The Stallion's unique ability to launch off its wheel leads to higher vertical, farther distance, and/or backwards jumping. All of those aforementioned items lead to some interesting findings that I figure the community would enjoy. Post what you have found thus far and indicate whether they have the potential to be a time-saver or just fun exploration. Here is the growing list found trying out ways to either complete a level with a Stallion bike or greatly improve times using this ability that cannot be done with any of the existing bikes:
Feel free to post yours and we'll continue growing the list. This is intended for fun and for Stallion lovers that want to dominate the Agent on the Crazy Bikes leaderboard. So only time savers with the Stallion that can assist in beating the Agent bike will be posted but ANY exploration will be added as long as it can't be done with the other bikes.
REORGANIZED: Reorganized the list alphabetically by track name, grouped time savers/exploration for the same levels (time savers still first), and added spoiler tags for easier viewing. I will also be phasing out certain images and having video tutorials/explanations instead to alleviate any confusion for some of the more complex time savers.
Alternate Use of Launch Ability: While experimenting I also found an alternate use for the launch ability. If you are nose down or almost upside down and there is a ledge, post, log, etc., you can activate the launch ability to somewhat slingshot yourself downward, forward, etc.. Definitely room for experimentation and ways to improve overall track times.
LAST 5 NEWLY ADDEDSpoiler: Show
Backyard CatwalkSpoiler: Show
Burning BushesSpoiler: Show
Cannon EndSpoiler: Show
Cannon RidgeSpoiler: Show
Container GroundsSpoiler: Show
Delivery LineSpoiler: Show
Desert GondolaSpoiler: Show
Drifter ValleySpoiler: Show
Elephant GraveyardSpoiler: Show
Fang WallSpoiler: Show
Garbage RouteSpoiler: Show
Market StreetSpoiler: Show
Merchandise StashSpoiler: Show
Parched CliffSpoiler: Show
Planks and MozziesSpoiler: Show
Snowball RideSpoiler: Show
Steam QuarterSpoiler: Show
Steeple RunSpoiler: Show
Sunset DungeonSpoiler: Show
Tree Houses
Spoiler: Show
Villainous HideoutSpoiler: Show
Wolf Den
Spoiler: Show
Nice Idea mate & Cool bit of exploration as well, I've found myself in some strange places due to the Stallions Jump Feature but the only one that springs to mind right now (as I keep getting stuck with this track as a Rodeo Slot Challenge) it's a Time Saver.....At the very start of Garbage Route, I jump from the first ledge over the first roofs peak to land and go down the other side which gives me the momentum to get up the next roof, which is a bit of a pain to get over on the Stallion without that momentum !!
I'll get a screen-shot a little later and edit it into this post if you like !?
I've been similarly exploring, albeit with the 0/0/0/0 Stallion. I've got a bunch of pictures I'll upload plus have made a couple videos:
FatalDragon69,
Forgot about the Garbage Route one as that just became instinctive now.
Flippant9,
Where's the second video location?
On another note, I'm loving the Stallion versus the Agent bike in a few cases. It's definitely helped take the #1 spot in a few cases: Drifter Valley (by 0.4 sec), Forgotten Factory (by 0.8 sec), Processing Center (by 0.08 sec), and Cave Crossing (by 0.1 sec). Still working on others but finessing the jump with nice timing/angles makes a huge difference in outperforming the Agent bike (Forgotten Factory is a great example). My times are on Android in case anyone wants to see the ghosts beating the Agent bike.
I'll try and keep the main post updated.
TheeElf, I'll have to check on the exact course for that second video, it's one of the Cave Levels.Here is another cool one:Snowball Ride:
#5 is Delivery Line over the finnish line.
Just wanted to add.....If you time it right, you can make the Stallion jump with a lot more forward momentum instead of upward lift if you either lean forward then jump just as your rider hits the furthest forward he/she can go OR to make those longer gaps lean back first then quickly forward and jump as I said above.....Both help to give that extra boost forward !!
If you time the jump feature just right (at the very peak of each movement, ramp etc.) then you can easily clear large gaps and higher ledges etc. etc. you can even use the jump feature once you've left the edge of a ramp etc. again, if you time it right it will still give you the jump boost just after you leave the ground, ramp etc. a sort-of a mid-air jump but JUST off the edge of where-ever you're jumping from.....Hope you understand my explanation, I've tried to explain it with as much detail as poss. to help my fellow riders get the most from the jump feature !!
It's ALL about the timing, keep an eye on your riders position and where your wheels are to help you make the best jumps and land them.....Practice, Practice, Practice makes perfect !!
!! Hope this Helps you ALL find some crazy new places and set some new times.....Enjoy !!![]()
I still think the jump feature should have it's own button instead of having to let off the gas. It's awkward at times.
It would be nice to have the option; its bothered me some as well. Button could be on either side of the screen,IMO (why not both?)Originally Posted by justinman114 Go to original post
Actually, if it IS going to be an upwards swipe on a button, I dont see why it has to be stuck on the "accelerate" button, when swiping up on any button could have an equivalent affect
Very much this. Since I can't get the jump to work consistently or at least to be as precise as I want to.Originally Posted by xitooner Go to original post
It's just very frustrating in some track(s) that the last jump requiring the bounce fails unintentionally. Some ice track, don't remember the name and bad at playing this game so might be trying the wrong thing![]()