🛈 Announcement
Greetings! The Rainbow Six Siege forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #711

    Operator Concept: Gadaí

    Operator Concept: Gadaí [Attacker]
    Name: Cian “Gadaí” Walsh
    Birthplace: Republic of Ireland
    Organisation: Rainbow, Army Ranger Wing
    Gadget name: Fás-Mk2

    Gadget: Gadaí has a Rechargeable ability similar to Caveira’s Silent step or Vigil’s ERC-7. Fás-Mk2 takes 0.6 seconds to activate and will remain active until the player manually disables it, or until Fás-Mk2 runs out of charge (8 seconds). However, Fás-Mk2 cannot run again until fully charged (11 seconds).

    While Fás-Mk2 is active, all nearby gadgets (Both sides) are temporarily disabled until Gadaí has gone out of range of said gadget or Fás-Mk2 has been disabled. Cameras that are more than 5 metres away from Gadaí while Fás-Mk2 is active will still be useable and will be able to see Gadaí but will have a glitchy overlay that impairs vision and audio on that camera feed that gets more severe the closer Gadaí gets to said gadget. Note that Fás-Mk2 willl not be able to disable any mechanical or non-electrical traps and gadgets such as Welcome Mats placed by Frost.

    Unlike Signal Jammers, Fás-Mk2 has a more gradual effect on nearby cameras, 8 metres away from Gadaí causes a slight visual and audio impairments that gradually get more severe the closer Gadaí gets to 5 metres away from the camera or drone. This observation device can still be moved around and can still yellow ping, but will not be able to scan for enemies and provide Red pings. Any camera that is closer than 5.1 metres will be completely unusable due to the severity of the glitchy effects given to it by Fás-Mk2. When Fás-Mk2 is deactivated while in effective range of a camera, The glitchy effects will take 2 seconds to clear completely.

    Fás-Mk2 can only be turned on when not near any Signal Jammers range. When Gadaí activates Fás-Mk2 outside of the range of a Signal Jammer, but far away enough as to not disable the Signal jammer, The signals from both gadgets will cancel out, allowing attackers to drone the area or use other devices. This may be useful when a defender has a tight angle on the area surrounding the Signal Jammer.



    Loadout: Gadaí has access to 3 primary weapons and 2 secondary weapons

    Primary:
    416C-Carbine OR 416C-SD (Intergrated suppressor) Ubi decides
    Optics: Red Dot, Reflex, Holographic, 2x Scope
    Barrel: Muzzle Brake, Flash Hider, Compensator, Suppressor
    Underbarrel: Vertical Grip, Angled Grip
    Other: Laser

    FN Minimi Para (LMG) with similar recoil to the G8A1
    STATS: Damage: 35 (Without Muzzle booster)
    37 (With Muzzle booster)
    Fire Rate: 780 (without muzzle booster)
    820 (with muzzle booster)
    This LMG is gas operated and would not have increased fire rate because of the muzzle booster but i feel that this addition would give players much more choice in terms of what loadout they want
    Magazine: 70
    Mobility: 50
    Optics: Red Dot, Reflex, Holographic, 2.5x Scope
    Barrel: Flash Hider, Compensator, Muzzle Booster(increases damage, fire rate, and recoil)
    Underbarrel: Vertical Grip
    Other: Laser

    M1014
    Optics: Red Dot, Reflex, Holographic
    Other: Laser

    Secondary:
    P226 Mk 25
    Barrel: Muzzle Brake, Suppressor

    SMG-11
    Optics: COMP Red Dot, Reflex, Holographic
    Barrel: Flash hider, Compensator, Suppressor, Extended Barrel
    Underbarrel: Vertical Grip, Angled Grip

    To whoever read this who works at Ubisoft, thank you. I feel that this operator and his gadget will greatly shift the current meta and reduce the Defender sidedness of R6 while remaining mostly realistic.

