Will the bullet drop be realistic to the point where I can use my real world experiences and translate them into the game? What about wind and the coriolis effect? I know that some things like barometric pressure can't be replicated and no one has time to create dope charts.
Will we be able to customize our reticules to be MOA or Mils and zero our rifles?
Don't forget the game is not a military simulation like AA or Arma ! Even the first GR didn't had that kind of stuff, but I can tell you that the distance count a bit for the shooting, When I used the sniper I had to take count of the distance to shoot.
Didn't saw that in the alpha version I played ! But u can add this in the pc version thread about the reticle custumisation.