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View Poll Results: Would you like a game that used The Art of Battle but included magic?

Voters
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  • Yes

    10 14.49%
  • No

    43 62.32%
  • Maybe

    16 23.19%
  1. #11
    MisterWillow's Avatar Senior Member
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    Originally Posted by TripleJay_X Go to original post
    not magic, really. it ain't the witcher-game. or do i get IGNI aswell?

    but i wouldn't mind a big human-like-monster, like the one from games of thrones.
    As long as I get Axii, so I can make you cast Igni at your teammates.
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  2. #12
    Originally Posted by MisterWillow Go to original post
    As long as I get Axii, so I can make you cast Igni at your teammates.
    haha, but you should watch while you prepare your Axii, i don't throw a Nordern Wind bomb @ you
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  3. #13
    MisterWillow's Avatar Senior Member
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    Originally Posted by TripleJay_X Go to original post
    haha, but you should watch while you prepare your Axii, i don't throw a Nordern Wind bomb @ you
    Just be careful when coming in for the kill... there might be an alt-Yrden waiting for you.
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  4. #14
    I'd like magic.

    I'm pretty sure there's little to no chance of it being present in the campaign or story modes of the game. So, if possible, in MP would be satisfactory enough.

    However, gaming experience tells me that the game script likely did not incorporate magic mechanics from its inception -- therefore, to 'patch' it in, would be an unlikely proposition.
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  5. #15
    I'm against anything that would take away from the melee
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  6. #16
    I voted "Maybe" because it would depend on implementation.

    For example, the "feats" seem kind of magical already...there's no way to heal yourself 100% in a real battle. So things could have a magical spin.

    I just wouldn't want the game combat to become Skyrim-like in its magic fireball throwing, but if done well it could work.
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  7. #17
    ksatnodesaelp's Avatar Member
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    I don't want magic in this game specifically, since its focus is on the melee fighting, but a magic system that uses the different stances comboed together to cast spells seems pretty cool to me. Maybe even going so far as to vary the power/utility of a spell based off how long an individual combo is, I.E. ^,<,>,>,<,^ VS ^,<,< left would be the more powerful/ useful spell because it would take more time to cast due to the gestures used and presumably more mana/magic/MP, they could even implement different things, such as dead combos and interruption upon taking damage or moving, and add a 4th stance/gesture/whatever into the mix just for more varied combinations since I'd rather see this in a different game anyways.
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  8. #18
    Wyzpr's Avatar Junior Member
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    I think i would like A game that had it, but NO, I don't wish this game had it.

    What drew me in was the swordplay and tactical options with it that were shown in the demos. I love games with magic but I like where this is headed and want to see where they take it. The tech test started 2 mins ago and I cant wait to get home to play it.
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  9. #19
    PowerSenpai's Avatar Member
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    Originally Posted by Wyzpr Go to original post
    I think i would like A game that had it, but NO, I don't wish this game had it.

    What drew me in was the swordplay and tactical options with it that were shown in the demos. I love games with magic but I like where this is headed and want to see where they take it. The tech test started 2 mins ago and I cant wait to get home to play it.
    He did specifically state "A" game though, not "this" game.
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  10. #20
    People need to actually read the title and OP. He's not saying "Put magic in For Honor" he's saying he would like to see a completely different game use the Art of Battle system (or something similar) that incorporated magic. I, for one, would love to see that. In fact I hope we get a giant slew of "For Honor Copycat" games that take the core principles of For Honor and apply them to different settings and genres. I think this could make for an awesome Star Wars Jedi game. Attack with the lightsaber, guard break is Force Push, etc.
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