    Sources: https://en.wikipedia.org/wiki/Army_Ranger_Wing
    https://en.wikipedia.org/wiki/List_o...the_Irish_Army
    https://www.thejournal.ie/army-range...80873-Jun2019/

    Original concept and document by Crystall.
    Share this post

  2. #712

    Eyes in everywhere

    Ubisoft did cover a lot of abilities and operators. however, the didn't do mine.
    Here it is,

    Operator: Drshti (attacker)
    speed: 3
    Armor: 1

    Codec name: Anika Abhay
    Gender: Female
    Day of birth: June 20 (27 years old)
    Place of birth: Mumbai, Republic of India.

    Weapons:
    Primary: IMI Galil, SAF Carbine 2A1
    Secondary: Pistol Auto 9mm 1A
    Gadget: Stun grenade, Smoke grenade.

    Ability: Aankh (Eyes)
    Description: At the first of the round she drop a similar pack as rock which player can get but it is not an armor it is a headgear camera. it can be used as a drone for all the attacker, they can see what their teammates are seeing as spectate. also when any of the operators who equipped it dies, the camera will still function until if it's been destroyed by the defender. Plus a one time use of thermal scan which can detect heat of bodies, if the defender is moving a lot at the time Drshti uses the ability the more likely they will be detected by their heat body.
    Share this post

  3. #713
    lol wtf, they actually put this in the game, like exactly what this person said
    Share this post

  4. #714

    Defensive Operator

    Name: King
    Weapons: King will be the first operator to introduce the AS Val and the Tokarev pistol into the game. King will also have access to the AK-12
    Gadgets: King has gadgets called crowns that have sharp edges where there would normally be balls. (for reference) https://image.shutterstock.com/image...-599734505.jpg King can also throw the gadget onto the floor or dig them into unreinforced walls, while it’s dug into the wall or on the ground it can turn 360° (Like Jäger’s ads) this also allows it to look on the other side of the wall, this gadget works like Nomad’s airjab. When someone walks by the crown, the crown gets launched by compressed air, once it strikes the victim it digs into their skin dealing 2 damage off impact. While it’s dug in their skin it releases a chemical that paralyzes the victim form the waist down. Once the victim is paralyzed they can crawl but are slower than the normal crawl spreed as they are limited to their arms. The revive process takes around 5 seconds. 1 or 2 seconds for the victims teammate to inject them with a syringe and 3 or 4 seconds to wait for the antidote to take affect, while waiting for the antidote to take affect the victim will be able to use their sidearm. Once revived the victim has a slightly slower movement speed for the rest of the round. (the gadget seems pretty overpowered but I feel as though the cons I’m going to talk about will balance it) The gadget will have a small range on the ground(can be compared to Mozzie’s pest range) but on walls it will have a slightly higher range. Crowns will be able to be seen by IQ’s gadget and can be destroyed by bullets, hitting it, or by destroying the wall around it. Crowns are also very visible as they will have a similar color to gold and shine if revealed to sun light through a door or window. He is only limited to 2 crowns and will be a 2 speed 2 armor operator.
    Share this post

  5. #715
    Operator: Shell

    Attacker

    Role: Anti flank/ hard secure

    Speed: 3
    Armor: 1
    --------
    Weapons

    Primary: (Loadout, for debate I'm just putting some guns here for utility and spread so not one operator has it)

    Loadout no.1

    PDW9 (Jackal SMG)
    Attachments:
    Sight: 1.5 scope, Holographic V2, Red dot V2, No sight
    Barrels: Suppressor, Flash hider, Compensator, Muzzle break
    Grip: Vertical grip, Angled grip
    Under barrel: Laser

    SC3000K (Zero AR)
    Attachments:
    Sight: 1.5 scope, Red dot V2, Holographic V2, No sight
    Barrel: Suppressor, Flash hider, Compensator, Muzzle break, Extended Barrel
    Grip: Vertical grip, Angeled grip
    Under barrel: Laser

    AR-15.50 (Maverick DMR)
    Attachments:
    Sight: 3x scope, 2x scope, Holographic, Red dot, No sight
    Barrel: Flash hider, Compensator, Muzzle break
    Grip: Vertical grip, Angled grip
    Under barrel: Laser

    Secondary:

    C75 Auto, if it can have a sight that would be preferable (Vigil/Dokkaebi machine pistol)
    Barrel: Suppressor

    ITA125(Jackal/Mira shotgun) or Super shorty(Gridlock/Castle shotgun)
    Sight: Red dot, Holographic, Reflex
    Under barrel: Laser

