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View Poll Results: Would you like a game that used The Art of Battle but included magic?

Voters
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  • Yes

    10 14.49%
  • No

    43 62.32%
  • Maybe

    16 23.19%
  1. #21

    hm...

    Originally Posted by BoldAlphawolf Go to original post
    For Honor is exactly the type of game i aways wanted, warrior vs warrior, No caster's!!!!
    Whoever appeals to the law against his fellow man is either a fool or a coward
    Whoever cannot take care of himself without that law is both
    For a wounded man will shall say to his assailant
    "If I live, I will kill you. If I die, you are forgiven"
    Such is the rule of honor



    I dont like the idea of range battle, magic and stuff like that - there are so many games where you can go with that gameplay and be happy (and stay away aswell^^)! I thought when i saw the first for honor trailer "YES!! Finally a game where u can play with a hard on in a "no gay" way "

    To be honest - i played at a friend of mine the alpha for a few hours and its manly as ****! Dont know how to combine it with magic - sounds good for another game, not for this one!
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  2. #22

    Let's not f*ck it up...

    I'm always ready to hear nice ideas but, if magic gets into this game... it will lose all its sense. The best point of FOR HONOR is that this game is focused on melee combat (and even that, it has quite a lot of variety in this genre) and the hardness of the first line fights. So please, just stay at this point and optimize the game, don't f*ck it up with magic or otherworld skills that will make the team work on new things such as fix constantly all the changes thatevery warrior needs when a new script is created. Sorry if you don't understand perfectly, i'm spanish and my grammar is not the best in the world. Cheers and see you on the battlefield!
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  3. #23
    AkenoKobayashi's Avatar Senior Member
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    Absolutely not. I don't want some pansy mage trying to fry me while I'm having a one-on-one fight. Or worse, healing my opponent when I'm winning. You want a game with magic, go play Smite. There has not been, from what I know, a pure melee only medieval game that actually features more than just European knights. I have never played a game that had Samurai in it. It excites me to think of the fun and glory of fighting as a Samurai in a sword duel. Throwing magic into this would ruin the experience for people who like this kind of combat.
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  4. #24
    MisterWillow's Avatar Senior Member
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    Originally Posted by Flyin Japman4 Go to original post
    Absolutely not. I don't want some pansy mage trying to fry me while I'm having a one-on-one fight. Or worse, healing my opponent when I'm winning. You want a game with magic, go play Smite. There has not been, from what I know, a pure melee only medieval game that actually features more than just European knights. I have never played a game that had Samurai in it. It excites me to think of the fun and glory of fighting as a Samurai in a sword duel. Throwing magic into this would ruin the experience for people who like this kind of combat.
    I think someone else pointed out the point of the thread was to discuss magic with the Art of Battle system, or something like it, in an entirely separate hypothetical game, not a suggestion to put magic into For Honor.
     1 people found this helpful
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  5. #25
    Originally Posted by MisterWillow Go to original post
    I think someone else pointed out the point of the thread was to discuss magic with the Art of Battle system, or something like it, in an entirely separate hypothetical game, not a suggestion to put magic into For Honor.
    Oh? In a different game? Yeah shure, then I am all for it but not in For Honor.
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  6. #26
    Be1dou's Avatar Senior Member
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    I can't find my old thread, but I basically I suggested a Blood Dragon-like expansion for For Honor, which takes its assets and story and set it in an alternate universe with real fantasy creatures and the like.

    Basically, it's still FH, but replace some characters with elves/orcs/etc, soldiers with goblins, feats with magic/sorcery and traps with mythical monsters like a Kraken that you can awaken during the midst of battle to snatch down enemies near the bridge. It's basically still FH, just with a mythical aesthetic to it. As the game currently is, range attacks are already pretty common, with feats like catapults, arrow storm, kunais, bombs, and bow and arrows. And there's already some 'magical' stuff in it like the Orochi's 'ki blast' that stuns and drain nearby enemies' stamina with a Jedi force push and those feats that heal you.

    I feel like there's a lot of creativity they can do with this, but I can understand the purists' POV. I remember disliking the strange direction the game took after the last E3 and it took a while to warm up on me.
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  7. #27
    You had me at Blood Dragon.
     2 people found this helpful
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  8. #28
    Originally Posted by MisterWillow Go to original post
    I think someone else pointed out the point of the thread was to discuss magic with the Art of Battle system, or something like it, in an entirely separate hypothetical game, not a suggestion to put magic into For Honor.
    Yes, thank you! Peeps gotsta read the OP before they post!

    Originally Posted by Fatal-Feit Go to original post
    Basically, it's still FH, but replace some characters with elves/orcs/etc, soldiers with goblins, feats with magic/sorcery and traps with mythical monsters like a Kraken that you can awaken during the midst of battle to snatch down enemies near the bridge.
    That sounds awesome! Active environmental hazards would be so sick! Go all out with Krakens assaulting bridges and Dragons raining fire from above, keep it mundane-ish with spinning blade and dart traps like classic D&D dungeons, or branch out with unique themes like Egyptian crypts with flesh eating scarab pits and mummies popping out of sarcophagi!
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  9. #29
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  10. #30
    PowerSenpai's Avatar Member
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    Originally Posted by WackFTW Go to original post
    I'm always ready to hear nice ideas but, if magic gets into this game... it will lose all its sense. The best point of FOR HONOR is that this game is focused on melee combat (and even that, it has quite a lot of variety in this genre) and the hardness of the first line fights. So please, just stay at this point and optimize the game, don't f*ck it up with magic or otherworld skills that will make the team work on new things such as fix constantly all the changes thatevery warrior needs when a new script is created. Sorry if you don't understand perfectly, i'm spanish and my grammar is not the best in the world. Cheers and see you on the battlefield!
    As before mentioned, the entire point of this thread was a new game with a similar combat system using magic instead, not "f-ing" up this game with magic elements.
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