1. #11
    PL-k4kshi-TFG's Avatar Senior Member
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    Lumber Yard? i cant see any saws there
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  2. #12
    Lumber Yard used to have a VERY steep incline at first, most bikes had to be pretty updated to even make it up. They ended up nerfing the hill. In Alpha Steet they just nerfed the time it took to get a platinum.
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  3. #13
    justinman114's Avatar Senior Member
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    Originally Posted by PL-k4kshi Go to original post
    Lumber Yard? i cant see any saws there
    Yeah, that incline at the beginning of Lumber Yard (after the rolling log you jump over) used to be almost completely vertical early on, and they changed it quite a bit. They also changed Trapeze churn and how the thing launches you at the beginning. Changing tracks can have a bad affect on the LB too, but this is a bug that should be fixed. The hitbox is too large.
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  4. #14
    FatalDragon69's Avatar Senior Member
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    Originally Posted by justinman114 Go to original post
    Yeah, that incline at the beginning of Lumber Yard (after the rolling log you jump over) used to be almost completely vertical early on, and they changed it quite a bit. They also changed Trapeze churn and how the thing launches you at the beginning. Changing tracks can have a bad affect on the LB too, but this is a bug that should be fixed. The hitbox is too large.
    .....+1 !!

    Even though I've got Platinum on there, I still strongly agree that it needs to be fixed as I had MANY crashes without being anywhere near the blades and that's just plain out of order and REALLY annoying !!
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  5. #15
    PL-k4kshi-TFG's Avatar Senior Member
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    Originally Posted by justinman114 Go to original post
    Changing tracks can have a bad affect on the LB too, but this is a bug that should be fixed. The hitbox is too large.
    +1

    [QUOTE=justinman114;11275897 They also changed Trapeze churn and how the thing launches you at the beginning. [/QUOTE]

    cant remember any change, what was defferent ?
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  6. #16
    justinman114's Avatar Senior Member
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    Originally Posted by PL-k4kshi Go to original post
    +1



    cant remember any change, what was defferent ?
    You used to be able to just not hit any buttons and it perfectly launched you into the ramp above. It was probably a year ago at least since they changed it.
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  7. #17
    PL-k4kshi-TFG's Avatar Senior Member
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    Originally Posted by justinman114 Go to original post
    You used to be able to just not hit any buttons and it perfectly launched you into the ramp above. It was probably a year ago at least since they changed it.
    i think its a good change no? because it was too easy before
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  8. #18
    justinman114's Avatar Senior Member
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    Originally Posted by PL-k4kshi Go to original post
    i think its a good change no? because it was too easy before
    It's one thing to make it easier, but if you make a track harder, and don't remove all the old times, the LB will be pointless. Some of the times/ghosts are still with the old format, and if you try to race them you will notice that you can't physically replicate what they are doing since things have changed. For all I know the top times are still with the old physics. I doubt that's the case here but it could happen.
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  9. #19
    PL-k4kshi-TFG's Avatar Senior Member
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    Originally Posted by justinman114 Go to original post
    It's one thing to make it easier, but if you make a track harder, and don't remove all the old times, the LB will be pointless. Some of the times/ghosts are still with the old format, and if you try to race them you will notice that you can't physically replicate what they are doing since things have changed. For all I know the top times are still with the old physics. I doubt that's the case here but it could happen.

    oh thats true
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  10. #20
    OK seems to be fixed in the new update
    looks like the first saw blade is not falling out of its axle when you restart at checkpoint - but i'm not sure if the also lowered the hit box itself or not?
    comments?
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