Make potential differences between Easy, Normal, Hard and Hardcore... not your normal way of Making the changes were on Easy, it takes a full magazine to kill you and the enemy dies as soon as you see them cross eyed but in hardcore, ai enemies can kill you from a thousand yards, at night without nvg and with a pistol to boot.
Make each shot count... if I get hit in the arm, make the gun feel heavier... just like Red Storm did it in the Original GR games... at least in the hardcore modes so some of us can enjoy the campaign and the kiddies who get tired of those 50/30 stats and want to play a real sim game can start learning to enjoy tactical games as well.
Not special PC question (request):
- I think, there will be cover system. Wil be it automatic (like in MGSVPP...not like....) or will there a button to go in cover???
- DONT bind the sprint button to left trigger button on gamepad!!!!!
- make the controll system so easy, like in Future Soldier (I mean cover+sprint+change cover function was on "green A" button, and works well). Dont a new controll scheme, use a good one
PC gamers will probably be reluctant to give feedback or suggestions to Ubisoft as we've been treated like red headed step children in the past. Trust and respect is earned not taken
Anyway I'd like seamless drop in drop out coop gameplay.
Launch day and date with console versions.
No microtransactions
Fully optimised for PC (use system and VRAM properly)
Seamless KB/M to gamepad switching and vice versa
Tough but fair AI
Free map packs if you decide to expand the game world or reasonable season passes if you really have to charge for it
Just make a proper PC version and not a one size fits all release so all versions looks the same
Me and 2 friends will be buying Wildlands at release so don't mess it up![]()
Just driving home more points that have already been brought up.
1. NO Hardcore health system. I can tell you first hand the frustrations I've had from crossing a continent sized map, only to be wasted by a stray round. Recharge over time Health please.
2. Reasonable spacing between "Safe Houses", Just don't want it to be a lengthy (20 min for example) chore to get to a same house to change gear
3. Customization (Gear, Guns, Character, Vehicles, anything really)
4. Additional Animations (Along the lines of being able to Repel/Climb, or Buddy Carry a wounded team mate)
5. Decent Gear and Weapon selection (variety is the spice of life)
6. Server Stability. This one should be simple, as from the sounds of it, only 4 players on an instanced game.
7. Ability to not be tethered to Host. Essentially I Would like to have the ability to go as far away from the Host/Team as I like in game
8. Never ending Domino effect.. Destabilizing is cool, but at some point, it would see an end. Is there a way to keep the cascading of events constantly in motion?
9. Multiple Factions, ability to join/work for various factions to include local governments, cartels, ect. Each could provide unique assets, and of course ability to destroy said faction anytime
10. If Jets or similar strike aircraft are put into the game, please find a way to make them viable. Some games toss them in as an after thought with no real use
11. Minor Base Building.. Something similar to Assassins Creed, where some upgrades could boost you in game. Just another element to further gameplay
I will leave out the dedicated servers and release of mod tools as Ubisoft hasn't done that in a long time. So those hopes are crushed sadly.