    Loadout no.2

    Primary:

    M4(Maverick AR)
    Attachments:
    Sight: Red dot, Holographic, Reflex, 1.5 scope
    Barrel: Suppressor, Flash hider, Compensator, Muzzle break, Extended Barrel
    Grip: Vertical grip, Angled grip
    Under barrel: Laser

    SPAS-15(Valkyrie shotgun)
    Attachments:
    Sight: Red dot, Holographic, Reflex
    Under barrel: Laser

    Secondary:

    C75 Auto, sight on this gun would be nice(Vigil/Dokkaebi machine pistol)
    Barrel: Suppressor

    GSG9 (IQ/ Blitz/ Jaeger/ Bandit pistol)
    Barrel: Suppressor, Flash hider, Muzzle break

    ----------
    Equipment:

    Smoke grenade x2
    Claymore
    ------------
    Ability: Conch (other names are alright it's just the one I gave it)

    A gadget (something like ash/zofia launcher) that has 4-5 shots able to cover holes in walls, hatches, and doorways. Takes 0.80 sec to launch.

    Size of the hole depends on how foggy and fragile it is.

    Aruni punch hole (probably the smallest it can get, but it's debatable) Strength: 10 hits, explosives, or Aruni punch
    Foggy: Most foggy, cannot see through

    Mira/Hibana size hole
    Strength: 8 hits, explosives, Aruni punch
    Foggy: Very foggy, can only see through when someone is right up against it

    Window
    Strength: 6 hits, explosives, Aruni punch, HP 180 for bullets
    Foggy: Foggy, see 3-5m

    Doorway
    Strength: 4 hits, explosives, Aruni punch, HP 130 for bullets
    Foggy: Somewhat foggy, see 8-10m

    Big doorway/Thermite hole
    Strength: 2 hits, explosives, Aruni punch, HP 40 for bullets
    Foggy: Clear

    Kali and Glaz can shoot through them

    Big doorways with deployable shield cannot be "Conched", normal doorways with a deployable shield can.
    Abstract holes, such as a hole like the shape of a C cannot be "Conched"
    Maybe holes in the shape of an X or where one spot can connect the the entirety of the hole can be, but I'll leave that up for the devs.
    ---------
    Bio:

    Height: 1.88m

    Weight: 87kg

    Date of birth: June 29 (age 28)

    Place of birth: Manisa, Turkey

    Operator name: Ahmet Mirac Yilmaz

    Nickname: Shell

    ORG: TAF (Turkish Armed Forces)

    Backstory: (I'm thinking two for this one, same start just different branch)

    1st one
    Ahmet(Shell) born into a military family was only expected to join when he could, and excelled at everything that was thrown at him, passed with flying colors, making top five in record time only bested by his family, joined the military.
    Almost two years have passed Ahmet(Shell) joins the elite forces making more of a presence now inflating his ego, Ahmet(Shell) criticizes most of his commrads, even to the length of insulting them if they make a simple mistake, in a egotistical way always speaking highly of himself and down talking everyone, except for his higher ups, they say Ahmet(Shell) is almost a perfect soldier if it wasn't for his mouth, but didn't pay much attention to that trait since the missions always go smoothly.
    Months go by since he joined the special forces, on one operation Ahmet(Shell) acts more brash than ever, concerned with Ahmet(Shell) one of his commrads follows closely not minding the dangers he is walking into, on the way of the mission Ahmet (Shell) over stepped and ended up in a trap, the commrade that was behind him protected Ahmet(Shell) and was in critical condition, the rest of the mission went smoothly, and upon returning Ahmet(Shell) was informed that the one who protected him was pronounced dead upon returning.
    Ahmet(Shell) was given a lot of criticism of his work, being his egotistical self his reply to them we're usually along the lines of "I had it under control, it was his own fault fault for dying" and "I simply would have stepped back and not a scratch, no idea why he got in the way", disturbed by his comments and not entirely sure Ahmet(Shell) ment it, didn't want to be along side someone responsible for the death of one of his commrads with no sentiment in his statements, Ahmet(Shell) was discharged sometime later.
    Not wanting to be away from the battlefield he returned to the military and did excellent as usual, years passed by and he met someone (operator) who claimed that his skills were not being used to the fullest of there possibilities, he joined Tom Clancy's rainbow six siege sometime later.

