1. #1
    mattshotcha's Avatar Community Staff
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    Title Update 11 Release Notes

    The days of teasing the loyal riders of the Trials world are over! Well, for now at least. The latest update for Trials Fusion will release on Monday November 16th. We know that’s still a few days away but in the meantime we’ve got the full list of patch notes available now for your viewing pleasure. We’ve got tracks, we’ve got seasons, we’ve got country specific leaderboards and a whole mess of fixes so go ahead and check out the full list below. As always, we have more tricks up our sleeves but we’ll let this massive update sink in for a minute. See you on the leaderboards, riders!

    Release Notes Patch 11:

    New Features:
    • 7 New X-Supercross tracks!
    • New Premium items!
    • DLC Helmets now available for female rider
    • Multiplayer Seasons
    • Countries leaderboards
    • Hall of Fame leaderboards
    • Awesome Level Max scores removed from global leaderboards
    • 2 New Helmets that can be bought for in-game currency
    • HUD in Auto-Camera can be disabled in replay mode


    Bug Fixes:

    Single Player:
    • Fixed screen tearing on Sleepy Creek track
    • Fixed screen tearing on Borne Legend track
    • Fixed screen tearing on Seismic Activity track
    • Fixed screen tearing on Awesome Level Max tracks
    • Fixed screen tearing on Dust Bowl track
    • Fixed screen tearing on Robot Wasteland track
    • Fixed screen tearing on Dead Reckoning track

    Track Central & Editor:
    • Fixed an issue when the title becomes inaccessible if more than 513 tracks are marked as favorite
    • Fixed an issue when DLC sounds can be used in Editor even when DLC is not purchased
    • Fixed an issue when track rating pop-up is shown even if track is not finished
    • Fixed an issue when some shared tracks that do not contain DLC objects required DLC

    Menus:
    • Fixed an issue when "New Downloadable Content" pop-up shows twice after purchase of new DLC
    • Fixed an issue when Community Dashboard does not reload after title reconnects to online
    • Fixed an issue when the wrong helmet name can be shown if Rider sections are swapped quickly
    • Fixed an issue when some buttons in Ride menu disappear if game resumes after suspend mode
    • Fixed a crash when removing the uplink while changing team parameters
    • Fixed an issue when the title becomes inaccessible if back button was pressed immediately after accepting leave team confirmation
    • Fixed screen tearing while scrolling in Rider menu
    • Added mapping "Set to Favorite" in Tournaments for UGC tracks
    • Fixed an issue when "Downloading UGC tracks" pop-up disappears after title resumed from suspend mode
    • Fixed an issue when loading icon still visible on community dashboard after it loads
    • Fixed an issue when wrong total of challenges in statistics is shown
    • Fixed an issue when title returns to screen where information from notification center was activated instead of going back to previous menu

    Online MP:
    • Fixed an issue with the title entering a non-responsive state if online invitation was accepted while no connection to Ubisoft servers was present
    • Fixed an issue when matchmaking stops working after 4 rematch sessions
    • Fixed an issue when title stops showing "Downloading UGC tracks" pop-up when player accepts invite while UGC tracks are loading
    • Fixed an issue when title can start to download UGC tracks for online multiplayer twice
    • Fixed an issue when countdown timer appears in private match as spectator after host skipped track
    • Fixed an issue when the title doesn't show "Session is Full" error in Private Match
    • Fixed an issue when wrong error message was shown when connection to host was lost
    • Fixed an issue when player remains on searching screen and session does not time out when all other players exit from the searching screen.
    • Fixed an issue when the title becomes inaccessible if invite accepted from friend using Party app in snap mode
    • Fixed an issue when Uplay login pop-up was not shown for the player who accepts multiplayer invite
    • Fixed an issue when Tournament UGC track downloads when entering Online Multiplayer
    • Fixed an issue when UGC track screenshots are resized in Online Multiplayer
    • Fixed an issue where a player could not be re-directed to online multiplayer session if invite was accepted on title screen, or before title was launched
    • Fixed an issue when UGC tracks can fail to load if title was suspended at this time
    • Fixed an issue with alignment of Rabbit helmet in Online Multiplayer
    • Fixed an issue when faults list from previous track shown in Private match as Spectator
    • Fixed an issue with debug text being visible instead of Awesome Level Max DLC name on error message in private match, while installation was in progress

