Originally Posted by
Waistless
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ok I see the problem. "will still send impulses on collision" BAD LYING EDITOR >.<
Here's what you can try, with the original bullet still on no contact response, glue it to the SMALLEST OBJECT YOU CAN FIND that has physics set to default/contact response on, have it *inside* your bullets so that your bullets wont collide with each other unless they get right on top with each other, but will still make contact with your player of which the physics is the full size. Set your emitters to that new glued object.
Effectively you want to create an ultra-tiny hitbox on the bullets.
Oh, to compensate you'll want to have a proportionally bigger custom hitbox for the player character, so use a contact response on invisible object around the player character, and that will be what you want to use your on hit triggers for the tiny bullet hitboxes with.