1. #71
    StormPsykoz's Avatar Member
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    Originally Posted by xJamaicanX Go to original post
    X1 ninjas are not being xplat'd to ps4 or PC at the moment. Just letting you guys know. I'm not sure about other lower leveled tracks.
    My ninja track got xplat, along with Pinglew's & Stride's. Maybe there's a couple others in the lot, but they're xplatted for sure.

    New question though. When are the older TC tracks going to be crossplatted ? And how often ? (I know it's ~1500 a day, just wanna know if it'll be everyday, once/twice a week, ...)
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  2. #72
    ozy's Avatar Senior Member
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    I have heard that all the Xbox360 tracks will not be ported up

    Is this true? Anyone? please...
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  3. #73
    Originally Posted by StormPsykoz Go to original post
    My ninja track got xplat, along with Pinglew's & Stride's. Maybe there's a couple others in the lot, but they're xplatted for sure.

    New question though. When are the older TC tracks going to be crossplatted ? And how often ? (I know it's ~1500 a day, just wanna know if it'll be everyday, once/twice a week, ...)
    How long did it take?...i know pinglew's must have taken a whole day or two but I didn't think it was xplatt'd.
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  4. #74
    I'm interested to see what Redlynx could do with a platformer, shooter, or any other type of game. I love Trials, but I love the Editor even more, and I can see it being applied to many different types of games.
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  5. #75
    booped's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Hello Booped,



    To make things clear: There is nobody at Ubisoft telling RedLynx what we should do. We're totally free of our strategy and projects. We just have to make at least as much money as we spend. We present our plans regularly for the studio and for the projects, we get feedback but any project that comes from RedLynx is because the team decided to do it. Ubisoft is here to support us and the relationship is very healthy.

    Obviously, doing a game like Trials is expensive and appeal to a niche. There is a reason why there is almost no clone of Trials and none of the few ones are really successful: it requires a tons of very unique skills to develop and they are very different from most of the more mainstream games. But that's a risk as much as a strength. Up to us to find the right balance between uniqueness and audience large enough to support our ambitions.

    I think RedLynx games have 3 components:
    - Skill based: physic based gameplay, leaderboards, etc...
    - Community based: UGC, competitions, events, long term support...
    - Unexpected silliness: At a first sight, the game is very serious (competition, gameplay skills, etc...) and when you dig in you find all sort of craziness (Easter eggs, challenges, skill games, squirrels, penguin...)

    So depending on the size of the project, we'll always have 2 or 3 of these components more or less developed. A big project will have all 3 very developed, a small project will probably have only 2 of these components.

    I think that's what makes RedLynx games unique and where the team is great at, but also what the players expect.

    Cheers,
    Thanks for the info En0, I hope you get the balance just right.
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  6. #76
    VEGASTRASH's Avatar Senior Member
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    Oozi...you realize I actually enjoy making goofy videos right?

    Your comments remind me of the guy in a gay bar who tells his buddy how he's much more gay than him because he let 3 dudes get with him that night, instead of the 2 he did. haah
    You've played a ton of trials, built a ton of tracks, and have posted more than me on the forum.

    If you're a grown man and post hundreds of times on a video game forum...hate to break the news to you, but you're in the same boat. "No dude, you're worse though...you have 3 video up in 5 years."...haha

    Of course, I'm obsessed with Trials...it's an illness. That's why I post on a forum about it. Follow along.
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  7. #77
    En0-'s Avatar Trials Developer
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    Hello,

    Originally Posted by ozy Go to original post
    I have heard that all the Xbox360 tracks will not be ported up

    Is this true? Anyone? please...
    That was not in our plans for now as the value is smaller than for other platforms but when the system works correctly for the other platforms, we could look into that if it's still useful.

    Cheers,
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  8. #78
    En0-'s Avatar Trials Developer
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    Originally Posted by xJamaicanX Go to original post
    X1 ninjas are not being xplat'd to ps4 or PC at the moment. Just letting you guys know. I'm not sure about other lower leveled tracks.
    Thanks for the report, we are looking into it.

    Cheers,
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  9. #79
    StormPsykoz's Avatar Member
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    Originally Posted by xJamaicanX Go to original post
    How long did it take?...i know pinglew's must have taken a whole day or two but I didn't think it was xplatt'd.
    Took around 6 hours for me. And yeah pinglew's track took longer.
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  10. #80
    Originally Posted by VEGASTRASH Go to original post
    Your comments remind me of the guy in a gay bar who tells his buddy how he's much more gay than him because he let 3 dudes get with him that night, instead of the 2 he did.
    Doesn't surprise me that you would use an analogy from a place that you frequent.

    But hey, it's nice to see you make a post for once where tears aren't flowing from your eyes as you pout and whine.

    Keep up the good work. I enjoy your tracks friend. Your drive-lines are always well thought out. Deco isn't over the top where track performance slows down. Hope to see more from you in the future as you're one of the better builders in the game.
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