It's not p2p though.Originally Posted by Original_Bars Go to original post
Other than the voip anyway.
But that just makes it worse. Ubi claim the game is using dedicated servers.
Gotta be the worst dedicated servers I've seen in years.
Would this be why I can fall off rooftops after setting rappelling lines or why I shoot a guy that doesn't see me but instead kills me after I spray the hell out of him, both of us standing still? I understand it is beta, but it is open and soon to release. From what I hear, many of the issues we experience in this open beta have been known for a few months.
Glad I didn't preorder and it came with my new GTX 970 Bullets or Blades.
Quick tid bit on how the servers work.
Yes, they are 'dedicated' but they are not dedicated as PC Gamers are used to being Dedicated. Yes a 'Player' is host. There are actually 3 different host set ups A Team Host (2 players) and a Lobby host (possibily one of the other two hosts but maybe a 3rd it differs each game.) The lobbys are hosted on a dedicated box but they are a 'Virtual' Room/Server. So do the games run on dedicated servers? Yes they are hosted on Dedicated boxes. Are the game servers we play on dedicated? Yes and no. Its part of the reason why they are having so many issues with matchmaking right now and we might not see a fix for the servers themselves for a while which will kill the competitive nature of the game.
Originally Posted by Sneaky Punk Go to original post
Hey, do you have any evidence to support this? Don't get me wrong, I completely believe you because that's exactly how I thought it worked myself, but I cannot find any info to support the theory aside from the whole Quazl mess from years past.
Originally Posted by enjoyMihael Go to original post
It's not player hosted. All players have latencies. If it was COD-like then one of the players would have 0 ping.
Could be, but it said "Host left the game"Originally Posted by snarfthepleb Go to original post![]()