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  1. #11
    Loading screens are caused because of this "IWnet" because it can't sync properly. If you are stucked in "finding match" phaze: turn off your game, verify RSS files in uplay, start the game, enjoy insta match found. This is beta, guys.
    About release date and game condition: I bet this is their old build and obviously we have no access to the latest one.
    About dedicated servers: we all know that will solve all problems and this game will become perfect but this will never happen since servers cost alot of money and RSS devs have no money backup like Dice or Activision CoD studios. Plus to that devs can point at CoDMW2 with its IWnet and tell you how its "impossible" to go to "competitive sector". Somehow gamers managed to play alot of champs on that **** (talking about IWnet precisely).
    Gamers are the real problem that game industry degrades. Gamers were "eating" these matchmaking systems since MW2 times (or even earlier) and proved that this system actually works for gaining cash and (somehow) satisfy gamer section and, as we all know, "competitive sector" are in minority so nobody will focus on minority.
    As someone said in this thread - it is almost 2016 and we are in the middle of cheap and simple methods era. Dedicated servers are in the past and they bring less money (in a long run) than such matchmaking systems.
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  2. #12
    Originally Posted by B34RM4ST3R Go to original post
    Loading screens are caused because of this "IWnet" because it can't sync properly. If you are stucked in "finding match" phaze: turn off your game, verify RSS files in uplay, start the game, enjoy insta match found. This is beta, guys.
    About release date and game condition: I bet this is their old build and obviously we have no access to the latest one.
    About dedicated servers: we all know that will solve all problems and this game will become perfect but this will never happen since servers cost alot of money and RSS devs have no money backup like Dice or Activision CoD studios. Plus to that devs can point at CoDMW2 with its IWnet and tell you how its "impossible" to go to "competitive sector". Somehow gamers managed to play alot of champs on that **** (talking about IWnet precisely).
    Gamers are the real problem that game industry degrades. Gamers were "eating" these matchmaking systems since MW2 times (or even earlier) and proved that this system actually works for gaining cash and (somehow) satisfy gamer section and, as we all know, "competitive sector" are in minority so nobody will focus on minority.
    As someone said in this thread - it is almost 2016 and we are in the middle of cheap and simple methods era. Dedicated servers are in the past and they bring less money (in a long run) than such matchmaking systems.
    I didnt even talk about the time it takes to find a game/match. The Gameflow in a Match is just bad since the Game loads , you enter a Loadout / Strategy screen ... Game loads again ... then you play for max 3 minutes. Game loads .... you enter a Loadout / Strategy screeen , Game loads .... and so on. The Gameflow is interrupted because you always play only max 3 (most of the time you play just around 2 ) minutes and then get back to menus and Loadscreens for around 1 minute. So over 30% of a Match is watching at Menus and Loadscreens ... that just sucks.

    They said that they wanted to enter the competetive sector ... but they are stuck into the console perspective. League of Legends , Dota 2 , Starcraft 2 , Counter Strike GO ... THESE ARE the famous competetive Games ( And UBISOFT is aiming for that market ). All of them are PC games ... But Siege is obviously developed for the consoles , bringing the limited console feeling to the PC. So Playerhosted Games might work on consoles but you wont enter the real competetive market with a console Game. I highly doubt that they know what they are doing here ... "if you want to build a game for anyone , you just build a game for noone" ... Siege might is a fun casual console Game with soft couch competetition ... but it just sucks on PC and wont be able to enter the REAL competetive market they aimed for.

    And dedicated servers are a must ! How can you even say competetive-gaming if the game conditions and the whole netcode process is randomized by Player Hosts. This ist just like rolling dice ... imagine chess with players that just randomly move around their chessfigures from time to time even if it is not their turn.

    And Money ... maybe you wont need to invest 40 million dollars into marketing if you have a game that speaks for itself. But this is an Industry standart that comes from Men in Suits that have no clue what gaming is ... keep the Game cheap but sell it well with all the neat preorder bulls**** and all the artificial motivation nonsense like DLC and unlocking/buying cool skins and stuff. But its like the food industry ... people just dont think about it and just get the stuff that looks delicious ... they dont care whats really inside of it ... only a few poeple do and they wont bring in enough money. The Big / Cool games that are super famous (Minecraft for example) are famous because they deliver really good Gamedesign ... and if you look on the gaming market ... only a handfull of like million games a really big and famous. Companys like Ubisoft havent really realized that true gamequality is rare and has huge potential. Maybe they just dont have the balls to risk it ... so they keep going with the industry standart of cheap designed games that go with money generation like preorder / dlc / unlocks and so on.

    If you say players will "eat" it anyway ... youre right. But i wont spend a single dollar on a game like this. And i think that the gamequality and artificial moneygeneration will only get worse if gamers not start thinking about what "Gamemodel" they support with their money.
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  3. #13
    I played a game earlier host migration started and lasted about a minute. Meanwhile the enemy team secured the bomb while I was frozen. This is a game breaker
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