Loving the game guys! My question is about game mechanics...
The Warden, to me, feels like a well rounded character with a balance of attack and defense. Why did you choose that set of mechanics for a Knight character and not for another faction? What was it about the Warden style made it feel like a Knight apposed to something else?
I ask this because I don't feel there is a lot of cohesion between faction characters in terms of their game play mechanics. For example the Viking Beserker could easily be a Samurai, whilst the Kensei feels similar to the Raider Viking. I'm interested why and how you have tried to make each faction feel different from one another mechanically.
Devs had a special one with the ubisoft swirl on it. I think the pieces themselves will be available for players though. Probably higher level items.Originally Posted by Roy_McDunno Go to original post
Also, why is this thread not locked yet? It's a year old and people are just necroing it now. No one is here to answer your questions anymore. You missed your shot, people!
I was wondering what they were going to do to keep the game fresh for players, what sort of regular updates can we expect, will we be able to choose our own colour palette so that it can match our insignia, will we be able to have our insignia on shields etc? Just whilst I've loved playing the alpha, I'm worried that it could quickly die off in a similar way to the original titanfall.