It would be really really nice if in the advanced options for a camera when you select "Target Object", that you can have the option to follow the target along a single axis. Sure this can be done using an OPE and a bunch of toolcards, but it would both save complexity and make such functionality more "axis-able" - yes I did just make a bad joke
My motivation for the above: I am running tight on complexity and am setting up a crash camera to point towards the rider by rotating around the Y axis and I thought it would be just lovely to be able do this using a simple checkbox.
I am making a suggestion for a more elegant solution not asking for a more cumbersome way of doing things.Originally Posted by JolanXBL Go to original post![]()
By rotating around the Y-Axis, do you mean the camera floats in a circle around the Rider, like a bird circling its prey, or do you mean the camera only rotates around its Y-Axis to face the Rider, but doesn't move?
I'd like to add this suggestion to my Editor Improvements thread but I want to make sure I know which way you're referring to.
I mean the latter - one that faces the rider (or some arbitrary object) whilst stationary by only rotating about one axis. Thanks for including thisOriginally Posted by pneumaticbog484 Go to original post![]()
No problem, just wanted to make sure of your suggestion.Originally Posted by D2Dahaka Go to original post
If you still need to do this in your track, I suggest OPE a dummy object to the Rider's X and Z coordinates, but set the Y coordinate of the OPE to be the Camera's Y coordinate. Then have the Camera follow the dummy object. This way the Camera tries to "follow" the Rider's position, but without the Rider's Y position, the Camera will never Pitch up and down. That would only cost one OPE and one Data Source for the entire track (since you don't have much complexity left).
Thanks for your kind suggestion - which is very interesting may I add. However, I had already done this before making the suggestion with an OPE and some simple math (no dummy used). The suggestion was more to make such functionality more accessible to others. Cheers.Originally Posted by pneumaticbog484 Go to original post
Accessibility is always a great thing for Trials. Means we get more quality mapsOriginally Posted by D2Dahaka Go to original post![]()