    Other:
    • Fixed an issue when no message was shown when save data is full
    • Fixed a crash when game resumes after suspend mode
    • Fixed a crash when player disconnects in local multiplayer while other players have failed
    • Fixed an issue when game boots on simplified Chinese instead of English in Taiwan region
    • Fixed default color values for "Crater Hazmat" and "Proud Hero" outfits
    • Fixed an issue when Community Dashboard does not reload after title reconnects to online
    • Fixed an issue when Community Dashboard does not reload after title resumes after suspend mode
    • Fixed an issue where the title can become unresponsive if disconnected while title is suspended
    • Fixed an issue when title can randomly crash during load of a profile that was created on early patches of the title
    • Fixed an issue when friends feed in notification center doesn't update if player has more than 20 friends who play the title
    • Fixed an issue when UGC tracks fail to download for tournaments

    PC ONLY

    Track Central & Editor:
    • Gizmos in Editor now render on top of selected objects

    Menus:
    • Fixed an issue when DLC names are not localized in Chinese in additional Content menu
    • Fixed an issue when title window was always on top
    • Fixed an issue when improper highlight zone appears in team menu if player used mouse to highlight first suggested team
    • Fixed an issue when down toolbar gets overlapped by menu buttons in Editor

    Online MP:
    • Fixed an issue when game could crash if combination Alt+F4 was used for closing title in Online multiplayer session
    • New version of Uplay client comes with Steam version of the title
    • Fixed an issue when cancel matchmaking pop-up didn't appear if back button was clicked using mouse

    Other:
    • Fixed an issue when "Skip heat" button cannot be changed in keyboard controls
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  2. #2
    I'm slightly concerned that i do not see any mention of a Cross-platform Ninja feed being added to track central after having been told that it would be coming in the next update (aka this one)
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  3. #3
    En0-'s Avatar Trials Developer
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    Hi,

    The information is just missing.

    We will first update the client, then update the server, then update tracks list for online multiplayer, then we will update the Track Central layout to include ninja community picks.
    It should happen today.

    Later this week, we will do a maintenance to recalculate global leaderboard scores to remove the unicorn tracks scores.

    Also, there is a little mistake above:
    "• Fixed an issue when friends feed in notification center doesn't update if player has more than 20 friends who play the title"

    It's actually the Friend feed in TC and not the notification center.

    Best Regards,
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  4. #4

    Excited

    I'm really excited for this update.
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  5. #5
    En0-'s Avatar Trials Developer
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    Originally Posted by Nibor1hats Go to original post
    What exactly are those? I thought of new editor items
    Premium items are cosmetic objects against acorns. The new objects are the ones that were given as bonus with season pass or pre order, etc... Some players asked to be able to get them.
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  6. #6
    I had hoped that the "premium items" would include the fallen angel pit viper bodykit, is there any chance that the bodykit will be available in the future for purchase?
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  7. #7
    En0-'s Avatar Trials Developer
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    Hello,

    Originally Posted by ObeseSpectator Go to original post
    I had hoped that the "premium items" would include the fallen angel pit viper bodykit, is there any chance that the bodykit will be available in the future for purchase?
    It should include. We received the same report over twitter. We'll look at it today and get back to you.

    Cheers,
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  8. #8
    En0-'s Avatar Trials Developer
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    Hello,

    Originally Posted by ObeseSpectator Go to original post
    I had hoped that the "premium items" would include the fallen angel pit viper bodykit, is there any chance that the bodykit will be available in the future for purchase?

    That should be fixed now and that should have a discount to apologize from the inconvenience.

    Cheers,
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  9. #9
    Thanks for getting that sorted so quickly En0, and the discount is appreciated as well.
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  10. #10
    VEGASTRASH's Avatar Senior Member
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    Not to state the obvious, but why is this game still being worked on? It's a funny comment to make...why are you improving the game...considering the timing of this update, it's strange to me.
    Cod3, Fallout, Star Wars...come out within the past few weeks...Fusion is 19 months old. Players are at an all time low, gauging by TC downloads. Unless the mp coding is carrying over to the next Trials game...why spend the money and time for an extensive update for very few?
    On a few occasions since the update...I can barely get a few people in a MP session...different times of day, etc.
    The update is well intentioned and the seasons are a decent idea, but how is this company justifying their timing on the entire multiplayer experience. Released 10 months into the game, then added to...too late. It just seems like a huge waste of resources that could have been better used out towards the next game.
    Help me understand.
    It's great you provide support for the game for this long and the TC cross platforms are a bit of work well received...but mp has seemed too little too late...since its release.
    Th end result is playing a few noobs. Most core players abandoned Trials and more so the MP months ago. It hurts the experience. It could have been great launched in this state.
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