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  1. #1

    15 tick? Really?

    I'm hoping I've heard wrong but if not..

    Are servers always going to run at this rate? Or will you have servers that actually work properly?
    15 tick is a joke
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  2. #2
    UbiEpi's Avatar Community Manager
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    I have messaged some members of the development team for an answer. Thanks for bringing it up!
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  3. #3
    http://forums.ubi.com/showthread.php...4#post11166644

    maybe someone is able to verify it with wireshark?
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  4. #4
    Reap200's Avatar Member
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    Originally Posted by UbiEpi Go to original post
    I have messaged some members of the development team for an answer. Thanks for bringing it up!
    if it is 15 tick then it needs to be brought up. CS has 120 on competitve and i believe 60 on casual, if we could get it to at least 60 tick then that would be good enough. BF4 is currently testing out higher tick servers on PS4&Xbone aswell so its more than possible.
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  5. #5
    Subscribed... looking forward to word from Ubi on this.
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  6. #6

    Bump

    This game wont last more than a year with anything lower than 60. Simple. Fan boys will move on. Only the hard core gaming community and the competitive players will attract attention to it.... without 60 or higher they wont be around for long.


    Bumppp
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  7. #7
    Originally Posted by Reap200 Go to original post
    if it is 15 tick then it needs to be brought up. CS has 120 on competitve and i believe 60 on casual, if we could get it to at least 60 tick then that would be good enough. BF4 is currently testing out higher tick servers on PS4&Xbone aswell so its more than possible.
    CS has 64 tick on competitive, casual and deathmatch. Overwatch and replay is 32 tick. ESEA, FACEIT, ESL and CEVO has 128 tick.
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  8. #8
    Reap200's Avatar Member
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    Originally Posted by william12231 Go to original post
    CS has 64 tick on competitive, casual and deathmatch. Overwatch and replay is 32 tick. ESEA, FACEIT, ESL and CEVO has 128 tick.
    close enough ¯\_(ツ)_/¯
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  9. #9

    1sec lag

    And the game has (i hope not on purpose) a 1 sec enemy drawing lag. I hope its only LAG.

    They said they want this game competitive (if they mean PC) then they need good servers, this old player hosted stuff is not working.
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  10. #10
    Originally Posted by snarfthepleb Go to original post
    I'm hoping I've heard wrong but if not..

    Are servers always going to run at this rate? Or will you have servers that actually work properly?
    15 tick is a joke
    LOOOOOOL, explains why the hit detection is ****.
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