Many pc players are experiencing issues caused by the games hogging cpu at 95- 100% on PC. #WildlandsMeToo
This appears to be a porting issue perhaps where the PC game thinks it has eight cores to pump when obviously the recommendations do not mention core count.....and 95% of PC have 4 cores.
The gpu usage on my gtx 1070 is 33% in this game. Why would Ubi kill my CPU? Why would the game ignore the power of the 1070?
Hence I think it is port in a hurry and someone forgot to tell the game to not fry CPU's./
I am demanding refund before I melt my cpu.
Oh oh, you have done it now, you will suffer the wrath of the UBI Guardian for calling this optimized masterpiece a "Port"... and a "Port in a hurry" to boot! Oh the horror!Originally Posted by deancon1 Go to original post![]()
You know as well as I do that the poster's assumptions are off the mark, GMT. There wasn't a port as the PS4 and Xbone are both x-86 architecture anyway. The game was developed on PCs for PCs.
Instead of trying to flame me why didn't you simply try and help the guy with some advice?
@deancon1. The minimum spec for Wildlands is an i7-3770 which is quad core, but with hyper threading so is 8 logical cores to the operating system or an AMD FX3850 which is 8 physical cores. The PS4 and Xbone use Jaguar CPUs with 8 cores as well; these have much a lower clock speed than those minimum spec CPUs for Wildlands, but are tuned to their graphics capability. I'm not saying you don't have an issue, but the game does have recommended specs for 8 cores.
The 100% CPU usage was raised as an issue after release, but the most common view at that time - other than hardware faults with the cooling which would expose a CPU running flat out to overheating - was to turn the graphics settings down. Just because the graphics card can handle a frame-rate doesn't mean the CPU that you have with it can. One of the two will be waiting for the other and if your Graphics card is processing faster than your CPU then your CPU usage will rise as it tries to feed the card with more frames. You're better off with the Graphics card running high and the CPU left with headroom for other tasks in my opinion.
The game isn't ignoring your GTX 1070, the CPU can't keep up with it and Wildlands is exposing that. The reason for that is impossible to assess just on your post. It could be as simple as the graphics settings (this didn't help everyone), it could be your CPU (you don't say what it is, but I'm only using a 6 core processor and I can run the graphics on high) a duff RAM card (I've had that one) which is throttling the CPU or a system setting that is driving the CPU hard.
If you try the Ubi support chat they might be able to help you as this was reported during the beta and then after release and they could have various things to try to solve your issue.
Lot of really neat ideas. I'll add one that I didn't see, but I posted about a while back:
1) I would like to see a slider that controls the day/night cycle, so we can lengthen (or shorten) the daylight/nightlight or even set it to real-time (24 hrs). I'd like to play with a longer cycle, and I'm sure others would appreciate being able to speed it up so they don't have to wait to start a night mission.
Also:
2) Not sure if this is feasible at this point, but I think a way to achieve more of a tactical nature without sacrificing the ease of control would be to implement a mission planning stage. You would be required to set up a small camp somewhere in order to do this, then using the map you would set objective points and combat approach/tactics...for example squad member #1 provide suppressing fire, squad member 2 approach point X, etc...no need to get too involved, but it would give the missions more of a complete feeling and remove the necessity of issuing all kinds of commands on the fly. You could even scout the location first and spot enemies and then develop the mission plan. I think it could be done (at least in future titles) in a way that preserves the action while at the same time paying some homage to the Ghost Recon games of old and appeasing those who desire more tactical elements.