Hello!
Last week i remade a track from Trials 2: Second Edition. The track could have been better, but my skills are limited when it comes to building, so I was wondering if anyone would like to remake some of the tracks from Trials 2: Second Edition in Fusion.
In this video, there are 4 tracks which RedLynx never released in the game, but released the files for the tracks so that we could still play them. I added the 4 tracks at the bottom of the list!
Please put "Remake of [track name] from T2SE" in the description, then call the track by it's original name. So "track name" and no Remake or T2SE, just leave that in the description
Track
Tutorial-1: Basics of Handling
Tutorial-2: Slope Training
Tutorial-3: Landing Procedures
Tutorial-4: Tricky Obstacles
Tutorial-5: Hill Climbing
Tutorial-6: Spring Jump Lesson
Tutorial-7: Switch Jump Lesson
Easy 1: Construction Work
Easy 2: Ladder Madness
Easy 3: The Jorma Highway
Easy 4: Concrete Mayhem
Easy 5: Fiery Justice
Easy 6: Bumpy Road
Easy 7: The Grill Fantasy (Reserved - Aceirin)
Easy 8: Where's the Ground
Easy 9: Ups and Downs
Easy 10: Watch Your Landing
Easy 11: Easy Beasy (MADE BY) ITS SANDY OMG - https://www.youtube.com/watch?v=NGmCfAnIagE
Medium 1: Too many tires (MADE BY) DJ2witchy - https://www.youtube.com/watch?v=c55js470fh4
Medium 2: Big Jumps
Medium 3: A Long Journey
Medium 4: Boulderdash
Medium 5: Pipedreams (Reserved - Haarmes)
Medium 6: I Want Squirrels!
Medium 7: Under Construction
Medium 8: The Final Exam (MADE BY - Shogun)
Hard 1: Full Speed Ahead (Reserved - ifayding)
Hard 2: Buried in Box (MADE BY - ProDemon101)
Hard 3: Jumpy Ride
Hard 4: The Shortcut (MADE BY - elCamsterino)
Hard 5: King of the Beer (MADE BY - Rishaan)
Hard 6: Steel and Concrete
Hard 7: An Affair With Boxes
Hard 8: Inferno (MADE BY - Z-Beeblebrox)
Dynamic 1: Bit Tricky
Dynamic 2: Fun With Physics?
Dynamic 3: Shaky Grounds
Dynamic 4: Step Up!
Downloadable-1: Autobahn
Downloadable-2: Death Slopes
Downloadable-3: Full Throttle
Downloadable-4: Grindhouse
Downloadable-5: Let It Flip
Downloadable-6: Maze
Downloadable-7: No Air
Downloadable-8: Rock Bottom
Downloadable-9: Speed Jumps
Downloadable-10: Speed Wheel (Reserved - ITS SANDY OMG)
Downloadable-11: The Arc
Downloadable-12: The Classic
Downloadable-13: Dizzy
Downloadable-14: QcHills
Downloadable-15: Lollerskates (MADE BY - KAlzzone)
Downloadable-16: Speedway
Downloadable-17: End is Near
Downloadable-18: Diablo
Downloadable-19: You Shall Not Pass!
Downloadable-20: Physics Fun
Downloadable-21: Domino Effect
Downloadable-22: Bird Cage
Downloadable-23: Deanathon
Downloadable-24: Inferno 2
Downloadable-25: Trials by Fires
- Here you can find how all tracks are meant to be driven the fastest way! - https://www.youtube.com/watch?v=CMlosVeIg7s
Cool! let me know if you need any testing,Originally Posted by Haarmes Go to original post
There was no extremes on T2SE, but i would say you should make it so the timesavers are the same and the fastest way will be the same as it was on T2SE, if possible. if you have any questions then please just askOriginally Posted by Rishaan Go to original post, but thinking about it, probably would be considered an extreme
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hi guys , i was thinking of giving this ago even though i never played trials 2 or any other game other than fusion for that mater. I do have a few questions about skill levels. I was looking into the medium tracks and to me alot of them seem to have hard obstacles or too many fault areas for a medium which i doubt would far well being put in medium in fusion , maybe its me or just fusion as becomes a different skill set than previous games. So with this in mind the question being would it be cool to change the skill level for track central on the said track. Also my other question is how much of a remake are we talking here ? different versions of the same or an exact replica but using what object fusion provides.
good idea by the way looks like fun![]()
Well, if you are looking at the tracks/replays in the montage i made, it's all the fastest runs, so doesn't mean that they way all tracks are played is the level of difficultyOriginally Posted by funktastic- Go to original post, I played a ton of T2SE, and i felt like all below hard had the correct difficulty, some of the hard tracks should have been extremes, but they didn't have that back then
and I would say that it would probably make the track better if it is looking close to how it did in T2SE, I feel like that makes it better too, that it is inside a warehouse. most importantly is that the track should be played the same way as it was back on T2SE, so that the timesavers are the same if it's possible,
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