Originally Posted by BudBro49 Go to original post
I wouldnt mind seeing something like a progression because as your hero continues to slay foes you should also get better at dispatching them, i feel like a progression of let's say ten executions for your hero unlock your next one isnt so bad i wouldnt mind seeing five.
Ideal for me is specific challenges for unlocks, and following that passive unlock through leveling. When you throw in a currency system it almost always goes along with a hard currency which inflates the cost of things using the points you earn.Originally Posted by Fatal-Feit Go to original post
I realize that makes money, selling skins for weapons and characters or little customization options is like printing money, but as someone who doesn't do microtransactions it just means getting everything in the game means investing an INCREDIBLE amount of time.
I like it a lot better when my buying the game means I get access to everything in a reasonable period of time.
Keyword there is reasonable, and with a game like this, where the potential for an enormous amount of customisation options exists, unlocking them through ranks or challenges could take an eon.Originally Posted by AvarusTyrannus Go to original post
It also means---especially if it's done via a ranking system (which I know you didn't mention but will include for arguments sake)---that you might spend a large majority of your time unlocking things you have no intention of using. Granted, For Honor will not have the same problem as shooters, in which 'no intention of using' means the recoil feels off, or the sight is garbage, the damage done isn't to your liking, etc. etc., but it will also mean that people who want their Viking Raider to look more historically accurate spend hours and hours unlocking horned helmets and bone sashes.
Unlocks through challenges potentially present a different problem---that players are more focused on performing the challenge to unlock that totally awesome helmet with a dragon on top instead of helping their team capture a point. This could be mitigated by tying the challenges to objectives, but after a while you'd run out of challenges and need to resort to 'kill 15 players in one match'.
The only exception to this (and I've said this before) is dev-organised tournaments. You or your team---since we don't know if 1v1 will be a mode---wins the tournament (or is at least in the top three), you get something that nobody else can get.
I don't think it would have to be that much of a grind. Have each hero level independently on a 1-10 scale or 1-15 whatever. Then at each level you unlock 3-4 emblems and armor patterns and other such minor embellishments, in this way you aren't unlocking anything for the hero you aren't playing. The larger customization options such as variant helmets or swords would be linked to challenges. Want the rattleshirt bone vest then perform X number of executions using Y hero in ranked mulitplayer. Want that shiny pollaxe that Holden wields in the campaign, beat story mission number X on Y difficulty to unlock it for multiplayer. Want that new shield with a fancy pattern on it, then score X objective defend points with Y hero. Sure you have to be careful that you aren't making challenges that force people into an obnoxious play style, but I think there is room to avoid that. I mean I'm expecting customization, but not at an absurd level, if you push all the small stuff to ranked unlock, and leave the big stuff to challenges...how much are you expecting. Including helmets, weapons, and whatever else, I'd be surprised if we see more than 15 per hero, I don't think that's too many to have to come up with unique and worthy challenges, and a number of them could be repeated just for different heroes.Originally Posted by MisterWillow Go to original post
Personally I find that gives something essentially valueless, like customization options, at certain level of value...maybe a better word would be prestige. The way I see it, if you do something like Siege, then people grind for points each match win/loss you get around 200-300ish renown you want some headgear that is 30,000 renown? Well then just play 115+ matches and don't buy anything else...I can't speak for everyone else but that doesn't appeal to me, especially when the customization part can just be flat out purchased.
I realize the goal is to make money, selling customization options is like printing money, but I think it is much better to have customization options that you have to earn rather than just buy. I think a system of ranked unlocks and challenges is the best thing for that. I know having a particular customization item in a game means much more to me if I had to work for it rather than just buy it.
A lot more than that.Originally Posted by AvarusTyrannus Go to original post
I suppose how extensive customisation is, though. If you can change individual pieces of both weapons and armour, then there could be well over a hundred for each Hero. And that's before the inevitable DLC.
I would prefer the challenges, provided they don't interfere with people's playstyle within a game---your 'X number of executions' would be fine, for example---but if there are as many cosmetics as I think, I don't think that would be viable, simply because you'd run out of things for players to do.
Originally Posted by DeathsDestroyer Go to original post
I've played a ton of mount and blade... For honor is a much, much more sophisticated and deeper combat system for sure. Mount and blade is about units and managing an army you get to fight with.