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  1. #1
    Pers1cus's Avatar Banned
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    Moar gore!

    Is there more gore than decapitation that I saw in the gameplay video? I would like to see dismemberment and such in the finishing moves. Also a little more blood would be better. Make the option to turn gore off for kiddos.
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  2. #2
    MisterWillow's Avatar Senior Member
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    We're only aware of the two executions of the Warden---decapitation and mordhau---and Oni---decapitation and sword-through-the-throat. There hasn't been footage of any other classes (except a half-second of the flail-and-shield Knight), and no info on other execution moves. If there are going to be dismemberments, though, I'm guessing they'll be made by the Vikings.

    On the issue of actual gore, it's there, just not in copious amounts, or for very long.





    Personally, I don't think any more of it will enhance the experience that much, or add anything. It's one thing to make a stylistic decision to have spectacular arterial spray or giant red mists during an execution---same goes for dismemberment, now that I think of it, where bodies fall into several pieces---but I get the impression that the devs want to keep this as realistic as they can, and bodies don't generally spurt blood when punctured or slashed in the way generally portrayed in media.

    That's not to say that I wouldn't be opposed to a bit more, though, as long as there aren't ridiculous geysers of blood spraying everywhere.
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  3. #3
    Pers1cus's Avatar Banned
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    Thanks for the reply!, yes, I get your point I don't want a fallout 4 here neither, I want it as realistic as possible. As far as blood gushing out etc. If you suddenly sever one of the main arterial branches like the the carotids(neck), brachial (in a severed arm) ,femoral, tibial arteries etc, realistically you will see a stream (jet) of blood directly proportional to the caliber of the artery, not like is portrayed in movies (too exaggerated) but a little bit. I've seen it in person many times.

    But when I ask more gore is like more finishing moves (severed limbs since I haven't seen it) and a little bit more blood.

    From what I've seen ... I don't know I haven't played the game to see how it feels.

    In another note. It would be interesting if it was possible to add like local hitboxes in different parts of the body with different animations, fx and functionality (like if you get hit really bad in the right arm you can't use it etc. But this might not be in the budgeted time and resources to be implemented at this stage. Don't know just throwing ideas here maybe someone would find something interesting or think of something better that could actually be possible to practically apply. I want this game to be a new chapter in melee combat.
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  4. #4
    MisterWillow's Avatar Senior Member
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    Originally Posted by P3rS1cUs Go to original post
    As far as blood gushing out etc. If you suddenly sever one of the main arterial branches like the the carotids(neck), brachial (in a severed arm) ,femoral, tibial arteries etc, realistically you will see a stream (jet) of blood directly proportional to the caliber of the artery, not like is portrayed in movies (too exaggerated) but a little bit. I've seen it in person many times.


    But when I ask more gore is like more finishing moves (severed limbs since I haven't seen it) and a little bit more blood.
    Maybe. Again, as long as they don't go too crazy with it. I'm guessing some of the other Hero/classes will have similar executions to the ones we've seen, which means at least more decapitations. I imagine the flail-and-shield Knight will have one involving crushing their opponent's skull, and like I said, if severed limbs are involved anywhere, they'll probably be in the Vikings (though, if one of the Knights indeed has a falchion, like I suspect, it could be there as well).

    In the thread about executions, there was a few suggestions that there be a plethora of executions per Hero/class that players could pick from---possibly tied to whatever progression system the devs come up with, should it be conducive to that---which could offer a greater possibility of more brutal executions, which would be interesting.

    In another note. It would be interesting if it was possible to add like local hitboxes in different parts of the body with different animations, fx and functionality (like if you get hit really bad in the right arm you can't use it etc. But this might not be in the budgeted time and resources to be implemented at this stage. Don't know just throwing ideas here maybe someone would find something interesting or think of something better that could actually be possible to practically apply.
    There have been a few suggestions for an alternate health model, where each of the three defend/attack positions has its own health bar, and reducing any of them to nothing would result in a death---which I think would add a bit more strategy to combat, because, while you could, for example take a couple hits on one side, the others could be full, allowing for a player to, in that example, guard heavily on the damaged side, leading their opponent to change their strikes in a more organic way, etc. etc.---but I think that would slow fights down considerably, and to an unnecessary degree for a team setting; though it would be very conducive to a 1v1 mode, which people have also asked for.

