Originally Posted by Altair_Snake Go to original post
At 2:58 a late one gets crushed. There are many similar examples where the guy gets hit by a heavy attack and barely has time to parry the follow up. However the timing isn't super strict.
for the convenience of those who don't want to look up times for reference:



I think the defender shifted his stance to defend upward once he was hit by the first strike---you can see the indicator on his body showing it---in the same way the attacker kept his weapon in the up stance to anticipate a return attack. You can see a Ĝ while players are in the midst of an animation (either attacking or blocking), indicating, I'm assuming, that no input would be valid, or result in an action, but that doesn't necessarily mean that you can't keep your stance positioned, or reposition it, during the hit/block animation by holding the stick in desired direction, and have the input register the moment the animation is finished.

4:26 is the most extreme example I found. That is as late as it gets, pretty much.


This one is a bit puzzling. I've been trying to figure out how he locked on to him since the video came out. Maybe the lock on is omni-directional, so regardless of where an opponent is, if they're near enough to be locked on to, and you press the Guard button, you'll lock on to them. As for the block itself, maybe he just guessed what direction it was coming from. I don't know.

And there are examples of Oni performing deflections with much earlier guards than that, such as in 3:40 (and other earlier ones).


The guard direction isn't being registered until the moment of impact. The indicator of where the stick is moves slightly, but the 'left' indicator doesn't light up until the moment just before impact. Examples like this is why I thought it was a timed stick motion.

However... If you go back to the gif above (4:26), at the end he clearly parries long after having his stance upward, which I hadn't noticed before.

I wondered that, too. I was pleased to see that you cannot.

5:54. And it wasn't the only example I found. I assume the same applies to fast-fast-strong comboes. These last hits can still be parried, though.


Was unsure for a moment if that was a light or heavy attack, but you're right. Good to know.