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Member
I've got some questions though.
Are ninja tracks involved as well ?
How long does it take for a track to appear in the other consoles' track central after being published ?
And how many "old" tracks per batch will be made crossplatform ?
That's all for now, once again thanks for this feature
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Member
Really cool news.
I have a few questions though.
First being, i have a few ninja tracks that were Xplat and i requested they were manually added to my PSN account (i made the tracks on x1). Will these tracks be duplicated, or will they automatically be ignored?
Second questions: Since my X1 and PSN are both linked to a Uplay account (obviously), will they automatically be uploaded to the PC version of trials with my Uplay username even though i dont actually own trials on the PC?
Also, i just linked both of my accounts to the same Uplay today (they were both linked to 2 different uplay accounts for some reason). Wiill this effect my X1 tracks being uploaded onto my PSN if my tracks havent already been uploaded yet, or will it pick up on the change as long as they havent already been uploaded?
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Member
Congrats for making this happening!! Its amazing!
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Junior Member
OH MY GAWD IT HAS COME I KNEW THIS DAY WOULD COME! Well that may mean a comeback for Top Three Tracks. Maybe...
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Member
Awww yeah! Now I'm going to have to buy Fusion for my work PC so I can catch up on tracks while the boss is at lunch.
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Member
Props to you all at RedLynx. 2 years later and the game is still getting such incredible support. Thank you. The most requested feature is now complete so go ahead and take a nice long holiday. Just be back in the office by Monday
Couple questions though before you grab your coat.
In theory having every track from all platforms available to ride is a great idea, in practice I worry it's going to be just a whole load of low rated 1-star tracks clogging up the servers. Could you perhaps filter out the 1 star ratings allowing only at least a 2 star rating get the xplat threatment?
How many tracks are there in total across all 3 platforms?
Again, thanks for doing this. It's very much appreciated.
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Junior Member
I'm assuming this doesn't include last gen.
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Junior Member
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Member
Holy cow... I can only image how much work you guys had to go through to get this to work. Very nice job all around! Fusion lives on 
Also it's awesome to see developers supporting a game more than a year after launch. I think it really shows how much you guys value the games you create. Kudos to y'all. 
Are there still any strings attached regarding outside IPs? Since I know that was a problem about cross-platforming tracks manually 
Edit #1
Also, thanks for mentioning that @MajorScam001 ! I'm on Xbox One as well and I didn't even think to make a PlayStation account through their website. Nice catch there! 
Edit #2
P.S.S Will the buttons work correctly when assigned in Skill Game instructions? So for example if I assign %button_a% will it display the correct button for each console? And on that note, is it possible to detect which platform a track is currently running on so I can update controls as necessary?
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Senior Member
Clearly a great improvement to track central. Do people realize, Redlynx included, that very few people play the game. 330 people are logged on multiplayer out of 1.1 million game owners for ps4. Track central downloads are at an all time low. The number of people who create...also at a low. This all makes sense considering Fusion is entering its 21st month. Why are resources continuing to be spent on this title?
My question is...does Redlynx think that adding this and MP seasons will really increase players? I don't see it. Trials needs another title for April 2016. All these features need to launch with it. Then, all the late updates will make sense. New graphics engine, gritty look, launch in Fusion's current state...mp, tc, etc.
It's nice to have the game supported this far in, but I'll never understand why so much work is done for a small few who remain. You can't argue the numbers.
Anyone from Redlynx, feel free to elaborate...or others.