I agree, i think this is the smart way to go. In theory OHK headshots was a fantastic idea, but in reality its aimost always some wonkadoo hipfire spray. (maybe you have to ADS in order to OHK headshot?)Originally Posted by Charity Diary Go to original post
If the playerpase is big enough, it would be cool to see what is mentioned above with a higher TTK, but also a hardcore mode where it takes very few bullets to kill all around, and requires an even slower and more methodical style of play.
Hey guys, while doing some testing for shooting walls to hit cameras, I noticed something off. Basically the game was assisting me in a custom match to hit the camera through a wall. I posted about it on the reddit, and someone said that it should be disabled for matchmaking. What concerns me is that I play on PC, and as far as I am aware there isn't supposed to be any aim assist available for it. So I was wondering if a few of you guys could try to emulate the shots to see if the aim alters in a casual match (I wouldn't ask you to randomly try it in a ranked :P ) on PC. (The Shot: https://drive.google.com/file/d/0B-B...ew?usp=sharing ) I tried to get some games in and none of them gave me house to try this on. If you want to try other shots https://drive.google.com/folderview?...UE&usp=sharing
Thanks for helping!
the only thing might be fixed are, heavy armored class should not die with 1 shoot on head with handgun...or light bullet....
i get a lot of stray bullet on head...but that's the fun of the game....stop complaining...
but here the catch i found.... you gotta guess , 60% of people aim straight or lower....
so for defending team,/ camp they tend to crouch....so if you happend to be seen, mostle weapon recoil would cause it to get to your head....
stop complaning let's just enjoy first, well except the matchmaking error thing's![]()
There's nothing wrong about it. He shot on a height where there are heads of standing people. If you get shot in your head you are dead. That is rainbow six.Originally Posted by WithHatred Go to original post
Even as hipfire headshots are random they're still valid. The bloom means that the bullet can hit the enemy anywhere in the area of the crosshair. We shouldn't exclude the head from it just because some face subjectively too many random headshots. I'd call that bad luck.
I'm glad the game works this way and doesn't take the mechanic that you have to hit at least twice to kill someone.
Even the faster TTK is good and generates more pressure on the player. I don't see a problem there. I think it's enough to fix the lag issues and probable hitbox issues but not restricting the headshots and/or ttk.
Another technique you guys seem to ignore is to aim for the upper chest of your target and let the recoil pull your weapon over the target's head while doing burst fire. So it's good to know the recoil of your weapon well.
LOL. That might be the problem. Will check that at ranked but I think problem lies in netcode + broken hitboxes + your stuff simultaneously.Originally Posted by SoManyDeads Go to original post
I agree appealing to the masses most games are now. It's a refreshing change to be able to play this game knowing that for the most part patience trumps aggression. Sure there are sketchy kills but it works both ways.
I play both console and PC just tend to suit shooters on the ps4 better. All this whinging and whining about being too hard to headshot someone on a pad is rubbish.
For all these folks saying it's hard try taking it slow and knowing your angles makes a hell of a difference when you stack the odds.