Originally Posted by
HorTyS
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I agree. It wouldn't be so bad if Ubi hadn't implemented the same system into 3 different franchises putting an ever so slightly different spin on it. That just made the mechanic get old so much quicker. Personally I think they should just have some sort of side-quests linked to revealing the map or something. I seem to enjoy tasks a bit more when there is narrative justification for it and it's a bit more fleshed out than just "go here, flick this switch, boom, heres whats on the map" Imagine if they took the time to have a series of missions where maybe an ally sends you into a cave and you have to fight & navigate your way through until the end when you see that the inhabitants had sketched out a primitive map of the surrounding area, and thats why you're seeing all the new info on the map.... at the same time, maybe make the next map revealing mission different than that, not just a "do that same thing again" situation, which causes the tedium...