1. #1
    D2Dahaka's Avatar Senior Member
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    Suggestion: Advanced Camera Settings -> Target Object -> Select Axis

    It would be really really nice if in the advanced options for a camera when you select "Target Object", that you can have the option to follow the target along a single axis. Sure this can be done using an OPE and a bunch of toolcards, but it would both save complexity and make such functionality more "axis-able" - yes I did just make a bad joke

    My motivation for the above: I am running tight on complexity and am setting up a crash camera to point towards the rider by rotating around the Y axis and I thought it would be just lovely to be able do this using a simple checkbox.
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  2. #2
    Well, how about a single Physics joint from camera to dummy, with a rotational motor? Otherwise you could glue the camera to a glue object, set the pivot to the rotation point, then use OPE with Linear Curve 0-359. That'll spin it right round baby right round round round.
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  3. #3
    D2Dahaka's Avatar Senior Member
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    Originally Posted by JolanXBL Go to original post
    Well, how about a single Physics joint from camera to dummy, with a rotational motor? Otherwise you could glue the camera to a glue object, set the pivot to the rotation point, then use OPE with Linear Curve 0-359. That'll spin it right round baby right round round round.
    I am making a suggestion for a more elegant solution not asking for a more cumbersome way of doing things.
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  4. #4
    By rotating around the Y-Axis, do you mean the camera floats in a circle around the Rider, like a bird circling its prey, or do you mean the camera only rotates around its Y-Axis to face the Rider, but doesn't move?

    I'd like to add this suggestion to my Editor Improvements thread but I want to make sure I know which way you're referring to.
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  5. #5
    D2Dahaka's Avatar Senior Member
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    Originally Posted by pneumaticbog484 Go to original post
    By rotating around the Y-Axis, do you mean the camera floats in a circle around the Rider, like a bird circling its prey, or do you mean the camera only rotates around its Y-Axis to face the Rider, but doesn't move?

    I'd like to add this suggestion to my Editor Improvements thread but I want to make sure I know which way you're referring to.
    I mean the latter - one that faces the rider (or some arbitrary object) whilst stationary by only rotating about one axis. Thanks for including this
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  6. #6
    Originally Posted by D2Dahaka Go to original post
    I mean the latter - one that faces the rider (or some arbitrary object) whilst stationary by only rotating about one axis. Thanks for including this
    No problem, just wanted to make sure of your suggestion.

    If you still need to do this in your track, I suggest OPE a dummy object to the Rider's X and Z coordinates, but set the Y coordinate of the OPE to be the Camera's Y coordinate. Then have the Camera follow the dummy object. This way the Camera tries to "follow" the Rider's position, but without the Rider's Y position, the Camera will never Pitch up and down. That would only cost one OPE and one Data Source for the entire track (since you don't have much complexity left).
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  7. #7
    D2Dahaka's Avatar Senior Member
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    Originally Posted by pneumaticbog484 Go to original post
    No problem, just wanted to make sure of your suggestion.

    If you still need to do this in your track, I suggest OPE a dummy object to the Rider's X and Z coordinates, but set the Y coordinate of the OPE to be the Camera's Y coordinate. Then have the Camera follow the dummy object. This way the Camera tries to "follow" the Rider's position, but without the Rider's Y position, the Camera will never Pitch up and down. That would only cost one OPE and one Data Source for the entire track (since you don't have much complexity left).
    Thanks for your kind suggestion - which is very interesting may I add. However, I had already done this before making the suggestion with an OPE and some simple math (no dummy used). The suggestion was more to make such functionality more accessible to others. Cheers.
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  8. #8
    Originally Posted by D2Dahaka Go to original post
    Thanks for your kind suggestion - which is very interesting may I add. However, I had already done this before making the suggestion with an OPE and some simple math (no dummy used). The suggestion was more to make such functionality more accessible to others. Cheers.
    Accessibility is always a great thing for Trials. Means we get more quality maps
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