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  1. #1

    Suggestions

    I have some suggestions:

    1) maintain the mechanics of the future soldier that are excellent;

    2) Take away or reduce the use of optical camouflage: He trivialized the future soldier;

    3) recommend using similar multiplayer modes with socom 4 navy seals the PS4 has excellent manners especially the classic ways: where the player dies only once and watch the companions finished making the game: This adds excitement and a more tactical game by fear expect to finish round


    And to continue focusing on the balance between real / game.

    My friends and I are looking forward to the new game.

    Alex from Brazil
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  2. #2
    xTenno's Avatar Junior Member
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    Invisibilty cloak won't be seen. GR:WL is set in 2020-ish and we won't have the technology by then.
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  3. #3
    ES-Ulukai's Avatar Senior Member
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    There will be no optical camouflage, the game is very different from GRFS thx god and for the mutliplayer if there's one, I don't want GRFS multiplayer interface that was a catastrophy as the matchmaking was too a catastrophy.

    I prefer a GR 1 multiplayer style with same game modes. Some old school gameplay that are still the best.
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  4. #4
    Keep Future Soldiers Motion capture that was awesome.
    give single player a memorable villain that we want to take down. Far Cry 3,4 and even 2 did this very well.
    Selective fire: Semi auto, Burst( If possible), and full auto
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  5. #5
    LEI_NIANG_NIANG's Avatar Banned
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    Maybe more interactive enviroments?More destroyable buildings?
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  6. #6
    Wing suits, please.
    Seriously...
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  7. #7
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by eyanvenom Go to original post
    Wing suits, please.
    Seriously...
    I'd like them if they made sense for a mission that required an air drop over a decent horizontal distance... Wingsuits for the sake of wingsuits? Nah.
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  8. #8
    TheEnglishGent's Avatar Senior Member
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    Originally Posted by Cortexian Go to original post
    Originally Posted by eyanvenom Go to original post
    Wing suits, please.
    Seriously...
    I'd like them if they made sense for a mission that required an air drop over a decent horizontal distance... Wingsuits for the sake of wingsuits? Nah.
    Yeah.. I'd have thought that wingsuits would be reserved for maybe a HALO jump (High Altitude jump, Low Opening of the chute)
    I can't see them playing too much of a role if they're just jumping out of a Blackhawk.
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  9. #9

    One shot, one kill

    Will we see one shot one kill gameplay? Like the old times? Because I'm really tired of Ubisoft non-tactical run'n'gun bull**it
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  10. #10
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by guest-eGmO0I50 Go to original post
    Will we see one shot one kill gameplay? Like the old times? Because I'm really tired of Ubisoft non-tactical run'n'gun bull**it
    Headshots were one-hit kill in the build we played Paris IIRC. Shots to other parts of the body were not, but this isn't "unrealistic" in a lot of circumstances... 5.56 NATO is such a small round that it often took Coalition forces in Afghanistan and Iraq multiple shots to drop actual OPFOR combatants permanently. There are a surprising number of things inside your body that can go missing before your adrenaline-high isn't enough to keep you combat-effective.

    It only took a few bullets to drop enemies, regardless.

    Again, this information may change as the game is developed more... Certain guns may do enough damage to drop an enemy in one shot. Maybe they'll change the mechanics completely so it takes more... Everything we saw is subject to change.
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