1. #1

    A little help with collisions.

    How do I make an object type pass through another object type, yet have both object types still have the default collisions with the rest of the world?
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  2. #2
    If both have physics enabled, you can link them with a Physics joint set to Slider: 3-axis, and Linear movement 'High' set lower than 'low'. They can't rotate independently but there's a tick-box in physical joints called 'Disable Collision' that keeps both objects from hitting each other. Otherwise, use OPE to force them to use the same space.. but then can't use physics anymore.
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