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  1. #1

    New Extraction Map 'Jilted Operation'

    Trailer:



    Name: Jilted Operation 1.0
    creator: drdrips
    type: Extraction
    Solo and co-op
    platform: PC

    The goal was to integrate as many gameplay types and environments.
    There is a lot of platforming besides the shooting.
    Hope you enjoy!
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  2. #2
    UbiBooma's Avatar Community Representative
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    So good!
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  3. #3
    Wow. One of the best maps out there. Amazing layout. Great progression with nice visuals, lots to do, varied scenery and environments. Truly well done. Never overpowering, but always a sense of suspense around every corner. And even some mild puzzle elements mainly due to the moonshine lighting that made seeing all the options a challenge.

    But - I was forced to quit after getting stuck. I jumped in the boat (photo linked below) from where the red line points and ended up where the red circle is, in between the side of the boat and the cargo in the back. Couldn't move. Up down left right jump duck. Nothing worked. I suspect I was about 2/3s through the map, and will definitely play it again to finish, but thought I would pass this along in case you want to fix it, or at least as a caution to other players.

    http://www.mediafire.com/view/abgw58...xa7/Jilted.jpg

    EDIT: Went back to play this again. Got past the "boat" problem, which it turns out was just a decoy anyway, and I have to continue to heap praise on this map. It was an incredible journey. I will have to play more Extraction maps for a real comparison, since i play pretty much only Outposts, but I have to rank this as my favorite user map to date. Nice job drdrips.
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  4. #4
    Hi rjdriver,

    Thank you for your review and for your feedback!
    Sorry to hear you got stuck one time.
    I will address this when I ever do an update on the map.
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  5. #5
    I agree that this is visually very nice and fun to play. I am not a skilled player but found it to be relatively easy. I think it's because most enemies are confined to small areas (by placing objects at key locations to prevent AI movement but allowing player movement). Once you have the sniper rifle, it's easy to pick those off at a distance without taking any return fire.
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