bud and put them in the same cat as they was no problem. Not sure which one i will have ago at but will deffo give it a crack when i have finished my track im working on at the moment.

    Cheers for the quick reply dude
    I am not sure of which platform you are on, but if it's PC or Xbox One, then i can always come test if there is something you are unsure of, and if you have a questions regarding something on the track you decide to pick, then just ask me
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  3. #13
    funktastic-'s Avatar Banned
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    Cheers for the offer but im on ps4 bud , but can always post a question here if i get into any problems.

    Now to choose a track
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  4. #14
    MrGRiMv25's Avatar Member
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    I wouldnt mind having Inferno. The first time I passed it was after 400+ faults and countless retries... er... good times.

    Hopefully someone remakes YSNP, never got past that one on the jelly bike.
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  5. #15
    <--- The Grill Fantasy
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  6. #16
    MrGRiMv25's Avatar Member
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    First 4 checkpoints of Inferno are done, trying to get scale as accurate as possible as well. Turned out to be more fun than I expected.

    Also put me down for: Easy 1: Construction Work.
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  7. #17
    Sandholm's Avatar Senior Member
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    Updated the list
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  8. #18
    Is the timesaver at 15.38 supposed to be a backwheel bounce with fusion physics or should I make it that you can do the timesaver landing like in the run with front wheel first?

    edit: nvm 2nd option is better
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  9. #19
    Hmm tempted to try one of these, Hard: The Shortcut maybe, but the physics on the bikes is so different... should I compensate angles and distances etc.? or try to gauge the size compared to the bike and retain the original sizes?
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  10. #20
    MrGRiMv25's Avatar Member
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    Originally Posted by elCamsterino Go to original post
    Hmm tempted to try one of these, Hard: The Shortcut maybe, but the physics on the bikes is so different... should I compensate angles and distances etc.? or try to gauge the size compared to the bike and retain the original sizes?
    I tried using the two riders as 1:1 scale with each other, then building it as close as possible to the T2SE track. It worked pretty well except for the drop down in Inferno which I'm still testing...

    Now I have the obstacles laid out I'm tweaking distances etc to keep it accurate but playable with the Pit Viper. If it needs a good jump with the jelly bike then I try to make it so the Viper needs the same amount of effort put in to clear it as well.
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