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  1. #11
    MAGA.Tacohealer's Avatar Member
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    Apr 2015
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  2. #12
    This would explain instakills and ****ty hitreg in general...
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  3. #13
    Instakills are by the far most annoying thing. You poke your head around a corner and then next second you're dead and no bullets have been fired, then you watch the killcam and the person who killed you is laying into you.
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  4. #14
    Originally Posted by IBranthrax Go to original post
    Instakills are by the far most annoying thing. You poke your head around a corner and then next second you're dead and no bullets have been fired, then you watch the killcam and the person who killed you is laying into you.
    yea that **** is annoying as ****. Also had a draw yesterday with 2 people killing each other. This happens a lot on low tick so it probably is 15
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  5. #15

    Randomnes

    Sort of and this:

    And the game has (i hope not on purpose) a 1 sec enemy drawing lag. I hope its only LAG.

    Like there is no one, but on kill cam you see there was someone, but your client side didn't saw him yet because of lag. Something like that.

    They said they want this game competitive (if they mean PC) then they need good servers, this old player hosted stuff is not working.
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  6. #16

    Player HOSTED

    Ou and don't forget it is PLAYER HOSTED.

    Didn't they talk how they want this game in competitive scene
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  7. #17
    Originally Posted by enjoyMihael Go to original post
    Ou and don't forget it is PLAYER HOSTED.

    Didn't they talk how they want this game in competitive scene
    I dont believe it is player hosted. My understanding of it from playing previous games with this server set up is this:

    You log into a server when you start your game up (the closest one to you, but it isn't a local server hosted by you).

    You join a group of people, all who have logged into their own closest servers.

    It selects one of these people to "host" the game.

    I'm pretty sure this is how it works.
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  8. #18
    I have had so many issues with being killed behind cover, I thought it was just the enemy lagging, thanks to you all I now know it's because of the ****ty servers. =/
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  9. #19
    Original_Bars's Avatar Member
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    Its 2015... peer to peer isnt acceptable anymore..

    I actually quite like the game, but will be cancelling my pre-order and wont commit my clan to it.

    Even if private matches are dedicated, we'd still like to be able to play public outside of matches ofcourse..


    Your core audience is clans, get some dedicated hosting or fail and have your game be empty in 6 months time on all platforms.
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  10. #20
    Originally Posted by UbiEpi Go to original post
    I have messaged some members of the development team for an answer. Thanks for bringing it up!
    Any info if this will be changed on release?
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