1. #1
    ANyone else notice that in the ingame video, that battleship sinks in about 15seconds after being hit by only one torp.? Seems a bit fast, dont cha think?

    "I don't ask no questions, they don't tell me no lies."
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  2. #2
    ANyone else notice that in the ingame video, that battleship sinks in about 15seconds after being hit by only one torp.? Seems a bit fast, dont cha think?

    "I don't ask no questions, they don't tell me no lies."
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  3. #3
    Yes it's shooter-like, SH3 goes more and more to "Call of Duty at Sea"
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  4. #4
    Willey's Avatar Senior Member
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    1. I bet at easy settings for the show
    2. The torpedo hits a quite vulnerable part of the ship although I think there should be more hits to damage the BB inside due to it's armor. And that's about #1 again
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  5. #5
    Or else they edited the video to get it fit into 1:42, and still show everything they wanted to.
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  6. #6
    Oh my, that footage was terrible... in a good way.
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  7. #7
    But the shots of the crew could definelty be in-game video. I hope there are not "cut scenes" whenever something "dramatic" happens.
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HeibgesU999:
    Or else they edited the video to get it fit into 1:42, and still show everything they wanted to.<HR></BLOCKQUOTE>

    That could be..i guess it kinda makes sense. Well, lets hope so anyhow

    "I don't ask no questions, they don't tell me no lies."
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  9. #9
    In my travels on the internet in search of more SHIII reviews and screenshots I remember some info on how the ships will sink. In SHIII now ships will have secondary explosions if your a lucky shot. Hit the fuel or magazines and your enemy will sink faster. Also the models in SHIII are damage sensitive. Torpedo it in the bow and it sinks bow first. Hit the ship in the port or starboard sides it will roll,crack in half, or sink level with the water. Looks like any gun we use will damage the ships. AA,main,or secondary will sink it. Im not sure about ramming (why would you want to do that anyways) but why not. Excellent job the dev team has done on sprite collision and alterable textures and models. My hats off to them.
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