    All that is beside the point that, as you said, they might not have the time, resources, and/or inclination to implement something like that, which is understandable. If not this game, perhaps a sequel.

    I want this game to be a new chapter in melee combat.
    "Ubisoft has finally cracked sword fighting. That's what I'd like to see. I'd like to see; this is the sword fighting game we've always wanted, because I think that's what we set out to build." - Jason VandenBerghe
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  5. #5
    Be1dou's Avatar Senior Member
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    Originally Posted by MisterWillow Go to original post
    That's not to say that I wouldn't be opposed to a bit more, though, as long as there aren't ridiculous geysers of blood spraying everywhere.
    Originally Posted by P3rS1cUs Go to original post
    Also a little more blood would be better.
    Not that I'm objecting, Dexter Morgan, but don't you think there's already a lot of blood? It's kind of at the extreme.

    http://i.imgur.com/Nf56mGF.gifv (insert image isn't working)

    And since we're on the topic of blood, OMG OMG OMG. The blood effects in this game is actually good for once! Very VERY few games make it tolerable...
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  6. #6
    Pers1cus's Avatar Banned
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    Originally Posted by Fatal-Feit Go to original post
    Not that I'm objecting, Dexter Morgan, but don't you think there's already a lot of blood? It's kind of at the extreme.

    http://i.imgur.com/Nf56mGF.gifv (insert image isn't working)

    And since we're on the topic of blood, OMG OMG OMG. The blood effects in this game is actually good for once! Very VERY few games make it tolerable...
    Well, to be honest I think these blood splashes are not realistic and more like a street fighter (arcade) game. Which I'm like mehhh.. its ok but not exited about. I wish we could have something more realistic though. Here is why:

    You see splashes of blood with every hit, you should have instead maybe sparks from the sword hitting the metal armor and only have blood coming out after you are about to die (low health). Blood coming DOWN the armor, onto the floor. (Is it possible to do? probably). But, this system its probably best played with NO HUD health display.

    I know its not going to be like this but I would really love this game to have the deep fighting mechanics of EA Fight Night for example, with stamina, damage model etc where you see the other player getting tired and or injured.

    Take notes Moderator, developers should really consider adding things like this to the game if its possible and the budget will allow it. I can wait I'll rather have a super awesome game in 2017 than a shallow game next year.

    Or maybe for a second part.
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  7. #7
    MisterWillow's Avatar Senior Member
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    Originally Posted by Fatal-Feit Go to original post
    Not that I'm objecting, Dexter Morgan, but don't you think there's already a lot of blood? It's kind of at the extreme.
    I wouldn't go so far as to call it 'extreme'; not when Ninja Gaiden exists.



    Like I said, I think it's at a good level right now, and I don't think adding more would really add anything to the experience, personally. I was just saying that a tad more wouldn't offend me, as long as it doesn't suddenly become huge explosions of gore.

    (insert image isn't working)
    psst.. just wrap the link with [IMG][/IMG].

    See?

    Originally Posted by P3rS1cUs Go to original post
    You see splashes of blood with every hit, you should have instead maybe sparks from the sword hitting the metal armor and only have blood coming out after you are about to die (low health). Blood coming DOWN the armor, onto the floor. (Is it possible to do? probably).
    That would be more interesting. And they had blood dripping down fighters way back in Mortal Kombat Deception (even if it did look like big globs of ketchup ), so it should be possible.

    I do have to wonder, though, if that would be difficult to see, especially on characters wearing Red. The splatter has a more visceral feeling, and is more readily identifiable, which is probably why they (and I mean game companies in general) opt for that over realistic blood effects. Perhaps it wouldn't matter overall.

    But, this system its probably best played with NO HUD health display.
    People have been asking for options to remove the HUD, and make it more like the E3 stage demo, so that may be possible.

    I know its not going to be like this but I would really love this game to have the deep fighting mechanics of EA Fight Night for example, with stamina, damage model etc where you see the other player getting tired and or injured.
    Definitely see where you're coming from, and I totally agree that that would be the best. Alpha players have said that there's stamina, so there's that, and if you're on your last bar of health, you do slow down (limp, exhausted weapon swing, etc.), but as far as the damage model, I'm not sure if that's in there. Maybe next game, though, if it isn't.
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