I think he is looking for an answer of a question that was asked alredy few times but never answerd :Originally Posted by DigitalHitmann Go to original post
Is the Co-op campaign the same as the solo campaign or they are different. Maybe linked but not the same.
Or maybe it was'nt his questionBut it's certainly one of my.
So no setting up Squads, to hit a raid for 2 or more directions? noone to cover your squad going in or to keep be able to set up an ambush yourself?
Are the AI going to just follow you - not find cover and not be able to run based on a pre set plan(and move based on fire ect?)
when they Die are they going to magically appear after a mission?
That sound really great,and very PR.Originally Posted by UbiKeeba Go to original post
I guess OP's fear,and to a certain extend my own is that this will be pure coop and the singleplayer will be the tacked on redheaded stepchild.
If the game turns out to be only worth playing coop that'll be fair and all,but it would be nice to know in advance,so one can wait 2 weeks before buying, until basic patching and fixing of online problems have been done.
More will be say in due time, for the IA following you we gave our feedback to the devs and they have the last word but don't forget the game is still WIP so things can change till release and that's why they don't talk about some things.
So they don't get "You said that would be like that and now it's not" like this there's no surprise and what they release to us as information it's what's in the game.
Levels. That after played, you can select after to try to beat on harder difficulties. (Like old GR games)Originally Posted by DigitalHitmann Go to original post
Cut scenes before, mid, and after levels.
8-12 hr campaign
And as always, a remastered Nowhere map. This in nonnegotiable. lol.
Just traditional single player components.
So single player is the same game as co-op, just with attached AI partners.Originally Posted by UbiKeeba Go to original post
Gonna make *** out of myself by assuming here now.
I'd assume there would be some cutscenes after certaing objectives/triggers.
No levels just one big one. BUT better than choosing from two insertion points you can attack from pretty much any direction or directions. However if you can't divide and give commands to AI it is pretty much pointless.