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  1. #1

    Challenges you wanna see

    Hi folks!!

    I wrote about making another game that would work with this one, giving players the chance to be a drug dealer, constructing their own nest, creating difficulties...like might quest for epic loot..

    So, leaving that ASIDE, we have a good space for suggesting cool, nice, freaking ideas for challenges that players should face in the game, right?

    Lets brainstorm ideas?


    Ill start, trying to organize and, if you like this, follow the model, ok?

    Ah, to reply someone and keep it organized, please, quote their challenge idea, ok?

    And please DON'T QUOTE AND GIVE AN IDEA on the same post.
    Why? It is easier to scroll out the ones without quotes, just to see ideas!
    Of course, quoting an idea can be an upgrade, but is an Idea related to another, not an independent one, right?


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    Challenge: diagonal lasers

    Why: People are used to see vertical and horizontal lasers. Ok, basic. But what about diagonal? Or moving diagonal??

    Way to solve: You could use a mirror, trying to reflect the laser back to the other side - of course, only on the static lasers. / For the others, an EMP device or jumping, avoiding them by using the moves that the game lets you have.

    Not Cool: Use the soldiers as shield and pass trough the lasers, like in Splinter Cell Blacklist (that sucks)


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    Challenge: Panic Rooms

    Why: Nice idea that I saw in blacklist. It gives another challenge: find the target on the caos.

    Way to solve: Search, use sonars (depending on the technology used on the room - a room with noise protection won't trigger for example), use your eyes and find a breach, move the furniture, take out carpets and do whatever the game lets you do to find it. This challenge can come with a timer, making it harder and cooler.

    Not Cool: Seeing it like a button. It needs to be hard to find. Info can help you, on mission briefing sometimes, but not always.


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    Challenge: structural danger

    Why: People use to take care with bad guys, but what about bad structures? A wrecked floor, or a room that won't resist any explosions, shooting etc.

    Way to solve: Taking care or hoping to survive the damage, for example.

    Not Cool: The Battlefield showed us that the scenario can be more dynamic. Let's use it here as well, on small details. Not cool shooting trough indestructible doors, walls and unbreakable houses.


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    Challenge: Local Problems

    Why: The game is called WILDLANDS and you are proud to tell us that is a massive open WORLD. So let's act like it, right? Examples to make it easier to imagine:
    - you are in a mission on a cold place, waiting still can be harder, as the cold shivers your spine, so snipers may have problems
    - you are in a mission on a desert, running for too long can be problematic (and you need to drink water, so it can also be a problem or just be nice to see)
    - you are in a forest, maybe you can catch some disease, that will affect your movements on the mission, make you daze or anything like that
    - you are in the slums, maybe some random bandit can see you and **** up your mission - yes, random bandit, just because the place is dangerous
    - you are in an event, maybe the bad guys use innocent people from there to make you stop

    etc.

    Way to solve: Acting accordantly, thinking before the problem occurs, planning very, very well,

    Not Cool: Let's use all the tools at maximum. It's a strategic game, so let's use up possibilities. Not using the environment could be a waste, I think.

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  2. #2
    TheRealGunnut19's Avatar Senior Member
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    Ambushes by Cartels and such if you make yourself notorious. An interesting idea the AC series has played with since Brotherhood. Perhaps a similar reputation system to the Ezio trilogy to keep the notoriety on a down-low.

    Also, melee shouldn't be completely indefensible for enemies. the SC games, Watch Dogs, and AC have featured mechanics as of late where enemies will straight up block takedowns/assassinations with a shove if you're detected and attempting melee. Now, don't do it like AC and SC Blacklist, where you will be shoved forever if you don't run or shoot the enemy for a brief stun, but consider that the mechanic would be a good deterrent to the OP nature of melee in GRFS.
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  3. #3
    Originally Posted by Gunnut19 Go to original post
    Ambushes by Cartels and such if you make yourself notorious. An interesting idea the AC series has played with since Brotherhood. Perhaps a similar reputation system to the Ezio trilogy to keep the notoriety on a down-low.

    Also, melee shouldn't be completely indefensible for enemies. the SC games, Watch Dogs, and AC have featured mechanics as of late where enemies will straight up block takedowns/assassinations with a shove if you're detected and attempting melee. Now, don't do it like AC and SC Blacklist, where you will be shoved forever if you don't run or shoot the enemy for a brief stun, but consider that the mechanic would be a good deterrent to the OP nature of melee in GRFS.
    Yes, some reputation system would be nice.
    Even for bad guys: the more time one mission stays without being completed, the more harder and rewarding it gets.

    You being ambushed is a cool idea, can change the weapons - since one of you is locked down, the weapons of this one would be things around he.
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