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  1. #1
    Ubi-Barbalatu's Avatar Community Developer
    Join Date
    Aug 2014
    Posts
    711

    Version update 1.2 (14.12.2015)


    New Features

    • Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.
    • Construction preview now lists all gains and costs for every building.
    • Effects granted by modules can now be seen within the module object menu.
    • Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.


    Bugfixes

    • Fixed several states where the player's Command Ship could get lost.
    • Fixed a bug that caused a black screen on startup.
    • Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.
      • Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!
    • Fixed a bug where residences disappeared while being promoted from Executives to Investors.
    • Pressing ESC multiple times shouldn't break the corporation creation screen anymore.
    • Fixed several random crashes when switching corporations or loading sectors.
    • The statue on Viridian Coves can no longer be destroyed by attack drones.
    • Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).
    • Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.
    • Construction preview now shows correct logistics values when placing a production building.
    • Fixed several minor GUI issues on the Conflict Zone Debriefing screen.
    • Fixed a bug where the logistics preview showed incorrect values when constructing a building.
    • Onscreen feedback of energy buildings like Fusion Reactor and Gas Power Station now reflects the proper energy sector balance.
    • Adjusted the voting screen thresholds to properly reflect the actual results.
    • Adjusted several Infotips.
    • Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.
    • Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.
    • Audio: The Shield Generator now always plays a sound when being built/destroyed.

    All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.

    Changes

    • We redesigned the trade route wizard to allow better access to this feature.
    • Erasing upgraded residences now also grants a construction refund.
    • Conflict zone mission reminder intervals increased to 1h15min.


    Optimizations

    • Loading processes are now faster and consume less memory.
    • Implemented performance optimizations for Intel HD Graphics.
    • Enhanced reflections (can be toggled in graphics settings).
    • Seas now also have reflections.
    • We beautified the sea foam.
    • Several other performance optimizations.
    Share this post

  2. #2
    Ubi-Barbalatu's Avatar Community Developer
    Join Date
    Aug 2014
    Posts
    711

    Version update 1.2 (14.12.2015)


    New Features

    • Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.
    • Construction preview now lists all gains and costs for every building.
    • Effects granted by modules can now be seen within the module object menu.
    • Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.


    Bugfixes

    • Fixed several states where the player's Command Ship could get lost.
    • Fixed a bug that caused a black screen on startup.
    • Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.
      • Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!
    • Fixed a bug where residences disappeared while being promoted from Executives to Investors.
    • Pressing ESC multiple times shouldn't break the corporation creation screen anymore.
    • Fixed several random crashes when switching corporations or loading sectors.
    • The statue on Viridian Coves can no longer be destroyed by attack drones.
    • Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).
    • Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.
    • Construction preview now shows correct logistics values when placing a production building.
    • Fixed several minor GUI issues on the Conflict Zone Debriefing screen.
    • Fixed a bug where the logistics preview showed incorrect values when constructing a building.
    • Onscreen feedback of energy buildings like Fusion Reactor and Gas Power Station now reflects the proper energy sector balance.
    • Adjusted the voting screen thresholds to properly reflect the actual results.
    • Adjusted several Infotips.
    • Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.
    • Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.
    • Audio: The Shield Generator now always plays a sound when being built/destroyed.

    All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.

    Changes

    • We redesigned the trade route wizard to allow better access to this feature.
    • Erasing upgraded residences now also grants a construction refund.
    • Conflict zone mission reminder intervals increased to 1h15min.


    Optimizations

    • Loading processes are now faster and consume less memory.
    • Implemented performance optimizations for Intel HD Graphics.
    • Enhanced reflections (can be toggled in graphics settings).
    • Seas now also have reflections.
    • We beautified the sea foam.
    • Several other performance optimizations.
    Share this post