    2nd backstory
    Ahmet(Shell) coming from a military family was only expected to join when he could, excelled in everything that there was, passing with flying colors in record time top 3 only excelled by his family, whilst active in the military Ahmet(Shell) received much attention not as much as his older brother and sister mainly due to them being higher ranks, Ahmet(Shell) grew jealous of them.
    After a year Ahmet's(Shell) older brother went missing while on a mission, with suspicious circumstances on the disappearance with Ahmet's(Shell) brother and possible death, it was classified as M.I.A, not convinced that his brother was dead Ahmet(Shell) spent most of his money and spare time trying to figure out whether his brother was dead or not, then after he'd figure that out trying to find where he was.
    Ahmet's(Shell) older sister busy with her duties and spotlight now on her, was on the opposite side of the fence and thought that their brother was dead and told Ahmet(Shell) he'd have to accept it, Ahmet(Shell) enraged by her statement and her not trying to figure out what happened to their brother, it seemed lazy to him, and as if the attention she received for their brother gone wondered if she even cared, stormed out of his house and abandoned being a soldier for finding his brother.
    Years since he made contact with his family, being off grid for most of that time, found some evidence that proved that his brother didn't die on that mission, still out there or killed somewhere else.
    While trying to find his brother someone along the way telling him, Ahmet(Shell) was wasting his skills and more than needed time spent on trying to find his brother, with low resources and little to no connections to help him, (operator) offered him money, resources, and people to help him find his brother in exchange for his services, Ahmet(Shell) accepted to join Tom Clancy's rainbow six siege.
    Share this post

  6. #716

    Operator Concepts 1

    Dark Instinct

    Operator: Blackout [Attacker]
    Speed: 3
    Armor: 1
    CTU: JTF2, ROS

    Loadout:
    Primary:
    M4 Raptor
    Damage: 44
    Rate of Fire: 750
    Mobility: 50
    Magazine Size: 30+1
    Recoil: Moderate
    For Reference: https://www.google.com/url?sa=i&url=...AAAAAdAAAAABAj

    Attachments:
    Muzzle: Muzzle Brake, Flash Hider, Compensator, Suppressor, Extended Barrel
    Sights: Red Dot, Reflex, Holographic, 1.5x Scope
    Grips: Vertical, Angled
    Under-barrel: Laser Sight

    G18 RONI
    Damage: 29
    Rate of Fire: 1200
    Mobility: 50
    Magazine Size: 31+1
    Recoil: Low
    For Reference: https://www.google.com/url?sa=i&url=...AAAAAdAAAAABAa (Ignore the person)

    Attachments:
    Muzzle: Muzzle Break, Flash Hider, Compensator, Suppressor, Extended Barrel
    Sights: Red Dot, Reflex, Holographic (MH1), 1.5x Scope
    Grips: Vertical, Angled
    Under-barrel: Laser Sight

    Secondary:
    Mk1 Tactical
    Damage: 49
    Rate of Fire: ~550
    Mobility: 50
    Magazine Size: 13+1
    Recoil: Low
    For Reference: https://www.google.com/imgres?imgurl...MygAegUIARCrAQ

    Attachments:
    Muzzle: Muzzle Break, Suppressor
    Under-barrel: Laser Sight

    Gadgets:
    Flash Grenade x 3
    Smoke Grenade x 3

    Unique Gadget: EGD-05 "Knightmare" Electronic Gadget Disabler
    A device that will disable all electronics (CCTV, Mozzie Drones, Ela mines, Vigil's ERC-7, Clash's CCE, etc.) within a 15 meter radius when active, with a 12-second duration and a max recharge time of 6 seconds. The duration acts like Vigil and Caveira's abilities. The area of effect also moves with Blackout, so the amount and type of electronic gadget disabled will vary depending on your position. Mute and Blackout will pretty much cancel each other out. Meant to be a bit of a mix of Nokk and Mute, as well as an alternative to Thatcher because he's banned all the time.

