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Member
How Do You Make Custom Checkpoints For Skill Game Characters without Driving Line ?
I've made FPS's & 3rd person skill games with ajustables cameras Plus with jump commands, But I want to apply Custom Checkpoints to my game character like the rider in the driving line. On Xbox one for top rated section there's a skill game FPS with checkpoints, So I know it's possible, But i can't figure it out, I tried using state & Game Character Events, but i only achieved game character Teleporters not checkpoints. I need a Game Character to activate a Trigger, Then to activate a button press respawn area so that my game character can respawn back to the same area every time i press a certain button command. Need Help Please !! If you didn't understand my problem, I can show you a visual & Commentary Video Of What I Trying To Achieve on trials fusion for xbox one.
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Member
u just have to move the player character (the ball) via OPE to the desired position, but make it only last only one tick and deactivate the ope after that. i had it in my FPS as well at one part, curiously i couldn't do it a second time for some reason but i guess i oversaw something... i hope this helps if questions remain just ask again 
i used a dummy object for the position, was also helpful to test the game from any desired point, i had an ope that i just had to activate and choose the desired dummy object with the vector object info tool card.
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Senior Member
Use the rider as a CP marker. Place each CP close the each other and use the game's built-in CP system to save your progress. The bike & rider will need to be within the Physics Bubble.
At checkpoint Trigger
Oh Hit > Unfreeze bike & rider; Bike Control: Gas
Each CP
On Activate > Freeze rider & bike
When the CP is activated, Trials will save the position data of everything on your map.
I can write some code to move the physics bubble around on command too.
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Member
Thanks It was that easy, But Had to be done right for as always in Equations of trials. Can I animate the physis Bubble From Game Character Back to the rider ? On CheckPoint transitions ? Because that would be more flexible, Less Work. But the Physis Bubble does have a 90 Meter Sphere Range Or could i animate a large group of CP's with a floor follow my game character under my map, For Advanced Maps Designs Only, Meaning Floating Land masses built using object placement i mean. but i don't think you could animate CP's.
Sorry I'm just Estimating & Problem solving different ideas right here. As always thanks l'll make a custom save map and piece this simulation together as you told me and l'll Experiment with other means. I try animating the physis bubble, And yeah that would be awesome if you could code patch that in the game. I also ran into a lot of bugs Too, But l'll report them in the right forum.
BTW I ran into a problem Frozen & Unfrozen On / Off Is not working ! I don't know if it's a bug i'm on xbox one. I'm using Frozen Linked with Data Sources to determine it's on off state plus i tie it with state events, Unless i'm doing something wrong, I know that there is no pre made Frozen / Unfrozen rider Event, so to make one I always pick a value target using a data source. Works with everything else. maybe A BUG ??? OR I Might be doing something wrong !
Sorry It's some sort of bug I Can only put at restart unfrozen to frozen, For some reason it does not work the other way means i'm F'd.
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Senior Member
Don't forget that set value event to 0 needs to be set rather than the numbers 1 and 2, 0 is for off and 1 is for on. Try that way.
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Senior Member
You can move the bubble using OPE so just set the coords to the bike, then change to whatever and the bubble will move there.