    Synergies: Thermite, Ace, Hibana, Thatcher, Nokk, Lion
    Counters: Frost, Castle, Lesion, Caveira, Mira

    Bio:
    Name: Alex Walker
    Gender: Male
    Nationality: Black-Canadian
    Place of Birth: Toronto, Canada
    Day of Birth: February 9th (Age 26)





    Operator: Foxy [Defender]
    Speed: 2
    Armor: 2
    CTU: Navy SEALs

    Loadout:
    Primary:
    XM8 Compact
    Damage: 37
    Rate of Fire: 750
    Mobility: 50
    Magazine Size: 30+1
    Recoil: High

    Attachments:
    Muzzle: Muzzle Brake, Flash Hider, Compensator, Suppressor
    Sights: Red Dot (M4S), Reflex, Holographic
    Under-barrel: Laser Sight

    MPX-SD
    Damage: 29
    Rate of Fire: 830
    Mobility: 50
    Magazine Size: 30+1
    Recoil: Low

    Attachments:
    Muzzle: Muzzle Brake, Flash Hider, Compensator, Suppressor
    Sights: Red Dot, Reflex, Holographic (Razor)
    Grips: Vertical, Angled
    Under-barrel: Laser Sight

    Secondary:
    D-50
    Damage: 71
    Rate of Fire: ~550
    Mobility: 50
    Magazine Size: 7+1

    Gadget:
    Impact Grenade x 2
    Barbed Wire x 2

    Unique Gadget: Tripwire Tracking Mines
    Foxy will stick a small circular cloaking mine to walls, floors or door frames. The mine emits a hard to see but still visible red laser across from it. This laser has a range of around 20-25 meters in front of it, meaning you can set up some insane spots for these. Each mine will live ping any Attacker who walks through it every second four times (like Alibi's Prisma). Foxy has access to 4 mines in total.

    Synergies: Caveira, Vigil, Melusi, Clash
    Counters: Blackout, Thatcher, Kali, Nokk

    Bio:
    Name: Mia Silverburgh
    Gender: Female
    Nationality: American
    Place of Birth: Los Angeles, United States of America
    Day of Birth: April 30th (Age 29)
    Share this post

  7. #717
    Share this post

  8. #718
    Originally Posted by Gamer2BNamedLTR Go to original post
    This idea could take the form of either 1 of 2 attacker ideas I have or the 1 defender idea depending on which would work better. All 3 could be named “Flare” due to the gadget concept.

    Defender:
    Gadget is a strip of lithium metal attached to a trip wire in a doorway that lights the lithium on fire when tripped. The lithium will do damage similar to Capitao’s incendiary grenade arrows and will also blind the attacker due to how bright lithium gets when set on fire. This defender could be called maybe Flare due to the bright light and fire aspect of the gadget. The defenders other gadget should be impact grenades or barbed wire (to hide the trip wire in).

    Attacker 1:
    This operator should definitely be called Flare. They would have a gadget similar in form to ash’s where it will shoot a charge at high speed. The charge will immediately ignite on impact and burn any nearby operators. It will also blind anybody within a very large radius while also melting wall or floor it lands on, possibly opening a peak hole. This operator would have breaching charges or frag grenades to then take advantage of the confusion.

    Attacker 2:
    Virtually the same gadget concept as before except there is a little twist. They have 2 drone-like gadgets to use in the round. The drone is unable to spot characters but highlights them in red (only to the drones eyes for better spotting) and the drone is larger and unable to jump, similar to twitches drone. Once the drone is near some defenders the attacker can go off the drone and then activate the ability. The drone ignited the lithium inside it and hurts any nearby operators while also blinding them, giving this attacker the chance to rush in and attack them in the confusion. This attackers other gadget options should be either breaching charges or frag grenades. (Maybe a claymore.)
    I do like the attacker 1 idea, the others are good but I like that specific one, multipurpose the choice of the person who has it decides how to use it, shoots it at a reinforced (shocked/muted doesn't matter is like a different version of maverick) makes a hard breach sized hole good

    Then the option for the "flare" to slightly damage operators and blind them in radius to it, counters would obviously be Jaeger and Wamai, nice very nice
    Share this post